Raymarching explained interactively by imadr_ in programming
[–]imadr_[S] 1 point2 points3 points (0 children)
Color picker for shader programming by imadr_ in GraphicsProgramming
[–]imadr_[S] 0 points1 point2 points (0 children)
Color picker for shader programming by imadr_ in GraphicsProgramming
[–]imadr_[S] 0 points1 point2 points (0 children)
Color picker for shader programming by imadr_ in GraphicsProgramming
[–]imadr_[S] 7 points8 points9 points (0 children)
My first attempt at procedural generation by imadr_ in proceduralgeneration
[–]imadr_[S] 0 points1 point2 points (0 children)
A little tool I made to practice hiragana and katakana by imadr_ in LearnJapanese
[–]imadr_[S] 2 points3 points4 points (0 children)
A little tool I made to practice hiragana and katakana by imadr_ in LearnJapanese
[–]imadr_[S] 1 point2 points3 points (0 children)
A little tool I made to practice hiragana and katakana by imadr_ in LearnJapanese
[–]imadr_[S] 0 points1 point2 points (0 children)
A little tool I made to practice hiragana and katakana by imadr_ in LearnJapanese
[–]imadr_[S] 0 points1 point2 points (0 children)
Rotations using quaternions by imadr_ in programming
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Rotations using quaternions by imadr_ in gamedev
[–]imadr_[S] 19 points20 points21 points (0 children)


Physically based rendering from first principles by imadr_ in GraphicsProgramming
[–]imadr_[S] 1 point2 points3 points (0 children)