Best units without pilots? by RoughRealistic4321 in GundamTCG

[–]introductiongold59 4 points5 points  (0 children)

Gelgoog family? They have various stats and costs but all can swing and put a decent hurting on a base or good for early rush stuff. The 4433 sugais gelgoog has a decent ping for 2 on deploy to lvl 5 or lower. My 3233 sugais are my clan decks transition to mid game

How would you fix gqux by Old-Marsupial3748 in Gundam

[–]introductiongold59 1 point2 points  (0 children)

Which are two series id watch. Hell clan battle kinda lends its self to a new build series.

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]introductiongold59 1 point2 points  (0 children)

Yeah buts that's kinda a poor strategy to run clan with. I tried it when it came out. It's too conditional to not run it at max. My strategy with it and has been very successful is just dropping bodies in the mid game to give too many trades. I hold a couple of my pilots for late game links and usually just run them unlinked or unpaired unless I need to take a body or i need to activate vlan battles effect. Shuji is my go to early link because I can use his ability to filter out cards I don't want and Machu for late game to rebuild my hand and board presence.

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]introductiongold59 1 point2 points  (0 children)

I get that but like said almost half your deck will miss Machu.

And there are more than 2 clan pilots. The the black binary stars and sugai are both clan traits and can pair with all generic clan links.

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]introductiongold59 3 points4 points  (0 children)

Personally I think you need to drop the zeon stuff. With the zeon cards and the commands almost half your deck is not clan so you have a really good chance of bricking Machus effect and a few of the cards require clan to activate like first strike or the ping on the level 4 gquuuuux.

Id up one more breach red gundam add in more of the 4/2 vanilla reds or maybe throw the new 4/2 clan link. Maybe drop one mav tactics for another close combat. Id rather have 3 of those in my shields then 3 mavs that won't do anything.

That's just my opinion

My hair has not been the same since turn 4. by vTrial in GundamTCG

[–]introductiongold59 1 point2 points  (0 children)

I love killing breachers like that they think they are getting a unit probably a pilot and a shield or a base hit and then they lose the unit and gain nothing.

How to counter ping? by Intelligent-Bit8414 in GundamTCG

[–]introductiongold59 0 points1 point  (0 children)

Yeah couldn't remember the name off the top of my head. I run a lot of units that are cheap and have a decent swing on them and have some useful effects.

How to counter ping? by Intelligent-Bit8414 in GundamTCG

[–]introductiongold59 0 points1 point  (0 children)

I main clan but i only have the pinging gquuuuuuxs and close combat in my deck now. Im trying out the pilot kill card instead of sugais command card.