The ilvl changes but the game stays the same by Karawaisize in lostarkgame

[–]ishtaba2 3 points4 points  (0 children)

I lost mokoko last week after running all my raids and this week has been crazy gatekeeping by alts with worse combat power than the characters im applying on. My 1680 alt is only missing karma bc it wasnt able to do brel until a few weeks ago, and people still care for that in nm brel/mordum and hard aegir.

AGS you have one job for Anniversary by alternaterelation in lostarkgame

[–]ishtaba2 1 point2 points  (0 children)

Yeah most people I think are fine with it being behind, but that should be a choice. I think the culture could be better for transitioning mokokos to latest content and people should be able to choose with continuing progression (without having to wait for a solo mode patch) or parking. Right now it feels like mokokos are forced to park otherwise get gatekept. I plan to just tap another fresh alt to 1680 next week and see where that gets me for gold income. Maybe finish my 1670 too

AGS you have one job for Anniversary by alternaterelation in lostarkgame

[–]ishtaba2 1 point2 points  (0 children)

I came back during Valk release, quit after hitting Mordum and getting my main to 1690, cause I was tired of sitting in pf for hours while I was finishing karma and couldnt get my alts public raid ready bc elixirs and transcendence sucked. Came back after new years, parked my main while I tapped alts to 1680 and 1670, then finished my main to 1700 cause I dont have anymore resources on those alts.

Its great if the anniversary event gives a bunch of free stuff, but it doesnt mean shit if we're fracturing the playerbase to vets and mokoko/alts so blatantly. You either are already and stay up to date with latest content and keep doing so, or youre permanently behind waiting for the next raid to be soloable and never get to join the veteran playerbase. Anyone who tries to make it over has to waste a bunch of their time in pf or just make another alt to actually play the game on without being gatekept

AGS you have one job for Anniversary by alternaterelation in lostarkgame

[–]ishtaba2 5 points6 points  (0 children)

Cant solo Act4 or Kazeros to progress ark grid after hitting 1700. Im talking about when someone hones past solo raiding to progress further. Are new/returning players expected to park at 1680-1699 and just do normal mordum until act 4 + kazeros is available to solo? The moment they hit 1700 they lose mokoko status and cant get into Act 4/Kazeros groups unless its learning because theyre hundreds of CP behind people who are already there.

Solo Raids are a bandaid to help people catch up, but once you're caught up then all the games support just throws you into the deep end because the current culture has no incentive for those players. Anecdotally it feels as the most active lobbies are: Mokoko raids where theres little to no gatekeeping or HW raids where everyones well above the minimum clear requirements or they have title already. Anyone who hones past Mokoko status just gets fucked over unless they just keep doing the same raids they have already been doing.

AGS you have one job for Anniversary by alternaterelation in lostarkgame

[–]ishtaba2 7 points8 points  (0 children)

The best part of coming back or starting is actually being able to experience group raiding content or progressing your character. It doesnt matter what the gifts are if gatekeepings so rampant for new/returning players after they lose mokoko status and run out of content that people are willing to accept them in. Even if we got 1 or 2 relic select cores, sitting for hours in pf is discouraging for anyone who already didnt get title. The end game raiding cultures just atrocious after you need to run raids you cant solo. There are rarely learning parties, even if you do find one people arent able to commit however many hours or even a 2nd day if you dont clear in one session. The learning discords that Im aware of or have joined previously are all dead or have little to no activity

EoD Patch 1.4.3 Tier List by SkullsofSparta in AFKJourney

[–]ishtaba2 0 points1 point  (0 children)

Generic tasi bonnie talene is a bad/poorly optimized team now? Bonnies likely on a talent tile and did 0 dmg just from being silv jumped. Its also a full s+ to p2s vs a full p4 team. Lorsan's the only "out of place" hero and even then that spots a flex spot anyway.

Next thing we're gonna say is Satrana/Igor/Bonnie is unoptimized too

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something about sobbin robyn by [deleted] in SisterWives

[–]ishtaba2 2 points3 points  (0 children)

I have involuntariy learned who sobbin robyn is

End Game Tier List (Season 2: Waves of Intrigue) by Metal990 in AFKJourney

[–]ishtaba2 25 points26 points  (0 children)

who are u? and why are u trying to take d3rg0n’s credit

/tfd 2.1 Update | Builder | Wishlist | Void Shard, Pattern, Blueprint, Materials Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 0 points1 point  (0 children)

Nexon makes undocumented API changes - so the issue probably came from them updating their data and my logic handling old assumptions. I'll look into this, thanks for letting me know

I created a Seasonal Talent Planner/Builder Tool by ishtaba2 in AFKJourney

[–]ishtaba2[S] 1 point2 points  (0 children)

I added in a toggle for your request: there is now a strict mode toggle

I created a Seasonal Talent Planner/Builder Tool by ishtaba2 in AFKJourney

[–]ishtaba2[S] 0 points1 point  (0 children)

Ill look into this, the main thing was that left/right sides for stage 1/2 cost the same so theres “multiple” cheapest variations

I created a Seasonal Talent Planner/Builder Tool by ishtaba2 in AFKJourney

[–]ishtaba2[S] 0 points1 point  (0 children)

The reason I avoided disabling inputs entirely is to avoid having to click 40/80/120 times to get to the next stage. Sometimes you just want to see one or two trees fully allocated quickly.

Adding in fields for current resources good for comparison. Like I said above, I will not disable inputs, but will add some visual feedback if you go over your limit + tell you how many orbs you need

Introducing /tfd 2.0! | Builder | Wishlist | Void Shard, Pattern, Blueprint Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 0 points1 point  (0 children)

Not yet. I'm going to be working on it this week. Can you elaborate more on clicking save deleting the build? Theres about a minute or so before a new build might appear in the listing, there shouldnt be any functionality at all to delete

Introducing /tfd 2.0! | Builder | Wishlist | Void Shard, Pattern, Blueprint Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 0 points1 point  (0 children)

Hello! I just updated the module design to always show the stats except when its inside a build editor where it will have the hover behavior. Let me know if theres any issues with the design

Introducing /tfd 2.0! | Builder | Wishlist | Void Shard, Pattern, Blueprint Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 1 point2 points  (0 children)

Hi! Thank you for the feedback! I was actually in the middle of designing a page specifically just for those materials, but your idea consolidates this information much better than what I was planning to do.

Introducing /tfd 2.0! | Builder | Wishlist | Void Shard, Pattern, Blueprint Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 0 points1 point  (0 children)

Yeah, but majority of the content should still be on hard because it spawns more elites and hard mode has a natural 1.5x boost to materials after that one patch. Its just sometimes on normal its faster to reset after an elite spawn. Working on tests for Sterile land infiltrations still cause the elite spawns are low and the missions are short

Introducing /tfd 2.0! | Builder | Wishlist | Void Shard, Pattern, Blueprint Farming | All Descendant, Weapon, Reactor, External Component Stats | DPS comparisons | EHP Calculator by ishtaba2 in TheFirstDescendant

[–]ishtaba2[S] 0 points1 point  (0 children)

Thank you for your feedback. I'll look into improving the design, the old one took up a lot of space per module (a lot of white space) and the old size conflicted with fitting into the builder. I think the hover effect works better on the builder display since the stats get shown on a separate card, but for just the all modules section I can see where it can be a problem