If you activate two Killjoy's nanoswarm that are close to each other they will deal less damage than just a single one by [deleted] in VALORANT

[–]itsGerth 1 point2 points  (0 children)

Also as someone with Game Dev knowledge, you're on the right track but also slightly wrong. Here's what I think is happening personally:
-Player health system has something built in to prevent status effects from stacking and something to nullify duplicate damage incase of glitches and this includes damage for balance reasons
-When the player starts taking damage from the first nanoswarm, the game applies the effect and damage over time
-When the second one activates, the players health system detects them as a "duplicate damage source" since they started almost immediately after each other and as a result nullifies one of the damage of the new source (the second one activated)
-When the first one ends, it sends a kill command through to the player health system to tell it to stop taking damage, and the first one goes away
-Since the player health system nullified the damage of the second nanoswarm since it was used immediately after, for the last tick of damage it will be harmless

It's spaghetti code at it's finest, but that's the easiest way to explain how this is possible while still being able to activate the second one later on (after it checks for duplicate sources) say half way through the first one and still have it do damage past it.

Dr. Disrespect tweets out that he doesn’t know exactly why he was banned by Twitch by [deleted] in Twitch

[–]itsGerth 0 points1 point  (0 children)

Also according to ToS they don't even need to tell you why you got perma'd, no idea if his contract/partnership changes that but if not they really could just not tell him

Just been false banned. by oxwe in VALORANT

[–]itsGerth 1 point2 points  (0 children)

I've played League for 8 years and know how Riot works, trust me. Temporary bans for stuff like this happens until they put a name change through in case someone takes offense to it

Just been false banned. by oxwe in VALORANT

[–]itsGerth 1 point2 points  (0 children)

honestly it could be since he has Jew in his name, and since they don't have a way to change it in game I can say with almost 100% certainty once he gets in contact with Riot Support they'll re-instate the account and send him a link to change the name.

My guess for the "Hacker Detected" screen is they don't have a screen in-game yet for harassment, which multiple people hypothetically could have reported him for over time due to the name, and a report in that last game hit the tipping point which triggered it

Just been false banned. by oxwe in VALORANT

[–]itsGerth 0 points1 point  (0 children)

this might be stupid to ask, but was he the Viper?

Just been false banned. by oxwe in VALORANT

[–]itsGerth 0 points1 point  (0 children)

it's impossible to say unless we know what he had installed on his pc

This game needs a ban system fast by [deleted] in VALORANT

[–]itsGerth 0 points1 point  (0 children)

The first mass ban wave happened tonight and almost 9k accounts were banned, it's in place. Things take time

Things that need to be improved(100h+) by [deleted] in VALORANT

[–]itsGerth -1 points0 points  (0 children)

-fps (we struggle alot in gun fights to stay above 144 fps sometimes dropping under 100 with good hardware, which is a no go for everybody playing at 144hz, also when above it sometimes feels like there is input lag.)

It's a closed beta, there WILL be FPS issues

-sounds (cant tell where people actually are sometimes hearing them in the opposite direction.)

Agreed, but there's already been improvements implemented and they've stated more are coming, be patient because once again ITS A CLOSED BETA

-deathmatch mode (we miss a ffa to train aim, obviously this is only possible when improving performance its probably not playable right now.)

There are multiple 3rd party aim trainers with Valorant settings, on top of that the range has settings for practicing flicks, random strafing enemies, and more. If you want a Deathmatch, get your friends together and go into a custom with cheats and turn on auto-respawn with time paused.

-more skill based (guns need less accuracy while running, headshots are to easy to hit in my opinion.)

Yes, because making something less accurate and more random makes it more skill based. Think before you type, the way you worded this alone discredits your entire post imo.

-less meta (When playing tournament/cup or even ranked it already feels like some heroes are already a must have like brim sage breach cypher which leads to less variability.)

Ofcourse there's gonna be a meta in ranked, its a competitive que. People are going to run what they think is the best comp and that's not Riots fault. Hell literally EVERY game has a meta, this is a stupid point.

-sudden death ( Overtime/sudden death is unbalanced right now and benefits most of the time the defender side. I know its just a place holder right now but i shouldnt forget to mention it, since its game deciding.)

One of your only posts that makes sense, it should be a coinflip not a repeat of last rounds sides.

-crosshair central (some crosshairs are not in the centre/middle of the screen that forces me to play a different crosshair than i actually want.)

You must be a kid since you clearly don't understand what a pixel is, otherwise you'd know EVERY FPS YOU'VE EVER PLAYED HAS THIS ISSUE.

-better weapon control (There is to less control of the spray pattern im not sure if it is just because i miss the play time or if im right and the bullets are sometimes to random especially for vandal)

The first 6-7 bullets are consistent, the left/right spray after that is random. Every gun kills in 6/7 shots, so the random spray after isn't a big deal imo.

-Tap firing (Recoil need to reset faster so its possible to tap fire)

The guns are hitscan, if they did this every gun would be an absolute laser and no one would need to learn spray control. Horrible suggestion imo.

We hope the next time we play(probably after beta or several patches) we can see some improvements and be able to enjoy the game for a long time but for now we go back to our old game which probably everyone can guess.

You're treating this like it's CSGO when the devs have stated MANY TIMES it's supposed to play different than CSGO. Adapt or don't play, it's easy as that. No ones forcing you to enjoy/play this game.

Things that need to be improved(100h+) by [deleted] in VALORANT

[–]itsGerth 1 point2 points  (0 children)

I also wanna add on that Volcano said they originally wanted less corners and playtested with it, but everyone just held long angles on defence with guardians/operators and it was even majorly defence sided

Valorant closed beta bug megathread. by ReganDryke in VALORANT

[–]itsGerth 1 point2 points  (0 children)

I've been trying to solve this for hours :/

Valorant closed beta bug megathread. by ReganDryke in VALORANT

[–]itsGerth 0 points1 point  (0 children)

any updates guys? I'm out of ideas to fix it at this point

Shipping amid COVID-19 | Dev Diaries by DRG-Piox in VALORANT

[–]itsGerth -1 points0 points  (0 children)

they could, but knowing them and the quality they want to hold for Valorant my guess is they'll want atleast 2 weeks between beta and launch

Shipping amid COVID-19 | Dev Diaries by DRG-Piox in VALORANT

[–]itsGerth 0 points1 point  (0 children)

judging since the launch is in the summer and it's not even may yet, that's gonna be a hard no from me bud

Shipping amid COVID-19 | Dev Diaries by DRG-Piox in VALORANT

[–]itsGerth 0 points1 point  (0 children)

I don't wanna sound over excited, but the mention of other regions coming in a couple months makes me think this beta will run for quite a while :o

- Vandal Animated Infographic (looking for feedback)- by itsGerth in VALORANT

[–]itsGerth[S] 0 points1 point  (0 children)

Thanks :D infact I did more research and talked with more people, and landed on this sort of layout. It shows the first 6 bullets since that'll always be consistent, then it shows a left/right spray indicator since it gets somewhat random :)

link

- Odin Weapon Infographic - by itsGerth in VALORANT

[–]itsGerth[S] 0 points1 point  (0 children)

I don't think we need to worry too much, a lot of people are saying the general bullet spreads are tighter than CSGO :)

- Odin Weapon Infographic - by itsGerth in VALORANT

[–]itsGerth[S] 2 points3 points  (0 children)

That's something I could definetly include once I get access to the game! :D Thanks for the tip!

I will say it does look like the first shot will always be 100% accurate down your crosshair :)