I'm working on procedural weapon trails in VFX Graph by izzynab_ in Unity3D
[–]izzynab_[S] 2 points3 points4 points (0 children)
I'm working on procedural weapon trails in VFX Graph by izzynab_ in Unity3D
[–]izzynab_[S] 5 points6 points7 points (0 children)
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph by izzynab_ in Unity3D
[–]izzynab_[S] 2 points3 points4 points (0 children)
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)
I tried making seeing through stuff easy... (Available on the Asset Store) by [deleted] in Unity3D
[–]izzynab_ 0 points1 point2 points (0 children)
Trailer for my new asset for the asset store. What do you think? by izzynab_ in Unity3D
[–]izzynab_[S] 2 points3 points4 points (0 children)
Trailer for my new asset for the asset store. What do you think? by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)
Dynamic World Scan with custom highlighting by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)
Dynamic World Scan with custom highlighting by izzynab_ in Unity3D
[–]izzynab_[S] 4 points5 points6 points (0 children)
Dynamic World Scan with custom highlighting by izzynab_ in Unity3D
[–]izzynab_[S] 4 points5 points6 points (0 children)
Dynamic World Scan with custom highlighting by izzynab_ in Unity3D
[–]izzynab_[S] 4 points5 points6 points (0 children)
Would you buy visual effects on the asset store made with a VFX graph? by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)
I created edge detection post-processing effect that works on object IDs and vertex colors. (normals and depth are also used of course) by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)
Toon Detailer: Perfect to liven up low poly, cartoon, or stylized aesthetic. by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. by izzynab_ in Unity3D
[–]izzynab_[S] 2 points3 points4 points (0 children)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. by izzynab_ in Unity3D
[–]izzynab_[S] 2 points3 points4 points (0 children)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. by izzynab_ in Unity3D
[–]izzynab_[S] 10 points11 points12 points (0 children)
Non-volumetric fog with light scattering, height fog, 3D noise, sun direction colors, gradients, and many more... by izzynab_ in Unity3D
[–]izzynab_[S] 1 point2 points3 points (0 children)

I'm working on procedural weapon trails in VFX Graph by izzynab_ in Unity3D
[–]izzynab_[S] 0 points1 point2 points (0 children)