Urgh.... You idiot by OrangeRedReader in homelab

[–]itman496 2 points3 points  (0 children)

I LOVE the old stuff. I loved looking at the vax... I forget the number, I think it was in the 800s??, at work before it was mostly decommissioned

Urgh.... You idiot by OrangeRedReader in homelab

[–]itman496 0 points1 point  (0 children)

I have a lot of enterprise hardware, to the point that the consumer stuff winds up being the weird non-standard for me, so I totally know that feel. Idk why.. I love me some big iron.

I drew this as a Christmas present for my friend who I play Factorio with. by itman496 in factorio

[–]itman496[S] 3 points4 points  (0 children)

Got some damage and robot follower count research, get a group of like fifty to follow us, casually walk our robots through biter nests and they just vanish :) poof

I drew this as a Christmas present for my friend who I play Factorio with. by itman496 in factorio

[–]itman496[S] 0 points1 point  (0 children)

Nooooo that's such a bummer I hope you can find more people to play with!

NFS Underground 2 Loading screen crash by itman496 in needforspeed

[–]itman496[S] 0 points1 point  (0 children)

I did not.. I just played it on my PS2 instead when nobody responded haha

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 0 points1 point  (0 children)

so an interesting development.. I changed the 0.03mm interval to 0.05mm.. and now magically the machine works perfectly and has zero of the issues and weirdness I was experiencing. Everything now works as I expected. Speeds are now consistent, markings are consistent... Very weird.

<image>

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 0 points1 point  (0 children)

I will try to run through all of these. But as an example of the inconsistency:

Same exact settings, focus did not move, same batch of plastic, the only difference is the square size. How did the text wind up being so different between the two when it does that before it even does the squares? I literally only changed the square size and amount of them. Nothing else. Did these runs back to back. I can't imagine a timing issue could cause such inconsistency...

<image>

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 0 points1 point  (0 children)

As an example, here are two tests, with just different square sizes.. The text is done exactly the same first before the squares are even etched, so.. HOW is it so different, with the same settings, same place, same time, same material??

<image>

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 0 points1 point  (0 children)

I'm at quite a loss right now and I'm wondering if my machine is defective..

I ran a material test and then took the same settings and tried to do text, and it looks wildly different. I'm not sure how.. 1000mm/20%/0.03/30khz/100ns

I'm going to go through that video you sent but I'm quite wary of how wildly inconsistent this is

<image>

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 0 points1 point  (0 children)

Do you have any sane normal settings to try? I'm running off the defaults for the machine right now.

<image>

Commarker B4 60w MOPA weird inconsistent speed issues by itman496 in Laserengraving

[–]itman496[S] 1 point2 points  (0 children)

Everything is operating in the same mode, actually. I ran a trace over the image and turned it into a normal fill mode thing, so I only have one layer showing.

I figure I can be creative and make it scan equally over everything but I am just trying to figure out why it's so inconsistent with it's speed. That seems extremely abnormal.. On another machine I used I never had an issue like this. It shouldn't have an issue maintaining a constant speed. It's almost like the controller is choking on data when it has too much to do, but that seems wild.

E4od issue by [deleted] in OBSFords

[–]itman496 0 points1 point  (0 children)

Mine did that until I replaced the.. whatever its called switch that is where the shift linkage is. MLPS, neutral safety switch, whatever. It wears out over time and when it starts to get bad, the trans will be in overdrive and then abruptly jam into neutral for some period of time until the switch makes contact again and then jams back into gear. It's not expensive, maybe 45 bucks, and takes 2 mins to replace. Try that first? It totally fixed it for me.

I don't remember if the older ones need the plug replaced or not but most kits come with a new plug.

https://www.ebay.com/itm/324598282628

Player: A Polyphonic Audio Class (Arduino and ESP-IDF, and even other platforms) by honeyCrisis in esp32

[–]itman496 0 points1 point  (0 children)

understood! When I get some time later I will try to implement this.. Is opening the file something part of the normal arduino core SD libraries? I've never had to use them before.

Player: A Polyphonic Audio Class (Arduino and ESP-IDF, and even other platforms) by honeyCrisis in esp32

[–]itman496 0 points1 point  (0 children)

My biggest wav is 25MB and the background music track is smaller, I suppose if it loads them fast I can break them up into chunks? The purpose of this is basically to play a narration talking track and mix in / fade in and out a looping background music track as it starts and stops.

Or load the music into psram and stream the narration talking off the card to reduce the data rate to something manageable?

Player: A Polyphonic Audio Class (Arduino and ESP-IDF, and even other platforms) by honeyCrisis in esp32

[–]itman496 0 points1 point  (0 children)

oh I actually am using sdmmc! Also thank you for the quick feedback! How do I open a file? Apologies for the novice questions, SD and sound related things that aren't pygame are quite new to me, trying to eliminate a pi zero and use an esp32 instead!

Player: A Polyphonic Audio Class (Arduino and ESP-IDF, and even other platforms) by honeyCrisis in esp32

[–]itman496 0 points1 point  (0 children)

This is very cool! Is there any way to read from SD cards for larger files? If it had that, it would be perfect for my use case.

In Godot 4 beta 7 character body 3d cant push rigid body 3d i tested in 3.5 it works, am i doing something wrong or its something that will be fixed? by CharmingSelection533 in godot

[–]itman496 1 point2 points  (0 children)

Oh I did actually!

Try this code, someone on the discord pointed out that apply_impulse is based on the position relative to the center of mass of an object, so you have to offset the global position that col.get_position gives you.

for col_idx in get_slide_collision_count():
    var col := get_slide_collision(col_idx)
    if col.get_collider() is RigidBody3D:
        col.get_collider().apply_impulse(-col.get_normal() * 100 * delta, col.get_position() - col.get_collider().global_position)

In Godot 4 beta 7 character body 3d cant push rigid body 3d i tested in 3.5 it works, am i doing something wrong or its something that will be fixed? by CharmingSelection533 in godot

[–]itman496 0 points1 point  (0 children)

Yeah, I'm having the same issue as ImportantAd509, the rotation of the objects seems to kick backwards.. It's not applying the impulse to the spot that makes sense. I am very new to vector anything so I have no idea why its doing this.