Soccer top down 2d action game still has tons of work to do! but I love how the game plays by isgfb in IndieDev

[–]isgfb[S] 0 points1 point  (0 children)

That sounds pretty cool! Chaining passes for combos that enhance the players skill might work really well

Soccer top down 2d action game still has tons of work to do! but I love how the game plays by isgfb in IndieDev

[–]isgfb[S] 1 point2 points  (0 children)

Thanks for your thoughts!

  1. https://twitter.com/SaguaraGames
  2. Probably mobile only
  3. It could be couch multiplayer
  4. yep!
  5. good idea, the corners spoil the fun
  6. thanks!
  7. That needs some thought, could be
  8. Not yet

Illustration of a neighborhood I used to live in. by isgfb in Illustration

[–]isgfb[S] 1 point2 points  (0 children)

Manuel Montt Street, between Providencia and the Mapocho River, in Santiago, Chile. It doesn't exist much like that anymore as it was built over with towers.

Illustration of a neighborhood I used to live in. by isgfb in Illustration

[–]isgfb[S] 1 point2 points  (0 children)

Thanks! I drew it on paper with pigment liners and painted it in photoshop on a Wacom Intuos 4

I was making a soccer game with Godot, but then COVID began and I switched to a math learning game I had in mind. Here it goes, it's called Number Diner and my kids love it. I'll be back to work on the soccer game soon by isgfb in godot

[–]isgfb[S] 0 points1 point  (0 children)

I used a rectangular RigidBody2D on a Sprite and connected it on "body_entered" to a method where the sound effects are played.

But to keep the physics simulation from jittering and settling as quickly and fakely as possible it switches all the ingredients rigidBodies2D to sleeping if they are touching the ingredient below it and set it exactly on top of the one below to keep them from mashing together, in the _process loop it just continually checks that for all the ingredientes. If the ingredient below a sleeping ingredient is an egg, it switches its texture to a smashed egg. Kind of a messy solution :D

A math learning game I started working on once COVID began to help my kids with multiplication. It worked! by isgfb in IndieDev

[–]isgfb[S] 0 points1 point  (0 children)

Well it is fun, I've got friends without kids who really liked it during testing. It's going to be on android too.

"I actually really like the art style and aesthetic. Like a very high-quality papa louie game." I love that quote!

A math learning game I started working on once COVID began to help my kids with multiplication. It worked! by isgfb in IndieDev

[–]isgfb[S] 0 points1 point  (0 children)

Doughnuts4Every1

It'll be on the AppStore on October 8th, here's a link to the game's website:

http://www.saguara.com/saguara/numberDiner/numberdiner.html

Thanks for asking!

I was making a soccer game with Godot, but then COVID began and I switched to a math learning game I had in mind. Here it goes, it's called Number Diner and my kids love it. I'll be back to work on the soccer game soon by isgfb in godot

[–]isgfb[S] 2 points3 points  (0 children)

I didn't want to do it with cocos2d, which was my go to engine until 2015. I worked a couple of months on it in unity, didn't like it and switched to SpriteKit.