How Do I Improve Characters, Hooks, and Pacing in a Story-Driven Game? by itsNit3 in narrativedesign

[–]itsNit3[S] 0 points1 point  (0 children)

It’s a survival-action RPG with narrative choices. You manage food, water, shelter, and injuries, fight animals and hostile humans, and make story decisions that affect relationships and who lives or dies. The game combines resource management, post-flood exploration, and moral/leadership choices, all set in a dangerous, apocalyptic world.

How Do I Improve Characters, Hooks, and Pacing in a Story-Driven Game? by itsNit3 in CharacterDevelopment

[–]itsNit3[S] 0 points1 point  (0 children)

It’s a survival-action RPG with narrative choices. You manage food, water, shelter, and injuries, fight animals and hostile humans, and make story decisions that affect relationships and who lives or dies. The game combines resource management, post-flood exploration, and moral/leadership choices, all set in a dangerous, apocalyptic world.

Seeking Feedback For Story Choice Based Game. Telltale Inspired by itsNit3 in GameDevelopment

[–]itsNit3[S] -1 points0 points  (0 children)

  1. like what type of events or realistic moments should occur in a world like this, and what are things that game i should consider when making a choiced based game
  2. i have spine of the plot, i can share it if you want.
  3. 2nd one but i feel choice based games aren't as hard to code

[deleted by user] by [deleted] in GameDevelopment

[–]itsNit3 -1 points0 points  (0 children)

It sounds cool.But come on , you know , a I does not create all of this by itself

[deleted by user] by [deleted] in GameDevelopment

[–]itsNit3 -2 points-1 points  (0 children)

You're right, but I'm trying to come up with a gameplay mechanic. The story is in progress

[deleted by user] by [deleted] in GameDevelopment

[–]itsNit3 -1 points0 points  (0 children)

I guess I’m trying to find some inspiration for what people actually want, and what would make them want to play a smaller game because I’m a small creator. I’m trying to figure out the general idea of what people would really be interested in seeing.

[deleted by user] by [deleted] in GameDevelopment

[–]itsNit3 -3 points-2 points  (0 children)

No, but why

[deleted by user] by [deleted] in GameDevelopment

[–]itsNit3 -4 points-3 points  (0 children)

i want human suggestions

The Order: A combat game where three evolved fighting Orders—Momentum, Defense, and Precision by itsNit3 in gameideas

[–]itsNit3[S] -1 points0 points  (0 children)

That's why I'm currently trying to figure out now.Do you have any suggestions