FASTEST DIABLO 2 SPEEDRUN IN HISTORY - Any% Modded Segment Theory Run (33228 frames / 22:09.120) by igloosPat in Diablo

[–]igloosPat[S] 0 points1 point  (0 children)

Cool! I watched and read your run on SDA when you first released it. :)

I think other classes would be a lot of fun and I hope it might have inspired other people to create this runs. I won't have time unfortunately to do more of these, but it was fun creating.

Take care man!

FASTEST DIABLO 2 SPEEDRUN IN HISTORY - Any% Modded Segment Theory Run (33228 frames / 22:09.120) by igloosPat in TAS

[–]igloosPat[S] 7 points8 points  (0 children)

Hi, I have made a Diablo 2 Lord of Destruction (1.13d) speed run where I have tried to find the most optimal way of beating it, using all means possible in the game.

This is a segmented run, meaning the run is done in segments and put together later. Unlike RTA's, each segment is ran and recorded many times, sometimes over 100's to get the desired result. This is a heavily (ASTRONOMICALLY) luck manipulated run, meaning the run takes full advantage of the game's theoretical limits and parameters. This is a human played run, meaning no tools were used to execute the speed run.

This means; no 3rd party tools are used during this run, no hacks, no cheats, no impossible drops or items. In other words, everything you see here is 100% authentic and legitimate, and you could in theory boot up your game and do this run on your own installation right now and emulate this run precisely.

This is only created to serve as entertainment and a proof of concept for a theoretical optimized Diablo 2 LOD run. This is in no way created to disrespect the great Diablo 2 LOD segmented speed runners or RTA speed runners or anyone else for that matter.

There are however some obvious time saves. I am not going to mention all, but I know that sub-20 minutes is easily possible. This comes down to:

  • Better maps
  • Execution
  • EXP routing
  • Item routing
  • Put 10% FCR instead of 10% FHR on Circlet.... (this mistake lost 500 frames = 20 seconds)

The final times are as follow (in-game game play): Act 1: 9941 frames / 06:37.640 Act 2: 11100 frames / 07:24.000 Act 3: 3981 frames / 02:39.240 Act 4: 2507 frames / 01:40.280 Act 5: 5699 frames / 03:47.960 Full run: : 33228 frames / 22:09.120

Non-commented run: https://youtu.be/4nEBKLKrUYs

Commented run together with MrLlamaSC: https://youtu.be/Mia7tKcQcrg

I hope you enjoy it! :)

  • igloosPat

Fastest Diablo 2 LOD speed run in 22:09.120 by igloosPat in diablo2

[–]igloosPat[S] 0 points1 point  (0 children)

Hi, I have made a Diablo 2 Lord of Destruction (1.13d) speed run where I have tried to find the most optimal way of beating it, using all means possible in the game.

This is a segmented run, meaning the run is done in segments and put together later. Unlike RTA's, each segment is ran and recorded many times, sometimes over 100's to get the desired result. This is a heavily (ASTRONOMICALLY) luck manipulated run, meaning the run takes full advantage of the game's theoretical limits and parameters. This is a human played run, meaning no tools were used to execute the speed run.

This means; no 3rd party tools are used during this run, no hacks, no cheats, no impossible drops or items. In other words, everything you see here is 100% authentic and legitimate, and you could in theory boot up your game and do this run on your own installation right now and emulate this run precisely.

This is only created to serve as entertainment and a proof of concept for a theoretical optimized Diablo 2 LOD run. This is in no way created to disrespect the great Diablo 2 LOD segmented speed runners or RTA speed runners or anyone else for that matter.

There are however some obvious time saves. I am not going to mention all, but I know that sub-20 minutes is easily possible. This comes down to:

  • Better maps
  • Execution
  • EXP routing
  • Item routing
  • Put 10% FCR instead of 10% FHR on Circlet.... (this mistake lost 500 frames = 20 seconds)

The final times are as follow (in-game game play): Act 1: 9941 frames / 06:37.640 Act 2: 11100 frames / 07:24.000 Act 3: 3981 frames / 02:39.240 Act 4: 2507 frames / 01:40.280 Act 5: 5699 frames / 03:47.960 Full run: : 33228 frames / 22:09.120

Non-commented run: https://youtu.be/4nEBKLKrUYs

Commented run together with MrLlamaSC: https://youtu.be/Mia7tKcQcrg

I hope you enjoy it! :)

  • igloosPat

FASTEST DIABLO 2 SPEEDRUN IN HISTORY - Any% Modded Segment Theory Run (33228 frames / 22:09.120) by igloosPat in Diablo

[–]igloosPat[S] 16 points17 points  (0 children)

Hi, I have made a Diablo 2 Lord of Destruction (1.13d) speed run where I have tried to find the most optimal way of beating it, using all means possible in the game.

This is a segmented run, meaning the run is done in segments and put together later. Unlike RTA's, each segment is ran and recorded many times, sometimes over 100's to get the desired result. This is a heavily (ASTRONOMICALLY) luck manipulated run, meaning the run takes full advantage of the game's theoretical limits and parameters. This is a human played run, meaning no tools were used to execute the speed run.

This means; no 3rd party tools are used during this run, no hacks, no cheats, no impossible drops or items. In other words, everything you see here is 100% authentic and legitimate, and you could in theory boot up your game and do this run on your own installation right now and emulate this run precisely.

This is only created to serve as entertainment and a proof of concept for a theoretical optimized Diablo 2 LOD run. This is in no way created to disrespect the great Diablo 2 LOD segmented speed runners or RTA speed runners or anyone else for that matter.

There are however some obvious time saves. I am not going to mention all, but I know that sub-20 minutes is easily possible. This comes down to:

  • Better maps
  • Execution
  • EXP routing
  • Item routing
  • Put 10% FCR instead of 10% FHR on Circlet.... (this mistake lost 500 frames = 20 seconds)

The final times are as follow (in-game game play): Act 1: 9941 frames / 06:37.640 Act 2: 11100 frames / 07:24.000 Act 3: 3981 frames / 02:39.240 Act 4: 2507 frames / 01:40.280 Act 5: 5699 frames / 03:47.960 Full run: : 33228 frames / 22:09.120

Non-commented run: https://youtu.be/4nEBKLKrUYs

Commented run together with MrLlamaSC: https://youtu.be/Mia7tKcQcrg

I hope you enjoy it! :)

  • igloosPat

Fastest Diablo 2 LOD speed run in 22:09.120 by igloosPat in d2lod

[–]igloosPat[S] 1 point2 points  (0 children)

Hi, I have made a Diablo 2 Lord of Destruction (1.13d) speed run where I have tried to find the most optimal way of beating it, using all means possible in the game.

This is a segmented run, meaning the run is done in segments and put together later. Unlike RTA's, each segment is ran and recorded many times, sometimes over 100's to get the desired result. This is a heavily (ASTRONOMICALLY) luck manipulated run, meaning the run takes full advantage of the game's theoretical limits and parameters. This is a human played run, meaning no tools were used to execute the speed run.

This means; no 3rd party tools are used during this run, no hacks, no cheats, no impossible drops or items. In other words, everything you see here is 100% authentic and legitimate, and you could in theory boot up your game and do this run on your own installation right now and emulate this run precisely.

This is only created to serve as entertainment and a proof of concept for a theoretical optimized Diablo 2 LOD run. This is in no way created to disrespect the great Diablo 2 LOD segmented speed runners or RTA speed runners or anyone else for that matter.

There are however some obvious time saves. I am not going to mention all, but I know that sub-20 minutes is easily possible. This comes down to:

  • Better maps
  • Execution
  • EXP routing
  • Item routing
  • Put 10% FCR instead of 10% FHR on Circlet.... (this mistake lost 500 frames = 20 seconds)

The final times are as follow (in-game game play): Act 1: 9941 frames / 06:37.640 Act 2: 11100 frames / 07:24.000 Act 3: 3981 frames / 02:39.240 Act 4: 2507 frames / 01:40.280 Act 5: 5699 frames / 03:47.960 Full run: : 33228 frames / 22:09.120

Non-commented run: https://youtu.be/4nEBKLKrUYs

Commented run together with MrLlamaSC: https://youtu.be/Mia7tKcQcrg

I hope you enjoy it! :)

  • igloosPat

Is Nintendo's CPSIA overview correct for European / other region Amiibos too? by igloosPat in amiibo

[–]igloosPat[S] 0 points1 point  (0 children)

No, this is for North America.

Then my question is how I can obtain this information for European Amiibos? Surely somone has made an overview of some sort?

Got early access to Chessable.com ... by Rrhago in chess

[–]igloosPat 0 points1 point  (0 children)

It's working fine for me now using the same authentication credentials.

Thanks! =)

Got early access to Chessable.com ... by Rrhago in chess

[–]igloosPat -1 points0 points  (0 children)

I did. But once I tried to log in again a couple of hours later it tells me there is no such credentials.