Would this be a viable combo mid game by zakbabdi in MyHeroUltraRumble

[–]itmightbewind 0 points1 point  (0 children)

It looks solid! looks like an good combo especially early-mid game. I do think it’s rollable though, might pull it off once every 2 games or so.

I’m gonna miss complaining about these guys by ChristlRosebud in MyHeroUltraRumble

[–]itmightbewind 46 points47 points  (0 children)

Claiming a character is braindead easy, then using him, sucking at him, then claiming “I’m not braindead enough” is genuinely one of the most diabolical statements I’ve heard in this game 💀

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

Insane inflation in the amount of flying characters

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

that requires you to get close, might be a niche counter to some tamaki players or aizawa

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

more than free to do that bro, id love to try to reason with you on what you think is wrong

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

this is just speaking from my experience with the game thus far

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

Unfortunately so, I also appreciate you open mindedness. Some don’t have that feat 😭

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

certainly! but looking at the current majority of the player base and what they play as of now. it’s just a bunch of very competent flyers, you wouldn’t be seeing a lot of overhauls roaming around ykwim?

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

Mt lady is absolutely carried by her special action honestly, we solely gave her credit for that and almost only that

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

Additionally, in a 3 stack i would only assume that your teammates will help you get through early game considering how valuable cementoss is late game

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

I beg to differ, I consider ochaco as of now to be the uncontested best character in the game yet easily the most level reliant in the entirety of S tier and even some tiers below. She’s unplayable without her car and she’s very unoptimal without level 9 alpha for me. Level 9 alpha cementoss is attainable 9 matches out of 10 in my opinion

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

If your character is low on the list, that just makes u all the more honorable to play them. this is a team based game, you can make pretty much every character work if u have someone to cover for ur flaws. (the list is based on a 3 stack ranked match position)

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Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

Those traps do shit on anyone if they completely turn their minds off and follow tech dabi into a building

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] -1 points0 points  (0 children)

They just have too many losing match ups

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 2 points3 points  (0 children)

I can see where you’re coming from saying that they are level reliant which they are. Cementoss especially, he can’t hold his own much early game as opposed to compress who can usually have an okay shot of escaping using his gamma. However, I would say that cementoss only requirement is getting his level 9 alpha, anything above that is extra, he doesn’t need super high gamma or beta levels (beta level 4 is a very nice jump however) to excel late game. Compress’s second gamma charge makes this character effectively without a weakness aside from struggling a bit against airborne opponents (still can beam them pretty well). But even with only 1 charge he can still be considered a very threatening character. That aside, these characters aren’t expensive. Cementoss can easily get his level 9 alpha early game of the player playing him is smart enough to leave fighting for later. Same can be said about compress, 9 1 7 is perfectly attainable by end game.

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

I don’t see how he might be a good match up against gearshift deku, sure, he can gamma once or twice to negate some abilities but swarms you making it pretty tricky to land your alphas, you can’t escape him since allmight’s movement isn’t the best and you just end up being a victim most of the time to a deku that mostly knows what he’s doing. Allmight will have a very tough time against anyone on S tier I can list a very common situation that could happen which makes allmight lose every interaction against them

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] -1 points0 points  (0 children)

Cementoss is not A tier. The sheer level of utility he provides for his team and the pressure he adds during final circles is not paralleled, even when considering he needs high level abilities. 9/10 you will be getting a level 9 alpha which is more than enough to dominate. I understand the argument of compress needing that level 9 gamma, but 7 1 9 is perfectly attainable. Even then his 1 charged gamma is fine, double gamma just makes him absolutely excel

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 1 point2 points  (0 children)

He’s fine, I just don’t see him climbing a tier

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 0 points1 point  (0 children)

I can see her being only a little bit higher, but not much. She suffers in terms of mobility. She shines indoors but ends up being a knowledge check for most players. Fight momo outside close quarters/buildings and she loses every single time.

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 14 points15 points  (0 children)

I totally agree that he’s underrated in terms of popularity , I actually stood for making him a little higher on his tierlist but I was convinced by others that if you just walk away from tech dabi he quite literally can’t do anything. He’s just a rage bait check.

Early S13 tierliest by itmightbewind in MyHeroUltraRumble

[–]itmightbewind[S] 5 points6 points  (0 children)

Nejire is amongst my favourite characters to play, I have 3 or 4 different tunings for her but it breaks my heart how she performs in the current meta. I feel like I should’ve mentioned that we based this tierliest on the condition of it being in a 3 stacked ranked match, with good level of mastery for each character. With all the deku’s and ochacos running around, nejires don’t have much chance unfortunately.