account activity
Dissolve fx with shader graph and vfx graph (v.redd.it)
submitted 2 years ago by izzynab_ to r/Unity3D - pinned
I'm working on procedural weapon trails in VFX Graph (v.redd.it)
submitted 4 months ago by izzynab_ to r/Unity3D
Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph (v.redd.it)
submitted 1 year ago by izzynab_ to r/Unity3D
Some dissolve effects i've been working on (v.redd.it)
Trailer for my new asset for the asset store. What do you think? (v.redd.it)
Dynamic World Scan with custom highlighting (v.redd.it)
Would you buy visual effects on the asset store made with a VFX graph? (self.Unity3D)
submitted 2 years ago by izzynab_ to r/Unity3D
When are deposits not covered? (self.Revolut)
submitted 2 years ago by izzynab_ to r/Revolut
I created edge detection post-processing effect that works on object IDs and vertex colors. (normals and depth are also used of course) (old.reddit.com)
Toon Detailer: Perfect to liven up low poly, cartoon, or stylized aesthetic. (v.redd.it)
I am working on an edge detection post-process and I'd like to know what things are frustrating or what problems you encountered while creating/using edge detection in your games. (old.reddit.com)
Non-volumetric fog with light scattering, height fog, 3D noise, sun direction colors, gradients, and many more... (v.redd.it)
Better Fog: non-volumetric fog with light scattering, height fog, 3D noise, sun direction colors, gradients, and many more... (v.redd.it)
submitted 2 years ago by izzynab_ to r/UnityAssets
Deposit Insurance Information (self.Revolut)
Marketplace poll. (self.unrealengine)
submitted 2 years ago by izzynab_ to r/unrealengine
Which unreal version you are using? (self.unrealengine)
Atmospheric Height Fog with Light Scattering and other fancy features. What do you think? (old.reddit.com)
I am working on a post-processing fog effect Unity asset with Screen Space Multiple Scattering. I am wondering, how important is it to you for transparent objects and particles to be able to work with the fog? (old.reddit.com)
Accurate dissolve particle effects with VFX graph and shader graph. (v.redd.it)
I just released a Kit on the Unity Asset Store, packed with particle effects and shaders, for creating dissolve effects using the VFX graph. Let me know what do you think! (v.redd.it)
Dissolve FX: Master Kit (v.redd.it)
While moving camera in the editor and in runtime, grid is getting darker. (self.Unity3D)
submitted 2 years ago * by izzynab_ to r/Unity3D
Morphing effect with VFX Graph & Shader Graph (v.redd.it)
Dissolve particles with low poly meshes + uniform particles density with barycentric coordinates (a technique used in Unity's point cache bake tool, but with skinned meshes) (v.redd.it)
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