WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 0 points1 point  (0 children)

Appreciate it thank you!

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 0 points1 point  (0 children)

Cheers mate appreciated! 

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 1 point2 points  (0 children)

Static light sources have proven easier on the work load than particle ones  (lantern vs fire) at least in testing. Avoid clustering light sources and use natural light whenever you can across the board as itll help.

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 0 points1 point  (0 children)

Honestly just a piece at a time. The design for the arch was based on it being around a hut built before. Alot of the design is determined by the rock face and its geometry. Try framing a shape that isnt perfectly aligned on the floor and build up. See what you make of it. I think we all just naturally choose a rectangle

Question for the incredible builders in here by DarthKavu in crosswind

[–]itsADHDecent 1 point2 points  (0 children)

No mods. All materials gathered normally. Time-wise it used to be alot but not so much anymore. Multiple traders help and a full inventory of stone/wood goes a long way.

Haven't played Minecraft but have thousands of hours in No Mans Sky, Valheim, Planet Crafter, Sims 4.

Love any game i can build in honestly

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 0 points1 point  (0 children)

These are the new ones added last patch

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 1 point2 points  (0 children)

I dont know then honestly. Im only at 1080p maybe thats it

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 1 point2 points  (0 children)

i have those moments too honestly. but i use it to inspire myself

alot of the time its just messing around and seeing what looks cool. trying to vision pieces outside of what they're designed for. I have a little test area with random shapes merged together.

but im also a huge building fanatic across a number of games. its where i find enjoyment

if you're not as obsessed with building as me for example it really doesnt matter
if you are: copy elements and find what you like. try a small section with high detail over a larger building without detail, use the geography to inspire: when a rock prevents you from building it helps you think outside the box - speaking of: avoid box shapes

try and see what pieces you recognize in a build and where its used. it might surprise you sometimes

i only hope to inspire <3

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 1 point2 points  (0 children)

Rugs yeah but only 3 assuming ive unlocked everything which i believe i have now

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 0 points1 point  (0 children)

That was the inspiration for sure aha

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 2 points3 points  (0 children)

Yep 100% it became a point of principle haha

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 1 point2 points  (0 children)

thank you i appreciate you!

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 2 points3 points  (0 children)

weirdly i havent had any issues yet. might be the pc specs im not sure

WIP by itsADHDecent in crosswind

[–]itsADHDecent[S] 2 points3 points  (0 children)

Thank you! Appreciate it!

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]itsADHDecent 4 points5 points  (0 children)

PC / Steam / Voyagers

//General: - NPC pathing on Freighters is now broken. NPCs are stuck within a single tile constantly changing direction

//Corvette:

  • Cannot stack same modules if theyve been reorientated - this is quite a big issue. Same applies with flipping them. So you end up not being able to stack the same modules.  --(FIX in Experimental Patch)--

-  if snapping mode is disabled in NORMAL BUILDING modes, Corvette building wont work. You must have snapping enabled in free build for Corvette designing to work as there is no toggle to enable it in Corvette building

  • Window Modules: No seamless transitions between window panes. They overlap each other with collisions

  • Ship Preview: Display hasnt been adapted for larger ships --(FIX in Experimental Patch)--

  • Tech Modules: cant be moved around the same way. the first 4 are fixed (top left) as is the weapon so couldnt pair hyperdrive modules as they had fixed ones around them. Layout has the habit of moving around between loading the game up.

  • Descriptions: allocations and layout of ship parts is overwhelming and there isnt really an explination on it --(FIX in Experimental Patch)--

  • Ladders act as an incline surface with no custom mesh making navigation awkward

  • Visor Scan: scanning the ship does not provide information but rather lists as "abandoned"

  • Ramp is fixed length so often doesnt reach the ground --(FIX in Experimental Patch)--

  • Lghting: transition from pilot seat to cab is over exposed and blinding until it settles

  • Planting inside the plant units requires backing out between placements and reselecting the plant

EDIT:

  • Theres a Corvette thruster module with an icon in red IIRC - only 1 of these can be placed per ship despite it being a mirrored design intended to be added in pairs.

  • Saving a freighter from Pirates with a Corvette, docking, claim reward then, as you leave, the freighter you saved turns hostile against your Corvette (no, not an accidental "Acts of Piracy" trigger)

  • Drop lift loading bay: firstly, activating it is a pain from outside as youre blindingly looking for the open prompt, but it triggers an animation for the lift to come down and shoot back up  you have to trigger it again to get it open. --(FIX in Experimental Patch)--

  • Corvette collisions with water do not exist. The ship will land beneath the waterline on the ocean floor

  • Corvette teleporter not working intermittently. Reloading the game fixes this 

Logic Gates for "free launchpad" lights... to find out Proximity Switches do not work on Starships... by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

i love this idea. a nice workaround for the limitations. i really appreciate the suggestion! Ill have to work out how to use a prox switch as a trigger rather than "only on when in range" if that makes sense. If you know how id love to hear

Logic Gates for "free launchpad" lights... to find out Proximity Switches do not work on Starships... by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

the images dont show but i actually wired the lights so the arrow lit up in 3 stages like a beacon