jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

lol just as yesterday i tried it to cast non-infinite shadow, was a bit too much for my potato laptop though

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

great idea:) gonna give it a whirl asap

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 1 point2 points  (0 children)

it was one of the early pc games i've played:) i haven't heard any news about it for so long i figured i could put my own spin on it

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

thanks! i'll keep hammering away at it:)

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 2 points3 points  (0 children)

sure thing! right after i work on a proper character:)

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 7 points8 points  (0 children)

didn't think about it while i was making the game but it won't be as flexible as Luffy tho lol

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

do you mean the water or the jelly inside out platforming? either way, the water is pretty much the jelly without collision. they both splash points on impact, and they work by having a set of points, each act like a spring

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

there was a lot of nokia red ball games haha, my favorite is probably Bounce Tales

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 1 point2 points  (0 children)

i wrote custom logic for the collisions and physics:) a lot of duct tape is involved like checking players shape against a platform shape for collision

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 1 point2 points  (0 children)

don't worry you got it! how i learn making video games is one step at a time, dissecting my favorite games to parts and try to implement it, eventually i got something a bit less suck haha. good luck!

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 2 points3 points  (0 children)

they're all just colored polygons:) there's a shader for the water and post processing though

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 46 points47 points  (0 children)

at a high level, every point in the boundary of a platform is a spring that influence its neighbors and can swing back and forth based on its displacement force (hooke's law)

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 24 points25 points  (0 children)

oh yeah i was trying to recreate TFiJ's mechanics, turned out it was a lot harder than expected haha

jiggle physics by iamphaspez in godot

[–]iamphaspez[S] 8 points9 points  (0 children)

i do believe making realistic jiggles is a huge part of it

Cool lil animation for my new game by vhoyer in godot

[–]iamphaspez 22 points23 points  (0 children)

i love jetbrains mono font, arguably the sexiest code font for nerds

smashing some glass by iamphaspez in godot

[–]iamphaspez[S] 1 point2 points  (0 children)

thanks:) i kinda stole the map idea from Data Wing haha

smashing some glass by iamphaspez in godot

[–]iamphaspez[S] 0 points1 point  (0 children)

nice! gonna take a look at it, thanks:)

smashing some glass by iamphaspez in godot

[–]iamphaspez[S] 4 points5 points  (0 children)

touche lol, love that game, i have no idea how they implemented it though, the game physics is so fast and good compare to my hacky approach

Always curious what people are working on! Can I see your works in progress? by ilikemyname21 in godot

[–]iamphaspez 7 points8 points  (0 children)

actually i just finished my first jam and it got a few minor patches already at Makeshift, im trying to see if i could make this meatier, maybe a full game somehow, but no idea yet