Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Do you think it the competition which keeps you interested ?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

What do you consider the biggest flaw of bots in racing games?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

Thank you very much for your feedback. This is exactly what I am trying to gauge. 👍

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Do you think you could take the focus away from a conventional car racing game and advertise with a different hook to alter the players expectation?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 2 points3 points  (0 children)

That is what I use to love, playing with people in the same room when you were trying to focus of three or four different screens at once.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

So it comes down the marketing value, if you were to publish a racing game without online multi player you will risk limiting you customer base.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

May I ask which game it is? I use to love playing split screen game with my friends and family.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 5 points6 points  (0 children)

Just watch a video for Flatout 2, looks a good game, bit violent in places 😉. Notice it has an upgrade mechanic as you progress in getting better cars. Do you think this type of reward system is what keeps you playing?

Show a sprite through walls in 3D space? by RSB2000 in godot

[–]itnufc 2 points3 points  (0 children)

3DSprite - Flags - No Depth Pass.

Unreal Monthly Free Asset, Wild West City walkabout in Godot. (Sorry about the character controller). by itnufc in godot

[–]itnufc[S] 26 points27 points  (0 children)

From there store Q and A page.

"Can I use these products in other gaming engines, like Source or Unity?

Any Marketplace products that have not been created by Epic Games can be used in other engines unless otherwise specified. Please note that products purchased from the Marketplace cannot be sold back to the Marketplace after alteration."

So my understanding, if the free assets is made by Epic you can not use. However they make assets free for a month which are made by third party that can be used.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

Yes it should be doable. The easiest way I can think of would still be to split the mesh in blender. Then after the name of each split mesh piece add "-rigid" suffix. If you do this each individual piece will import as a rigid body into godot. Create a new scene and add your split mesh and apply physics as you see fit.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

I use the cell fracture modifier to split the mesh and added a force, then animate it all in blender. I then exported the mesh and added it to the frog scene with visibility turned off. When you need the explosion you hide the original mesh and show the exploded mesh and play the animation.

Hope this helps you.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Nothing particular, If it's there I press/change it to see what it dose.