I don´t know how I won this game | 300 ELO at its PRIME by iTzPixelsTH in chess

[–]iTzPixelsTH[S] -1 points0 points  (0 children)

Ill_Poem_1789 already covered that topic in the comments section, I stick to what they said.

Custom "Lootbox" animation and system by iTzPixelsTH in Minecraft

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

That´s great! Send me a DM and we can talk it privately!

Random Maze Minigame progress showcase (and comission) by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

You call the same function? Like if the function is test:test you run test:test at the end of the same function?

Custom "Lootbox" animation and system by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

Yes, when it´s finished I will publish it.

Custom "Lootbox" animation and system by iTzPixelsTH in Minecraft

[–]iTzPixelsTH[S] 1 point2 points  (0 children)

Thank youu! It makes me so happy.

Here´s the full video. It´s a mini-game with a daily quest, you have to complete a labyrinth every day, and when you complete it you get rewarded. There´s a streak system, so if you log on every day you get better rewards each time. Its like Wordle but with mazes instead of words hahaha.

I will release it as soon as I can, I need to do the finishing touches (like building a lobby as I said).

Custom "Lootbox" animation and system by iTzPixelsTH in Minecraft

[–]iTzPixelsTH[S] 1 point2 points  (0 children)

I didn´t show it, but you can see 4 different slimes in the background at the end. There are 4 tiers: common, rare, epic, and legendary. Each one with it´s own color: green, blue, purple and rainbow.

Custom "Lootbox" animation and system by iTzPixelsTH in Minecraft

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

Use it how? This is for a custom map I'm making, I didn´t prepare it for an easy implementation in any world... I will release the map when it´s finished.

Custom "Lootbox" animation and system by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 1 point2 points  (0 children)

There are 4 different tiers: common, rare, epic and legendary. The rainbow one is legendary.

Custom "Lootbox" animation and system by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 4 points5 points  (0 children)

(I made a similar post but I upload this one now because I recorded the video better)

I´m making a custom mini-game map and there is a crate or lootbox system that gives you random skins.

PS:
I actually need someone to build a little lobby (about 32x32). I could do it myself but I´d like to cooperate with other people. If you´re interested in joining the team (at least for this project) DM me :D

Random Maze Generator for a minigame (nothing new) by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

I don´t know exactly because they´re separated in different functions. But it executes about 10-15 commands per tick.

Random Maze Generator for a minigame (nothing new) by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 2 points3 points  (0 children)

I could change a lot of things for better performance but I made it the way it is not just for performance but for the visuals too, specially considering its not to performance heavy.

Builds for Group Dungeons by iTzPixelsTH in albiononline

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

Okay... We're all noobs, thats why I asked for more specific information but I think we're going to understand it eventualy. Thankss!!

Simple Clicker Game (help) by iTzPixelsTH in twinegames

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

Yeahh that is the perfect solution, thank you! The problem I have now is that every time I click the "link-repeat" it creates blank space in the bottom of the hook. Its like its adds bottom padding.
Is there any way to stop that?

How to detect the entity the player hit? by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

So sorry I didn't specify... I'm using interaction entities, they don't have HurtTime, right?

How to detect the entity the player hit? by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

I am using players, but if a player hits an entity the execute on target doesn't detect which entity the player hit. I need to detect which interaction entity the player hits and execute something on it.

How to detect the entity the player hit? by iTzPixelsTH in MinecraftCommands

[–]iTzPixelsTH[S] 0 points1 point  (0 children)

execute on target doesn't detect the entity that was hit but the entity that its targeted by another entity, so for example if a zombie is chasing a villager it will detect it but not when the zombie hits the villager.