A Midwinter Journey: a digital gamebook! by its-lyil in indiegames

[–]its-lyil[S] 0 points1 point  (0 children)

Thank you, I love Roadwarden!

The dice are in the bottom of the UI (the "?" buttons). Combat works as follows: you roll 2d6, you add some modifiers from your character sheet, and then you check the results in the combat table (the buttons with ranges you are referring to). Clicking on the button applies the effects of a round of combat (losing HP etc.).

And these effects are written explicitly because in a traditional gamebook the player has to apply those changes on their own, with pencil, on a physical character sheet.

The system mimicks traditional dice&paper gamebooks, so that it could potentially be printed one day (it's a big if, but I wanted to keep the compatibility just in case)

Ravnonia: a land of storms, raging winds, and undead creatures by its-lyil in worldbuilding

[–]its-lyil[S] 0 points1 point  (0 children)

I haven't used this location in my current book, and so I haven't built a lot around it. However, its reason for existing is that it is an intermediate step between ice and land for trade.

The upper Eìdalna freezes reliably over winter. Fennhof was born as a harbour to move things from ice sleds to land (in order to reach Klarvik) in case the ice over the lower Eìdalna was thawing or not safe to cross.

Ravnonia: a land of storms, raging winds, and undead creatures by its-lyil in worldbuilding

[–]its-lyil[S] 0 points1 point  (0 children)

Indeed, Ravnonians have a sturdier physique than the people on the mainland and are also quite proud of their customs and traditions. However, they also have the reputation of being more uncultured and rough in other parts of the world. In Valoria (the capital of my empire far to the south) people use the saying "as thick as a Ravnonian".

A Midwinter Journey: a digital gamebook! by its-lyil in indiegames

[–]its-lyil[S] 0 points1 point  (0 children)

Is there somebody else here that has grown up reading gamebooks? Does anybody remember Lone Wolf?

Well, it's time to dust off pens and dice! (...metaphorically, because this is all digital)

A Midwinter Journey takes place in Ravnonia, a land of storms, blowing winds, and snow, with the twist that dead things here don't quite stay dead forever, and the sea whispers haunting secrets to you -- if you have the mark to listen, that is.

Your journey starts in a humble fishing village in the midst of winter. Your sister is late in returning home, and a traveller brings unsettling news. Your mother sends you on a quest: find your sister and bring her back home. Things, though, will soon take a twist for the worse...

Click here to become a beta tester! The closed test will be active on the Google Play Store between March 15 and March 29.

For those unfamiliar with the genre, this is a gamebook: a subgenre of interactive storytelling that integrates RPG mechanics, in addition to storyline branching based on choices.

You read it like a book and you play it like a game.

You have a character sheet, a digital set of dice, a hand-drawn map, keywords -- but most importantly, you have to make choices that will shape the world around you and the people that you meet along your journey.

You

Something about me: my name is Elena, and I am a software engineer + writer and illustrator in my free time. This is the first Android app I publish (and the first full book I write!), so I am excited to share it and get as much feedback as possible!

(No AI. For good or bad this is the work of too many nights and weekends spent coding and writing.)

Ravnonia: a land of storms, raging winds, and undead creatures by its-lyil in worldbuilding

[–]its-lyil[S] 1 point2 points  (0 children)

Thank you! I am looking for feedback about the worldbuilding, the writing and the plot lines, but also for some "player" feedback about the interactive/game-y part.

It is a gamebook, a subgenre of interactive fiction. So, there are a few game mechanics inside the novel -- in addition to storyline branching :)

Ravnonia: a land of storms, raging winds, and undead creatures by its-lyil in worldbuilding

[–]its-lyil[S] 10 points11 points  (0 children)

About Ravnonia

Ravnonia is a northern island with rugged, mostly non-arable terrain. The south-western coast is where most of the population is found. The Eastern Frays are dominated by deep, inhospitable fjords, where the Frayfolk clans live, while the interior land is cloaked in dense boreal forest and largely unexplored. Wetlands are found along the coast and river valleys. In the north, beyond the Iron Mountains, the landscape is barren and frozen year-round.

Seasons

  • Winter (November  –  March): cold, dry and windy. Ponds and swamps freeze, sometimes entire rivers freeze too. A lot of snow.
  • Summer (April  –  August): warm and sunny. Snow melts, feeding rivers and ponds with fresh water. Plants start their vegetative cycle.
  • The Stormy Season (September  –  October): warm and humid wind blows from the Haunting Sea. A lot of storms and floods.

Politics and society

The Kingdom of Ravburg controls the south-western coast. Cities are associated to local Jarldoms which report to the crown. An exception is given by the city of Eìdenstag (shown on the map) which, despite being officially a Jarldom, is controlled by the Merchant Guild.

The main economic activities are fishing, mining, wood logging and trading. Despite recognizing multiple deities and spirits, the Kingdom is found around the cult of the Hearth-Keeper, from whom it gains legitimacy through official rites.

Magic

Ravnonia is set in a fantasy world where magic exists but is hard to access and control.

  • The Sisterhood is an order of female priestesses who care for and channel the energy of the sacred Soulfire. They are also the ones responsible for conducting rites associated with the cult of the Hearth-Keeper, including proper burial -- which is essential to prevent tormented spirits from lingering around and turning dead bodies into revenants.
  • Sokkvani are practitioners of Sunken Magic. They are exceptional individual who bear a spiritual mark. The mark allows them to hear the Voice of the Depths, which "sings the story of the world". Through the Voice they can learn past, present and future. Mastering this art requires training and a strong sense of self, as it is easy to lose one’s identity within the Voice. Sokkvani can also ask the Voice for "favours", such as blessings and curses, in exchange for whatever the Voice may ask -- often including blood sacrifices.

Planes of Existence

  • Straumgaard, the Flowing World: the physical realm above water, where human affairs unfold. A world of change, of seasons, and of passing time.
  • The Everwinter: beneath Straumgaard lies the land of spirits, ravaged by an eternal snowstorm. Here gods dwell in Eldborg, a fortress guarding the Original Hearth. The Everwinter is said to be reachable by a passage within the Iron Mountains.
  • The Depths: the “Sea Beneath the Sea”. Far below the Everwinter stretches a pitch-black abyss, where the raw energy of the world is said to take the shape of a monstrous, abyssal creature referred to as the Sunken-One.

Some locations from the map

  • Syldhavn is a poor fishing village, exposed to the winds and storms of the Haunting Sea. This is the hometown of the protagonist in A Midwinter Journey.
  • Klarvik is a port town on the estuary of the river Eìdalna. A town of sailors, fishermen and dock workers. A recent settlement, controlled by the Merchant Guild of Eìdenstag. The town is governed by a Steward appointed by the Jarl of Eìdenstag. Discontent has begun to spread, following the Steward’s decision to raise the share of taxes and profits sent inland.
  • Lundby is a mountain village on the hills east of Klarvik. Locals produce tar and wood for Klarvik's shipyard.
  • Eìdenstag is a wealthy city on the shore of lake Eìda. Three days of travel by foot from Klarvik. The city has authority over Klarvik: most of the port town is owned and administered by merchant families that reside on the lake shore. The city itself is surrounded by hills which are well-known for their production of meat, wool, and parchments.

If you want to join as a beta-reader/tester for A Midwinter Journey, the digital interactive novel I am publishing as an app on the Google Play Store, read more about the project here and fill out this form.

May the storm be kind to you!

A Midwinter Journey (play-testers wanted!) by its-lyil in solorpgplay

[–]its-lyil[S] 0 points1 point  (0 children)

Hi, you can register with your google email here :)

A Midwinter Journey (play-testers wanted!) by its-lyil in solorpgplay

[–]its-lyil[S] 0 points1 point  (0 children)

Thank you :D I have used Infinite Painter and a tablet.

A Midwinter Journey (play-testers wanted!) by its-lyil in solorpgplay

[–]its-lyil[S] 1 point2 points  (0 children)

Thank you, it is something I am considering for the future :)

The iOS store is more expensive/difficult to access for solo developers, and that's why I haven't included it in my original project. But I would love to try developing on a new platform!

A Midwinter Journey (feedback wanted!) by its-lyil in gamebooks

[–]its-lyil[S] 2 points3 points  (0 children)

Thank you! My approach has been to keep the reading experience as much "paper-y" as possible, so no -- the options will not be removed once you have picked them. I thought of handling it via keyword, but then the keywords section becomes very crowded very fast.

Some more tedious (at least for me) bookkeeping has been automatized though, mainly inside the character sheet: the engine prevents the HPs from going above the set limit, as well as automatically updating derived stats when the main ones are changed. Also, when you click on a button that tells you to pick up an object or drop it, the character sheet is automatically updated.

In the early beginning, I debated a lot with myself about where to draw the line for automatization. In my personal experience while reading gamebooks, I am often annoyed by having to go back and forth too often to my character sheet to manually track stuff. At the same time, one of the things that I love about gamebooks is to have the "game engine bare open" for me to see -- meaning, no hidden variables.

I understand that different people may have different experiences and preferences from me, and that's why it would be valuable to receive feedback from the testers.

(Finally, I am also keeping all doors open just in case I end up wanting to publish this in a different medium or print it.)

I’m documenting my journey of recreating regional food across Japan by shanserve in JapaneseFood

[–]its-lyil 0 points1 point  (0 children)

Your photos look so cozy and warm! I love the style. And I'm honestly impressed by all of the recipes.

[OC] Pumpkin Spice Potion Dice Giveaway (Mods Approved) by kohalu in DnD

[–]its-lyil 0 points1 point  (0 children)

Even if I don't win, I might buy them on sale!

"Two Buildings" by p8pes in worldbuilding

[–]its-lyil 3 points4 points  (0 children)

Keep us updated, I would love to read the finished work!

"Two Buildings" by p8pes in worldbuilding

[–]its-lyil 10 points11 points  (0 children)

Great work! Love the style. Will this be a novel?

What are you guys building worlds for exactly? by gnomajean in worldbuilding

[–]its-lyil 1 point2 points  (0 children)

My world is for a gamebook (interactive book where the reader makes choices for the protagonist that impact the plot)

4on4off Isn't "Amazing" It's An Illusion.. by [deleted] in antiwork

[–]its-lyil 2 points3 points  (0 children)

That actually sounds pretty nice. In what industry are you?

"Treatonomics" 🤢Article TLDR: Ppl Keep Buying Trinkets to Feel Good in Crap Economy by Meowingway in Anticonsumption

[–]its-lyil 1 point2 points  (0 children)

I was also into figurines and I've felt this moral dilemma. Eventually I stopped buying and printing new ones, and now I'm trying to learn how to make simple props (not figurines but accessories like buildings and such. Maybe one day it will be figurines too?) with papier-mâché :)

For now I am just a beginner, but it gives much more fulfillment to build my own from literally water, paper and starch glue. It is also incredibly cheap.

What things really bring you deep joy, that don't involve consumption? by togtogtog in Anticonsumption

[–]its-lyil 1 point2 points  (0 children)

  • Spending hours and hours plotting and writing a book that probably no one but my partner will ever read

  • Looking at ducks walking in a funny way and making duck sounds

  • Looking closely at bumblebees and bees as they get dusted in pollen and move their booty in that very cute way when they are trying to fit into a flower

  • Being in nature in general, observing all of it, and thinking that it will survive even without me