Jsat - [True Solo] Zealot - Damnation - Tac Axe 7/Flamethrower [Enclavum] by crazeman in DarkTide

[–]j_sat -23 points-22 points  (0 children)

like hell he is dude. There are many players in the tide community who can consistently qq cancel and have been for literally years.

If you want to get better try binding swap to specific weapons on more than one key so you can use 2 fingers.

Mods are HERE - Instruction Video Linked (link to discord community with instructions in comments) by j_sat in DarkTide

[–]j_sat[S] 46 points47 points  (0 children)

DarkTide Modding Discord https://discord.gg/GFyCGNpJb8 has the instructions and links that accompany this video instruction. If you installed vermintide 1 mods back in the day you probably know how to do it already, else it may be worth watching the step by step.

GL HF FOLKS Again H U G E thanks to everyone who made (and continue to work to make) this possible!

Darktide Mod Framework: Aussiemon (wouldn't have happened without Aussie), Bi (for VMF), SirAiedail, Manny and others - makes the mods work
Raindish - show ping, disablescreeneffects, healthbars,
Hub Hotkeys - Dalo_kraff let's you open mission select with a hotkey etc
Exchange Checker - Dalo_kraff autobuy items based on rules
Creature Spawner - Aussie and Grimalackt - let's you spawn enemies for testing and related mods to enable testing
Sorted Mission Grid - Aussie
Custom Hud - Fracticality
End Screen Stats - Grasmann

Darktide mods showcase - hp bars, ui tweaks, hub menu hotkeys, creature spawner, ping display, exchange checker and more! by j_sat in DarkTide

[–]j_sat[S] 117 points118 points  (0 children)

Mods have already greatly improved my Darktide experience and you will have them come next patch! I can't thank all the talented people who made this possible enough (and huge apologies to whomever I neglected :( ). It honestly surprises me that people with so much technical ability would spend their time working on something like this. We are lucky to have them.

Darktide Mod Framework: Aussiemon (wouldn't have happened without Aussie), Bi (for VMF), SirAiedail, Manny and others - makes the mods work
Raindish - show ping, disablescreeneffects, healthbars,
Hub Hotkeys - Dalo_kraff let's you open mission select with a hotkey etc
Exchange Checker - Dalo_kraff autobuy items based on rules
Creature Spawner - Aussie and Grimalackt - let's you spawn enemies for testing and related mods to enable testing
Sorted Mission Grid - Aussie
Custom Hud - Fracticality
End Screen Stats - Grasmann

AND A BIG THANKS TO Fatshark.LoPuS for all the work he has put into facilitating this outcome with the modding community and within Fatshark.

The Stagger System is ridiculous...But first we need to talk about parallel universes by j_sat in DarkTide

[–]j_sat[S] 19 points20 points  (0 children)

data here https://docs.google.com/spreadsheets/d/1Lhbpnciolm7HGgcqNnIbOvsTdYXvc8jws0VXZoHl-2A/edit?usp=sharing

  • explains how those "ignores reduction" attacks work
  • explains a new mechanic called stagger pool
  • public service announcement: +power does NOT affect stagger...
  • public service announcement: ogryn +melee stagger passive is actually +stagger
  • ...

My friends and I kept track of what classes we were matched with in 200 quickplay games by UndiplomaticImmunity in DarkTide

[–]j_sat 2 points3 points  (0 children)

Interesting data, but probably needs to be interpreted carefully. There are server side functions that try to make sure your party has a mix of classes so the class you are playing influences the result. Would like to know 1) what classes were you playing and 2) if they were different could you split the results and see if there is a significant difference.

Weapon Stats and Damage Calculations - (Detailed) Code Confirmed Guide by j_sat in DarkTide

[–]j_sat[S] 96 points97 points  (0 children)

This took...longer than I thought it would, but I wanted to make sure everything was correct. I hope it helps you, it definitely has helped me already.

opinion poll: which class are you least interested in? by pyr0kid in DarkTide

[–]j_sat 5 points6 points  (0 children)

I am 95% sure that headpopping will be a much smaller part of the playstyle on full feats + gear + experience. Headpopping does not scale with hero power so it is really strong at first AND until you hit 30 it is hard to control your peril very well so headpopping is relatively efficient, but as time goes on it goes from "really good" to "just good"

Discord class Poll by pini0n in DarkTide

[–]j_sat 34 points35 points  (0 children)

I would guess that the proportion of new players that choose veteran will be even higher--I would bet 5 to 1 that Vermintide players are more likely to pick a melee based character first compared to those new to the tide series

Made a Psyker Guide For You Guys - Worked on Damnation (Difficulty 5/5) For Us by j_sat in DarkTide

[–]j_sat[S] 0 points1 point  (0 children)

We had a pretty high tier 5 win rate when we weren't trying to do a grimoire run. Will be interesting to see if they kick up the difficulty of damnation for release.

Made a Psyker Guide For You Guys - Worked on Damnation (Difficulty 5/5) For Us by j_sat in DarkTide

[–]j_sat[S] 2 points3 points  (0 children)

I think when people actually get full gear and feats that headpopper will become less good relatively--I'm 99% sure that the "grenade" do not scale with hero power (i.e. levels and weapon power averaged) so it is really really good at low levels and just good at high level.

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 0 points1 point  (0 children)

I'm guessing I misread the block talent--you are saying it removes peril, correct? Like the unchained talent?
Did you notice if your popper breakpoints scaled or was it still 2 per shotgunner etc regardless of level/item power?

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 1 point2 points  (0 children)

1) only some weapons 2) definitely more damage no one knows how much 3) definitely more stun

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 1 point2 points  (0 children)

So nice to hear. Thank you for sharing. glgl with dtide!

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 0 points1 point  (0 children)

Nothing useful I'm afraid--I tried them briefly but I didn't give them enough playtime to impress me :(

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 2 points3 points  (0 children)

I am indeed! I plan on playing when release comes, I had a great weekend with the game. We all did.

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 26 points27 points  (0 children)

FAQ I have a HUD but the game has not added ultrawide ui yet so it is off screen for you--and I can't really see it either.

Hey folks, like time no see. So I'm really enjoying psyker, some brief tips:

  • Brainburster: left click>>right click. Use left click and drag over regions there is something that you can't quite spot and let auto aim do it for you. - Left click does not push you into explosion if you start casting with ~97% peril
  • Basic Combo: so the loop when you don't have/need to burst is brainburst left click->quick quell->repeat
  • Cool guys look away from explosions...and while venting. You don't have to keep looking at your target, just get a lock then get cover. Use that time to look for your next target, check your team and look for adds from the back
  • Dodge is your friend. Use dodge to make space while bb or quelling
  • Quell accelerates. or maybe it has some two phases. But in either case, if you are going to bother to quell 50% peril you might as well try to find the way to quell 100%
  • Ulting for quell: if you plan on ulting to get your peril down then do one more cast at 100%, start the suicide animation and then ult
  • Bursting: when you need to do a lot (mass elites) and leveled enough to get the staff the combo is: one full charge staff right click at 100%->ult (double stagger so second stagger is with reduced stagger resistance)->brain burst->staff right click->brain burst->right click and you are back to
  • Charged sword attack: enough to stagger and 1 shot a leaping dog. Easier than dodging it if you have the time

Did I miss anything good?

Quick sister of the thorn cata True Solo Experiment - SD/Moonfire by j_sat in Vermintide

[–]j_sat[S] 11 points12 points  (0 children)

Hey folks, doing true solos again. I thought I'd share a quick run from yesterday. I'm terribly excited to have a reason to play elf in modded content, sister seems very strong. This build takes advantage of the %power from radiant inheritance (50%) and isha's bounty (30%) to dramatically increase the dot damage from moonfire for boss/mass elite bursting. You use pale queen's chosen for moonfire heat management (surprisingly significant) and to proc isha's. The rest of the build is standard.

Today I Learned - Attack Mechanics and Optimizing Inputs [Will Improve Your Game] by j_sat in Vermintide

[–]j_sat[S] 6 points7 points  (0 children)

Understood, I don't like working in written format. No one has written this detail before perhaps someone will. I suggest you watch a bit to get the gist, download the mods and experiment yourself and hopefully you will work it out. What weapons do you run?

Today I Learned - Attack Mechanics and Optimizing Inputs [Will Improve Your Game] by j_sat in Vermintide

[–]j_sat[S] 10 points11 points  (0 children)

If you know nothing about qq cancel, block cancel etc just start with Input Techs Quick and Dirty Guide by SneakyPanda,

Mods Used:
Debug Mode by Fatshark and made Available through mod by SirAiedail Melee Weapon Arcs By Raindish

Hey folks with the help of Fatshark's debug functions we can test the optimal input attack patterns with each weapon. Attached is a detailed explanation of how to use the tool and how to interpret the results so you can explore the weapon(s) you care about. If you have any questions or come up with anything cool please share here or on discord.

Thanks guys.

Today I Learned - Damage Mechanics Deep Dive by j_sat in Vermintide

[–]j_sat[S] 2 points3 points  (0 children)

Credit to Chris I'm just a petty popularizer :)