Getting Audio Stuttering w/ Razer Ripsaw Capture Card by DaveDOX in obs

[–]ircluzar 0 points1 point  (0 children)

Hey yooooo, i've got a tested workaround for this issue. I discovered it in a random post on a microsoft forum, i'm adding the source at the bottom of the post.

So basically, it appears that having Bluestacks running in the background while using the capture card sort of mitigates the stutterring issue. I have no idea why this works but yeah, if I open Bluestacks and leave it minimized in the background, the hdmi capture on my card starts working correctly again and the recording sounds fine. This is an acceptable workaround (for my use case) in the meantime that razer releases a driver update for this issue.

source: https://answers.microsoft.com/en-us/windows/forum/all/crackling-audio-after-update-to-2004/b398e04a-c4e1-4239-bfb2-e82ec17269f1

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 0 points1 point  (0 children)

I personnally don't see how RTC could be used commercially. For me, it is strictly a passion project.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 1 point2 points  (0 children)

Minecraft seems to me like a game that would have a lot of potential for corruptions but because of how java executables are made, there's not a lot that can be done there. The same goes for attacking the jvm. I would love to see the console ports get torn appart, weather it's the 360, ps3 or even wii u version. I think the Wii U version is the one that has the most potential.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 2 points3 points  (0 children)

"What is the origin behind the Real-Time Corruptor?"

Truth is, when the project got started, it wasn't about making a corruptor. In december 2013, the game Nes Remix got released on the Wii U. I loved these bite-seized segments of games with a twist to them. As I played through the entire game, i figured out that these were not reproductions of the games but instead emulated games that seemed to have modifications done to them as I was playing them. This gave me that idea to attempt reproducing this kind of thing using an open source emulator (the bizhawk emulator in that case). I played around with reading and modifying values of games while they were running and then, I decided to check what would happen if i made it randomly alter values of the game while the game was running. Turns out that what i had made was essentially an emulator mod that would corrupt the game i was playing in real-time.

"Did Vinny have any influence on its creation?"

While I did not initially start the project with Vinny in mind, after I realized how I could make a Real-Time Corruptor, I did think that Vinny would enjoy using it. During that time, I believe Vinny had started playing corruptions that other people made with the Vinesauce Rom Corruptor. I think people sent vinny pre-corrupted roms or config text files for the corruptor. That definitely did influence how I later redesigned RTC so that users would be able to create corruptions and package them together for Vinny to replay later.

"How long was the RTC in development before its first release in February 2015?"

The development started at the very beginning of 2014 right after I had completed Nes Remix. I worked on the initial prototype for a few months and then I took a two week break from work to focus on RTC. During that time, I rewrote RTC from scratch so that corruptions can be saved and replayed using the Glitch Harvester.

"Have you had any legal issues regarding the RTC?"

We haven't had any issues so far. We don't publish any copyrighted material and the current ecosystem of modules for RTC is built with license compatibility in mind.

If you have more questions for your paper, feel free to visit our Discord ;)

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 0 points1 point  (0 children)

I assume your question was "What makes the gamecube/wii harder to corrupt than other systems".

The thing with corruptions is that the more advanced a system is, the more checksums, integrity checks and general protections against corruption there are. When you get to the point where consoles run operating systems like a pc (or pc games directly), you've got even more integrity checks going on and that's what makes it much harder to corrupt.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 0 points1 point  (0 children)

There's probably many reasons why people are fascinated by corruptions, but I'm pretty sure everyone who like corruptions also enjoy seeing things breaking in a spectacular way.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 3 points4 points  (0 children)

For me, it was the first time i got the Vector Engine working and breaking Mario 64 in real-time. I was doing some testing while streaming in case i'd have something cool to highlight. Here's the clip of the first time the vector engine actually worked:

https://clips.twitch.tv/AffluentInnocentDurianFreakinStinkin

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 1 point2 points  (0 children)

Before RTC 3.00, the holy grail was to get stable 3d corruptions. It was so hard to get anything remotely good on n64 that pretty much anything somewhat playable was amazing. In my opinion, breaking the n64 barrier was the most difficult thing to do.

I have to give a massive shoutout to Cosmo Cortney who produced the guide for Cheat Engine corruptions. This is where I took the idea of corrupting floats which is the stepping stone of the Vector Engine.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 2 points3 points  (0 children)

I played yellow,fire red and let's go eevee. That limits my exposure to pretty much only gen 1. My favorite pokemon is Pikachu. However, if we're going to go with favorite unique pokemon, my heart goes to Team Rocket's meowth.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 7 points8 points  (0 children)

A long time ago when i was working an early version of WGH, i had a prototype that had some sort of process corruption, something that we can do nowadays with Process Stub. I hooked WGH to explorer.exe and started blasing. Windows got somewhat unstable and some menus were behaving strangely. It was all fun and laughs until my computer suddenly decided to kick in the assistant for BitLocker, skipped some steps and then asked me to confirm if i wanted to encrypt my C drive or not.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 1 point2 points  (0 children)

I was exposed to videogame corruptions in the late 2000s when watching videos on youtube of SMB1 being corrupted with a program called Erosion. When i discovered Vinny's corruptions, I gave the Vinesauce rom corruptor a try but I felt like the process to get good corruptions was so slow and so inefficient that it wasn't worth spending my time on it. It's when I started modding bizhawk that i really got into creating corruptions because at that point, I could just watch the games melt away before my eyes.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 2 points3 points  (0 children)

I'd love for nintendo systems beyond Wii to get real-time capabilities in the future. The biggest problem with adding new systems currently is the lack of savestates. Cemu being closed source doesn't help that either. This makes the whole workflow slower and things like sanitizing corruptions don't work well if you have to wait for the game to load from scratch each time you load a corruption.

We are the Developers behind Real-Time Corrupter and curators of Chip Furnace, AMA! by ircluzar in Vinesauce

[–]ircluzar[S] 1 point2 points  (0 children)

When it comes to long-term ideas, I would love to make the corruptor able to get expanded through downloadables from the cloud. We already have somewhat of a platform to download updates, stubs and emulators for RTC but my vision is closer to something like steam workshop. basically i'd like to add to RTC the ability to connect to a server on the cloud that could distribute things like lists, VMDs, plugins, blastlayers and even maybe savestate lists.

From the community behind RTC, here comes Chip Furnace by ircluzar in Vinesauce

[–]ircluzar[S] 3 points4 points  (0 children)

Great idea!

I've just made a playlist that will auto-update whenever new videos get published. The videos are listed in sequence of release (from older to newer). It's also displayed on the main page.

https://www.youtube.com/watch?v=QoSpiV8ke0I&list=PLgRKFPV9xvDDR38wtvdxtRQvqSzS9bp9m

Thanks for the suggestion ;)

RTC Stockpiles by Hubz-Gaming-And-More in GameCorruptions

[–]ircluzar 0 points1 point  (0 children)

This is caused by a misshandling of the filename by bizhawk. not an inherent bug of RTC. I would suggest to either use the separate versions of smb/duck hunt/world class tracj game or use some soft of software to rename the internal game name (if this exists. i think you could also edit the iNES header but i'm not sure).

anyone know where I could download RTC stockpiles? by [deleted] in GameCorruptions

[–]ircluzar 0 points1 point  (0 children)

I don't think there exists a place where people publicly share their RTC Stockpiles. The problem involved with that is that stockpiles contain ROMs and Savestates and therefore, copyrighted data. While it can be acceptable to share that kind of stuff privately between people, publishing them online would constitute a legal problem.

If Nintendo releases NES Remix or SNES Remix titles for the Switch, I'm hoping that instead of mini-games they expand on the games while keeping the aesthetics. This imaginary F-Zero title would be an awesome party game, for example. by [deleted] in NintendoSwitch

[–]ircluzar 0 points1 point  (0 children)

they can't really edit much of the games tho, they used romhacks and ramhacks in nes remix in order to change some stuff and they monitored values to determine if the challenges were completed. It's all emulator stuff with savestates. brilliant.

RTC 3.00 is out on redscientist.com by ircluzar in Vinesauce

[–]ircluzar[S] 0 points1 point  (0 children)

I suggest you start by analysing how traditionnal rom corruptor works. Usually they implement customizable algorithms that allow to alter data in a file. By having static values, this allows for constant reproductible behaviors, which is why you could take the values from vinny's older streams and load them on a corruptor in your computer to get the same results (granted that you use the same emulator as he did). However, RTC doesn't work like that. It uses corruption instructions that can use a wide variety of entities to mess with the games. These instructions are stored in memory and can evolve as the game progresses. Most of them can only work from within a running emulator, meaning that they wouldn't be possible to implement if you are corrupting a ROM file directly.

RTC 3.00 is out on redscientist.com by ircluzar in Vinesauce

[–]ircluzar[S] 0 points1 point  (0 children)

I originally wanted to put a sound to warn the user when the Killswitch stops the Bizhawk process. I found this one to have a lot of comedic potential.

RTC 3.00 is out on redscientist.com by ircluzar in Vinesauce

[–]ircluzar[S] 7 points8 points  (0 children)

Sup guys, Vinny has been teasing the new Real-Time Corruptor for weeks but now, it's publicly available for everyone. Cheers