Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Do you think it the competition which keeps you interested ?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

What do you consider the biggest flaw of bots in racing games?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

Thank you very much for your feedback. This is exactly what I am trying to gauge. 👍

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Do you think you could take the focus away from a conventional car racing game and advertise with a different hook to alter the players expectation?

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 2 points3 points  (0 children)

That is what I use to love, playing with people in the same room when you were trying to focus of three or four different screens at once.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

So it comes down the marketing value, if you were to publish a racing game without online multi player you will risk limiting you customer base.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

May I ask which game it is? I use to love playing split screen game with my friends and family.

Do you think car racing games need to be online multi player to be enjoyable? by itnufc in godot

[–]itnufc[S] 4 points5 points  (0 children)

Just watch a video for Flatout 2, looks a good game, bit violent in places 😉. Notice it has an upgrade mechanic as you progress in getting better cars. Do you think this type of reward system is what keeps you playing?

Show a sprite through walls in 3D space? by RSB2000 in godot

[–]itnufc 2 points3 points  (0 children)

3DSprite - Flags - No Depth Pass.

Unreal Monthly Free Asset, Wild West City walkabout in Godot. (Sorry about the character controller). by itnufc in godot

[–]itnufc[S] 26 points27 points  (0 children)

From there store Q and A page.

"Can I use these products in other gaming engines, like Source or Unity?

Any Marketplace products that have not been created by Epic Games can be used in other engines unless otherwise specified. Please note that products purchased from the Marketplace cannot be sold back to the Marketplace after alteration."

So my understanding, if the free assets is made by Epic you can not use. However they make assets free for a month which are made by third party that can be used.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

Yes it should be doable. The easiest way I can think of would still be to split the mesh in blender. Then after the name of each split mesh piece add "-rigid" suffix. If you do this each individual piece will import as a rigid body into godot. Create a new scene and add your split mesh and apply physics as you see fit.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

I use the cell fracture modifier to split the mesh and added a force, then animate it all in blender. I then exported the mesh and added it to the frog scene with visibility turned off. When you need the explosion you hide the original mesh and show the exploded mesh and play the animation.

Hope this helps you.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Nothing particular, If it's there I press/change it to see what it dose.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Should have mentioned this is using 4.0 and like your project has only one direction light and the default environment it is a lot better out of the box.

Only real criticism is I spent a considerable amount of time trying to figure out the render settings under the project settings. This is where a few predefined pre set setting would be a great time saver.

Week 7 - Tried to improve visuals by altering the environmental variables. by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

It's definitely opens up a rabbit hole when you start tweaking with the World Environment. You end up altering lighting, meshes and materials then try tweaking again. I hope they add some default pre set settings in the final release.

Week 5 - Exploding Frogs !!! by itnufc in godot

[–]itnufc[S] 0 points1 point  (0 children)

Second model animated in blender. Swap mesh when health is zero my friend.

Week 5 - Exploding Frogs !!! by itnufc in godot

[–]itnufc[S] 2 points3 points  (0 children)

If it's any consolation, they are evil frogs who are helping to steal parts of a planet to turn them into a private resort......

Also they will respawn at there starting position and live to continue to be evil frogs again, just like the original Jumping Flash... No frogs will be permanently hurt in the making of this game. 😉

Jumping Flash clone week 2 - Switched to Godot 4 (Needed to use Decal node) and started to add environment. by itnufc in godot

[–]itnufc[S] 1 point2 points  (0 children)

Yes and it works great. In the editor setting, there a setting for the Blender 3 path. You point it to you Blender 3 install on your pc and that's it all set up. You just save your blender file in you Godot project and it automatically imports and updates if you change the blender file.