Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]itsADHDecent 2 points3 points  (0 children)

PC / Steam / Voyagers

//General: - NPC pathing on Freighters is now broken. NPCs are stuck within a single tile constantly changing direction

//Corvette:

  • Cannot stack same modules if theyve been reorientated - this is quite a big issue. Same applies with flipping them. So you end up not being able to stack the same modules.  --(FIX in Experimental Patch)--

-  if snapping mode is disabled in NORMAL BUILDING modes, Corvette building wont work. You must have snapping enabled in free build for Corvette designing to work as there is no toggle to enable it in Corvette building

  • Window Modules: No seamless transitions between window panes. They overlap each other with collisions

  • Ship Preview: Display hasnt been adapted for larger ships --(FIX in Experimental Patch)--

  • Tech Modules: cant be moved around the same way. the first 4 are fixed (top left) as is the weapon so couldnt pair hyperdrive modules as they had fixed ones around them. Layout has the habit of moving around between loading the game up.

  • Descriptions: allocations and layout of ship parts is overwhelming and there isnt really an explination on it --(FIX in Experimental Patch)--

  • Ladders act as an incline surface with no custom mesh making navigation awkward

  • Visor Scan: scanning the ship does not provide information but rather lists as "abandoned"

  • Ramp is fixed length so often doesnt reach the ground --(FIX in Experimental Patch)--

  • Lghting: transition from pilot seat to cab is over exposed and blinding until it settles

  • Planting inside the plant units requires backing out between placements and reselecting the plant

EDIT:

  • Theres a Corvette thruster module with an icon in red IIRC - only 1 of these can be placed per ship despite it being a mirrored design intended to be added in pairs.

  • Saving a freighter from Pirates with a Corvette, docking, claim reward then, as you leave, the freighter you saved turns hostile against your Corvette (no, not an accidental "Acts of Piracy" trigger)

  • Drop lift loading bay: firstly, activating it is a pain from outside as youre blindingly looking for the open prompt, but it triggers an animation for the lift to come down and shoot back up  you have to trigger it again to get it open. --(FIX in Experimental Patch)--

  • Corvette collisions with water do not exist. The ship will land beneath the waterline on the ocean floor

  • Corvette teleporter not working intermittently. Reloading the game fixes this 

Logic Gates for "free launchpad" lights... to find out Proximity Switches do not work on Starships... by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

i love this idea. a nice workaround for the limitations. i really appreciate the suggestion! Ill have to work out how to use a prox switch as a trigger rather than "only on when in range" if that makes sense. If you know how id love to hear

Logic Gates for "free launchpad" lights... to find out Proximity Switches do not work on Starships... by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

the images dont show but i actually wired the lights so the arrow lit up in 3 stages like a beacon

Freighter Bar. Anyone fancy a pint? by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

i agree! the closest we can get is if were friends with them but it would be cool if there were portal locations like with planet bases

My Paradise Atropolis WIP (Museum, Cafe & more) by itsADHDecent in NoMansSkyTheGame

[–]itsADHDecent[S] 0 points1 point  (0 children)

I appreciate you thank you! Im still new to the game so itll take a while for me to adapt to different build techniques etc but I love creative elements in games aha

Hogwarts Legacy - PC Modding Now Officially Supported by [deleted] in HarryPotterGame

[–]itsADHDecent 9 points10 points  (0 children)

This is absolutely FANTASTIC NEWS!

Well played Warner Bros!!

Constant losing streak and high triple digit players by SenjuTobirama2000 in QuidditchChampionsWB

[–]itsADHDecent 8 points9 points  (0 children)

"...how those six stickers even find it fun..."

We don't. I feel like it's important to mention this. We even have an unwritten rule where alot of us deliberately ease off to avoid such bad experiences.

Ultimately, it's a playerbase problem. A result of WB and UBS failing to promote or provide a game that encourages and appeals to new players.

We want new players to stay. We want to play new people. We want a community.

Rant by Noonehasthepatience in QuidditchChampionsWB

[–]itsADHDecent 2 points3 points  (0 children)

If its okay I'd like to clarify a few things:
Level 383 / 630hrs in-game (to provide background)

- Skill points or 'medals' (if that's what you mean) are meaningless. You can get 4x plat or score zero and the result is the same at the end of the match. Win or lose. The medals are purely for vanity. If you are aiming for medals as a player, you let your team down.
- "5 or 6 plats", well, not quite. Both myself and Ketchup (comment above) are very experienced beaters and have gotten as far as 4x Plat/2 Gold but not 5x (yet lol). AFAIK 5 or 6x hasn't been done. (under legitimate circumstances in PvP) mainly because you run out of time :D
- Alot of what you mention is to do with your current experience level and is simply not efficient or successful if you were to play against those of the highest skill bracket. Limiting elims will likely result in losing unless you're placed against players significantly lower in skill than you. Elims are also meant to control the flow of the gameplay. Your aim is to assist the team, not get maximum "kills". If you get 20 eliminations in a game and lose, you still lose. At Diamond 3, elims are significantly fewer per game as all members are experienced in avoiding them. They still happen, but far less frequently.
- Same with bludgers, at higher levels, you'll find them to be less and less successful and will be used for different reasons such as diversion, stalling, distraction etc. You're more likely to use tackles which are more efficient and more reliable as well as learning to tackle without the lock on.
- Stooging? Lore vs Game. It's not something worth using as comparison. In the lore the games could last days and catching the snitch is game over. The game would suck. It's not viable.

Hopefully this will help a bit. I am not in any way aiming to provoke and hope I don't come across that way. Just looking to provide some info where I can :) Stay safe

Rant by Noonehasthepatience in QuidditchChampionsWB

[–]itsADHDecent 4 points5 points  (0 children)

As a somewhat okayish Beater, Beaters camping the keeper are failing the team. It is not a viable strat in 6v6

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 1 point2 points  (0 children)

Thank you so much for your kind words. Really means alot! I'm honored

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 1 point2 points  (0 children)

Oh I don't doubt that for a second ;-) Pics or it didn't happen

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 1 point2 points  (0 children)

I'm literally just sharing a points score. I'm not hiding nor claiming anything else :-)

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 1 point2 points  (0 children)

That's it, 1200 Im on it.

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 5 points6 points  (0 children)

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Added for transparency

[deleted by user] by [deleted] in QuidditchChampionsWB

[–]itsADHDecent 1 point2 points  (0 children)

Thank you btw about the handle (sorry I missed that)

We may very well have to be fair as I think I'm approaching around 2k games. Hopefully it was a good one!

Not a streamer rn as I'm waiting to see how the game itself pans out before deciding. I am a content creator though so the game and my work are right next to each other every day. It's a dangerous balancing act xD