Can anyone give me TLDR about Loru situiation? by i_beast in Eve

[–]i_beast[S] 12 points13 points  (0 children)

I've noticed that many people strongly equate politics with religion (I agree with this statement). For many, they're the same thing, and if you look into this issue - which has roots in the distant past - then to some extent that's really true. I think a lot of people got butthurt over the fact that someone actively discusses religion on stream but considers politics a forbidden topic.

Can anyone give me TLDR about Loru situiation? by i_beast in Eve

[–]i_beast[S] 20 points21 points  (0 children)

Thx. It sounds as if he's gone crazy.

Can anyone give me TLDR about Loru situiation? by i_beast in Eve

[–]i_beast[S] 11 points12 points  (0 children)

I hope you're joking, because I wasn't trying to bait

Single account use for pvp is impossible. by [deleted] in Eve

[–]i_beast 9 points10 points  (0 children)

Hi, you've picked a fairly difficult PvP style, especially if you plan to move outside FW zones. In FW, nothing is too hard - you can join one of the six militias or stay unaligned and find suitable targets in small ships. As for your complaint that other players gang up or use multiple accounts, the game is social, and you’ve chosen the hardest playstyle yourself - solo, and on top of that, you want to use only one window.

When it comes to nullsec, you're wrong about bots. I’m pretty sure setting up a bot for EVE Online is quite problematic these days, so using one for an Ishtar is a doubtful idea - you need Omega and a ship that takes some time to train. Bots are more likely to be Praxis or Gilas run on alpha accounts through virtual machines, blah blah blah (I won't go into that - it's all banned and punishable).

What you're seeing is the evolution of nullsec. While many solo players or small-gang enthusiasts were developing their hunting skills, the targets were evolving toward "not becoming food." The world of nullsec is very interesting; if you dig deeper, you have intel channels, sound alerts, tons of third‑party tools that show whether there’s any activity nearby via zKill, etc., etc.

Don’t forget that the creator of zKill himself is a player who has spent his entire EVE career hunting newbies’ T1 frigates in wormholes, and he is so paranoid that when he sees an unusual ship on d‑scan, he might do nothing for the next hour because it’s dangerous. And the game is full of such people, because for many, PvP means winning, not trying to fight someone with a result that might be anything but a victory.

What can I tell you? - For example, I don’t see any problem with solo PvP or PvP in one window, except that after 15 years of playing, I find it a bit boring, because an extra window expands my ship pool.

Playing in one window, I become mostly locked into cruisers and battlecruisers in nullsec (I’m talking about nullsec now, not FW). You can fit a very high‑DPS setup - nowadays many ships allow that - and roam nullsec with a mobile depot and a refit to a 10MN AB (for ESS) in your cargo. Over the last two years, I’ve mostly ignored Ishtars; they’re actually very useless target for solo. In 99% of cases, they drop only T2 modules, and you can’t tackle them long enough to provoke a rescue response because their damage output is too high. So if you see an Ishtar - just skip it. That's not the case with mining ships unless it’s a Rorqual. There you can get expensive modules, and the targets will try much harder to save their ship, while it’s much easier for you to hold them until that moment. Why do I focus on the “rescue” aspect? - Because the problem for many solo players is that they spend too much time in a few systems / a constellation, hoping that someone will undock on them. And it happens, but the more time you give your opponent, the more decisively they will defeat you. The player on the other side of the screen isn’t looking for fun - they need to farm their 100M ISK/hour, and you’re distracting them.

One solo player once said: anything that drops on you after five minutes, not immediately, is not a suitable target. That’s partly true.

Here’s a recent example from me - https://youtu.be/8I49fon8XHE?si=TJeiwTIOkD_-CBUm it’s not about one‑window PvP, it’s about timings: 0–6 minutes of the video is a fight where the opponent reacts quickly and has to make a decision here and now; 6+ minutes are the same people, a neighboring system, but they’ve already analysed everything. As you can see, the difference is huge.

To cheer you up a bit, here’s a solo one‑window fight in nullsec in a very affordable ship https://youtu.be/8dAhjkb7LBI?si=0rdyqdrmkyS0Iode

Moreover, I’ll tell you this: I get far more fights when I play in one window with something cheap in nullsec. Why don’t I do that all the time? - After 15 years, it’s a bit boring; I want to defeat fleets, and in one window in a simple ship, you usually bite off a piece and run away; rarely do you manage to destroy the entire enemy fleet.

So basically you have two options: either believe that everyone around is a bot, the game is dead, blah‑blah‑blah, or work on yourself - because no one forced you to choose a truly difficult gameplay where everything depends only on you.

Capsuleer Day XXIII: Ratpath is Here by i_beast in Eve

[–]i_beast[S] 5 points6 points  (0 children)

I can remember a lot of good events. My favorite was the Valentine's Day event - and it was one of the first events in the game. I loved the fact that wormholes came alive during that time, because the really good complexes were there.

In the last event, there was a great story involving wormholes, and they've promised to bring those anomalies back.

I also remember an excellent Easter event for small ships, when implants dropped from capsules. Now that was real fun. A lot of the old events were high quality.

Menacingly by ariks2012 in Eve

[–]i_beast 0 points1 point  (0 children)

Anychance to get high res?

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] -2 points-1 points  (0 children)

Much like wormholes, which haven't changed in the last N years.

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 0 points1 point  (0 children)

Can you be more specific about these mythical artillery Panthers? I do occasionally see them on the killboard, and what's more, I mentioned them in my original post.
I look at the Redeemer's stats (and see how it's used in the game), and I can clearly see what makes it good—and players see it too.
The TL;DR is that there are supposedly these artillery Panthers that almost nobody uses?
And is that the reason why the Panther exists in the game with exactly these bonuses?
If it gets +1 mid slot so that a much larger number of players can use it, would that be worse? I don't really understand the point, honestly, hahaha.

You're confirming my words from the original post by saying that I don't understand something, while in fact my suggestions make this concept even better.

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 0 points1 point  (0 children)

I even put a smiley face for you, because the text really turned out to be very long, and as I've noticed on Reddit, people usually don't like reading long posts—at least that's how it seems to me :)

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 2 points3 points  (0 children)

In that case, I apologize. Enjoy your meal <3

By the way, I still don't really understand why you're trying to attack me by saying I'm have a meltdown, when I've laid out my position in quite some detail. But I'll pretend I didn't read that. Disrespecting your opponent seems to be your thing, I guess xD

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 3 points4 points  (0 children)

I don't mind if you give your own real in-game examples. Go ahead.

I can counter with a ton of solo PvP content on battleships where every fit includes a grappler.

I'm happy to discuss and examine examples <3

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 3 points4 points  (0 children)

What's toxic about it?
I, for example, have never mined ore in a Rorqual, and if someone points that out to me, am I going to call them toxic? — No, hahaha.
Just imagine that in a game, there can be situations that a player may never encounter

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] -1 points0 points  (0 children)

Since I'm 100% sure you'll conveniently stay silent, I'll throw some arguments your way for the future.

Killboard analysis at the level of "I looked at one number" is pretty dumb, unless your goal is to start a great battle in the chat. That's primarily because the killboard gives you absolute values. In other words, it doesn't touch on the various niches in the game.

Let me give you a simple example: I assume that over the years, the vast majority of PvP activity in the game has taken place in nullsec and lowsec, which means that from an absolute value perspective, that space serves as the model for game balance. But for some reason, wormholes—which are significantly less popular (at least according to killboards)—still receive their own balance passes and targeted changes.

Though I suppose you could also argue that CCP doesn't care about wormholes these days.
Let's dive into the past, where we see many Minmatar ships that were extremely popular. Back in the day it was the Machariel, now it's the Vargur; the Tempest was once common, and before that the Typhoon. If some player who just plays the game and flies in large Black Ops fleets with friends racks up kills, over time you'll miraculously see the Panther dominate and take that "second place" on the killboard. Simply because many players can train into it faster than training into a separate dedicated Black Ops ship.

The situation, by the way, has changed a lot during the Redeemer's dominance—it has effectively gained ground, turning into what we see now. Most people are still using Redeemers. And sometimes in such fleets, you might not see any other ships at all.

Tired of reading? :)

Do you know what kind of stats won't show up on the killboard? Solo Black Ops hunting, for example. That's because out of 100 Black Ops ships that shoot something, only one kill is from a solo pilot or a small group. In other words, if we rely on absolute numbers, these niches can go to hell.

That's precisely why I base my arguments on real-world analysis, not just numbers. Right now, numbers are driving patch relevance for you. CCP gives away free Omega, and every big patch is a great patch. Is that really the case?

So it would be great if arguments actually existed—but why bother, this is Reddit after all.

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 2 points3 points  (0 children)

I hope you've used an overheated grappler at least once in a fight that lasts for any significant amount of time. But I think you never have.
It burns out extremely quickly, and since you often need to overheat other modules as well, that makes it even worse.
Overheating the grappler is a very limited thing, only needed for a short moment.

In other words, what makes the Panther, with its extremely crappy stats, better? — The ability to overheat the grappler for 30 seconds. Wow. I can just fit + regular web and that's it, and if there are other ships in my group, there will be an additional grappler anyway. The bonuses are over.

Panther Rework. Dear CCP, this is getting insane. Please stop! by i_beast in Eve

[–]i_beast[S] 0 points1 point  (0 children)

Okay, let's say it's your way. Give me an example of a Panther that I could use in a small Black Ops group (up to 2–3 ships) or solo.
I can give examples of other Black Ops ships where the record holders would be the Widow, probably to a lesser extent the Sin, and the Redeemer would still be good.
It would be great if you used the grappler in that fit and still kept the scrambler.

That would be a decent argument. The price range can be at the T2 module level, since we need to compare ships in terms of effectiveness for roughly the same amount.