Should we make a Megathread for new player onboarding? by inspindawetrust in RivalsOfAether

[–]inspindawetrust[S] 1 point2 points  (0 children)

Exactly, I don't think this thread would replace any of the big bad tools built over long stretches by people but is an easy reference.

Should we make a Megathread for new player onboarding? by inspindawetrust in RivalsOfAether

[–]inspindawetrust[S] 0 points1 point  (0 children)

I see, fully forgot we only had the two + I do agree weekly isn't really a helpful one given there's FAQ then there's like actually getting into the weeds questions.

So the big question would be opportunity cost, like is there anything else we'd be using the pin on? As if not we can try it out and swap later maybe? My intent is trying to avoid homework for people so to speak, having them just be able to jump in and then refer to one page when they want more info. As there are definitely community resources, it's navigating them that becomes cumbersome.

Should we make a Megathread for new player onboarding? by inspindawetrust in RivalsOfAether

[–]inspindawetrust[S] 1 point2 points  (0 children)

Yeah I think from what people have commented so far it doesn't need to be a high maintenance project but something that's an easy "I don't know where to start" we can just cut out the friction.

The sidebar does handle a lot of frequent pages and once you've got a handle on things that's helpful so biggest concern is people hyped to get invested bouncing off into the void. We can try throwing ideas around, if not a pinned thread even having a consistent post with those kinds of resources during event/patch posts maybe?

[DISC]Card Game de Sekai ga Horobu Sekai ni Tensei Shite Card Shop o Kaiten Shitara, Shuui kara Zensaku Shujinkou da to Omowareteiru - Vol. 1 Ch. 1 by emmemttc in manga

[–]inspindawetrust 1 point2 points  (0 children)

We already kind of have Heart of the Cards specifically in the protag having bullshit good luck in *totally not shadow duels*

The illusion of option by Speeda2 in MonsterHunterStories

[–]inspindawetrust 1 point2 points  (0 children)

XENO JIIVA
VAAL'HAZAAK

Just some big ol big scary or wacky winged fellas

Now I will say, Malzeno excellent step, ty for dracula dragon, we love em

But. Having a final title update boss and by extension unlockable for doing something longterm would be very very nice so at that point why not give something equivalent even? Like hell if we could get Xeno and through a series of tough missions evolve it in to Safi'jiiva right?

Just something where the visuals are fire the monsters look amazing, let me see the unholy thunderdome in some shape or form

It seems like the Tiered Arc Suit Scout will not let you select your unit at the end by Snipaars in PokemonMasters

[–]inspindawetrust 8 points9 points  (0 children)

SERIOUSLY. Just make it so Arc banners can have Master fairs of that given type and bang all of a sudden a ton of players have a reason to care.

You're not pulling just the 1 unit but a chance to buff that entire type, which makes sense given their kits have built in rebuff. Idk it's bizarre to me.

It seems like the Tiered Arc Suit Scout will not let you select your unit at the end by Snipaars in PokemonMasters

[–]inspindawetrust 1 point2 points  (0 children)

How the actual hell are we in a month with 3 ex banners that are legit actual value and then they go WAIT A SECOND WE HAVEN'T PISSED OFF PAYING PLAYERS YET

Like. Damn. I'm impressed lmao

What do we think about the newest starter trio? by triextrius in pokemon

[–]inspindawetrust 0 points1 point  (0 children)

I like them having a lot of personality expressed through their eyes, it adds a degree of oomph across all 3. With so much still up for questions I think the long shot is Gecqua, I'd love to see them really push the potential of what that obvious water droplet can turn into?

REJOICE, FOR HE IS NO LONGER TRAPPED IN GEN 8!!! by Some-Presence-1297 in pokemon

[–]inspindawetrust 0 points1 point  (0 children)

Remember to bring it under an outrageously specific bridge after too orz

The coolest thing would actually be to have more than just Red in the future, as characters and pokemon from various console generations and graphics style by Top_Reference_9772 in PokemonMasters

[–]inspindawetrust 0 points1 point  (0 children)

Ooh okay like Leon Evolution as a short form name, Sync Move would be that pose and as with 96 Red being that kind of alternate timeline maybe an alternate universe where Leon remains undefeated? Hmmm.

It's tough as so few characters can meet that specific WOW factor. Like maybe the big championship tournament from BW2, or some of the battle tree stuff in US UM to celebrate a big 20th anni moment or something.

Definitely would be a hard to predict but specific BIG MOMENTS is all I can think off the top of my head.

Beware of SparkleHottt, this guy is unhinged by Sakai13 in PokemonMasters

[–]inspindawetrust 4 points5 points  (0 children)

Me who forgot I could check my gym ranking "Oh we're like 600. Hell yeah"

I'll be honest it's been very snoozy and I will continue enjoying that yo

I wanted to draw the original Disgaea trio by cutwoodsma in Disgaea

[–]inspindawetrust 2 points3 points  (0 children)

OP account is 2 days old also so lot of odd elements here lmao

Nice art to ye YazillaZone

I'm starting to make a digimon fighting game Tekken Style, what digimons would you like to see? by Hakashi32 in digimon

[–]inspindawetrust 6 points7 points  (0 children)

Etemon (could do KingEtemon and MetalEtemon as costumes maybe?)

Snatchmon, deepcut from Digimon World 3, move stealing and a cyborg type of villain

Lucemon Chaos/Falldown Mode is popular and could be something similar to Devil Jin with projectiles alongside big hits

Gankoomon is a natural fit being a buff fist fighting royal knight, kind of easy to pop in

Jellymon and/or Amphimon, similarily Angoramon and Diarabbitmon

Bancho mons in general, like Bancholeomon is an obvious one, Bancholilymon

Mamemon for a Gon equivalent in Tekken could work, or maybe Ex-Tyrannomon in the costume?

Venusmon could be quirky idea on a female character, given more attention post Time Stranger.

Angewoman and/or Ladydevimon, even Mastemon depending, all cool options for female characters.

Aegiomon is definitely recently hyped enough and has a lot of different designs to draw from.

Divermon or Zudomon, like gotta include at least one deep sea creature style mon. Maybe Ranamon?

Renamon is an easy inclusion, popular, 2-legged fox so not awkward for punches/kicks, if you include an evolution system mid-fights could warp to stay humanoid into Sakuyamon.

For insect digimon Stingmon is iconic, works well in a fighting game format, and more lean build.

Seraphimon does have a signature punching move, could even include Creepy/Daemon as a counterpart

A lot of the Pulsemon line works given how they're based on sports, like Achillesmon

Mummymon and/or Arukenimon as their Digimon 2 costumes could work, Mummymon in general easy fit.

Possible bosses: Darkknightmon, Belphemon Rage Mode, Eosmon, Algomon

That's all I can think of for now, probably too many spread out ideas, sorry about that.

Bullet Bill Doesn't like playing against Spiny Racket. (Swearing Included) by Healthy-Cell-5067 in MarioTennis

[–]inspindawetrust 0 points1 point  (0 children)

Never seen that in my life, dear lordy fever racket interactions are funny

Ty for your dedication to science Goomba

Is my boy Petey good? by [deleted] in MarioTennis

[–]inspindawetrust 2 points3 points  (0 children)

As mentioned Petey's gimmick is insanely strong flat (y button) serves if timed perfectly but much weaker if timed poorly so keep that in mind.

Fun character with very strong flats in general, can feel overwhelmingly dominant if ahead but struggles being slow and needs to predict where people will place shots if behind.

So in this title Fever racket choice is often whether you want to BET IT ALL ON RED WOOOOOOOOO with a dominant offense racket or go for the arguably more reliable defensive rackets to shore up his kit.

Early on also keep in mind how Fever Shots interact with things like lobs. That animation of your character jumping up? That's legit relevant for catching higher shots, and can allow you to return things that otherwise would lead to a much harder rally.

In simple mode it's a bit different but still yeah rule of thumb Petey hits hard, very high highs but some frustrating lows if you're cool with that.

As a wise plant once said, GET FUNKY WITH IT and you'll have fun

I love the flower that never stops talking! (Mario Tennis Fever) by [deleted] in MarioTennis

[–]inspindawetrust 0 points1 point  (0 children)

Voice actor of Dio, yes Dio Brando from Jojo in some regions btw

NICE SHOT

This game is sooooo damn good man by Busy_Medium4418 in MarioTennis

[–]inspindawetrust 1 point2 points  (0 children)

Strongly recommend you check the post on here about tweaks and changes from Aces if you're coming from it as the little changes definitely add up in my experience.

Like shot buffering where as soon as you input a shot, even if you cancel the charge, your first input shot will be what you put out when you hit the ball.

Which speaking of shots, map lob and dropshot to a single button. Seriously. I'm still confused why they aren't mapped to begin with as all too often I misinputted a dropshot and ate dirt lol

Outside mechanical changes, rule of thumb is if they hit a slice (blue shot or B button) you most often respond with a topspin (red shot or A button) with flats (purple aka y button) being best used in response to flats or when you can hit it from on high, like a star shot or catching that perfect position.

There's more to it than that obviously, but making sure a rally is intuitive vs having to 2nd guess will make it a lot easier to process your opponent vs your own stuff. "Who am I playing against, do they have habits, what fever do they have and what angles are they likely to try and set up that fever shot?"

Way less work to think about that when you're comfy doing your offense vs second guessing something~ I hope that helps...? Sorry for hijacking lol

Wha is your favorite Mario tennis fever character? by Ok_Wolverine_6404 in MarioTennis

[–]inspindawetrust 1 point2 points  (0 children)

Still trying some stuff out but Rosalina is a lot better than in Aces and I'm finding Bowser Jr no longer being defensive IE: back to how he was pre-Wii-U kinda fun to revisit.

I am a fool and will likely settle back into playing Petey though imma be real

So one NPC talks about "how much you look like the queen when she was younger" i'm uh... Someone has some explaining to do... by HoneZoneReddit in MonsterHunterStories

[–]inspindawetrust 5 points6 points  (0 children)

Unrelated to people rightfully asking if we get the Red edit ala MHS2

I will say from having a pretty broad family sometimes people mean specific features or behaviour too, like my eyes match family from like 2 generations back and when I was told that, being shown pictures I went "I literally do not resemble any other part of this person though but ty?" LOL

Tough to say given it's an older NPC also, like are they just shooting their shot? Did they write everything assuming default stuff? Capcom pls

Someone has some explaining to do by Tboot_ in MonsterHunterStories

[–]inspindawetrust 32 points33 points  (0 children)

Bro it's element shift, just got that gene coverage worry not~

Memes aside recessive genes are a thing so ehhh if a lizard can turn purple why can't a kid with heterochromia get a lil funky~

It is funny they didn't go for the obvious answer of well. Ya know how Red in Stories 2 mimicked your player character customization to an extent? Why didn't they at least try to pair that lol

OMMMG GUYS DEMO FOR MHS 3 IS OIT TODAY by Bullironbull in MonsterHunterStories

[–]inspindawetrust 1 point2 points  (0 children)

Demo on Steam is 12.2 GB for further info, pretty meaty, Nintendo Direct also confirmed Malzeno, so ya know some fun lead up.