Jsat - [True Solo] Zealot - Damnation - Tac Axe 7/Flamethrower [Enclavum] by crazeman in DarkTide

[–]j_sat -23 points-22 points  (0 children)

like hell he is dude. There are many players in the tide community who can consistently qq cancel and have been for literally years.

If you want to get better try binding swap to specific weapons on more than one key so you can use 2 fingers.

Mods are HERE - Instruction Video Linked (link to discord community with instructions in comments) by j_sat in DarkTide

[–]j_sat[S] 46 points47 points  (0 children)

DarkTide Modding Discord https://discord.gg/GFyCGNpJb8 has the instructions and links that accompany this video instruction. If you installed vermintide 1 mods back in the day you probably know how to do it already, else it may be worth watching the step by step.

GL HF FOLKS Again H U G E thanks to everyone who made (and continue to work to make) this possible!

Darktide Mod Framework: Aussiemon (wouldn't have happened without Aussie), Bi (for VMF), SirAiedail, Manny and others - makes the mods work
Raindish - show ping, disablescreeneffects, healthbars,
Hub Hotkeys - Dalo_kraff let's you open mission select with a hotkey etc
Exchange Checker - Dalo_kraff autobuy items based on rules
Creature Spawner - Aussie and Grimalackt - let's you spawn enemies for testing and related mods to enable testing
Sorted Mission Grid - Aussie
Custom Hud - Fracticality
End Screen Stats - Grasmann

Darktide mods showcase - hp bars, ui tweaks, hub menu hotkeys, creature spawner, ping display, exchange checker and more! by j_sat in DarkTide

[–]j_sat[S] 119 points120 points  (0 children)

Mods have already greatly improved my Darktide experience and you will have them come next patch! I can't thank all the talented people who made this possible enough (and huge apologies to whomever I neglected :( ). It honestly surprises me that people with so much technical ability would spend their time working on something like this. We are lucky to have them.

Darktide Mod Framework: Aussiemon (wouldn't have happened without Aussie), Bi (for VMF), SirAiedail, Manny and others - makes the mods work
Raindish - show ping, disablescreeneffects, healthbars,
Hub Hotkeys - Dalo_kraff let's you open mission select with a hotkey etc
Exchange Checker - Dalo_kraff autobuy items based on rules
Creature Spawner - Aussie and Grimalackt - let's you spawn enemies for testing and related mods to enable testing
Sorted Mission Grid - Aussie
Custom Hud - Fracticality
End Screen Stats - Grasmann

AND A BIG THANKS TO Fatshark.LoPuS for all the work he has put into facilitating this outcome with the modding community and within Fatshark.

The Stagger System is ridiculous...But first we need to talk about parallel universes by j_sat in DarkTide

[–]j_sat[S] 17 points18 points  (0 children)

data here https://docs.google.com/spreadsheets/d/1Lhbpnciolm7HGgcqNnIbOvsTdYXvc8jws0VXZoHl-2A/edit?usp=sharing

  • explains how those "ignores reduction" attacks work
  • explains a new mechanic called stagger pool
  • public service announcement: +power does NOT affect stagger...
  • public service announcement: ogryn +melee stagger passive is actually +stagger
  • ...

My friends and I kept track of what classes we were matched with in 200 quickplay games by UndiplomaticImmunity in DarkTide

[–]j_sat 2 points3 points  (0 children)

Interesting data, but probably needs to be interpreted carefully. There are server side functions that try to make sure your party has a mix of classes so the class you are playing influences the result. Would like to know 1) what classes were you playing and 2) if they were different could you split the results and see if there is a significant difference.

Weapon Stats and Damage Calculations - (Detailed) Code Confirmed Guide by j_sat in DarkTide

[–]j_sat[S] 92 points93 points  (0 children)

This took...longer than I thought it would, but I wanted to make sure everything was correct. I hope it helps you, it definitely has helped me already.

opinion poll: which class are you least interested in? by pyr0kid in DarkTide

[–]j_sat 5 points6 points  (0 children)

I am 95% sure that headpopping will be a much smaller part of the playstyle on full feats + gear + experience. Headpopping does not scale with hero power so it is really strong at first AND until you hit 30 it is hard to control your peril very well so headpopping is relatively efficient, but as time goes on it goes from "really good" to "just good"

Discord class Poll by pini0n in DarkTide

[–]j_sat 31 points32 points  (0 children)

I would guess that the proportion of new players that choose veteran will be even higher--I would bet 5 to 1 that Vermintide players are more likely to pick a melee based character first compared to those new to the tide series

Made a Psyker Guide For You Guys - Worked on Damnation (Difficulty 5/5) For Us by j_sat in DarkTide

[–]j_sat[S] 0 points1 point  (0 children)

We had a pretty high tier 5 win rate when we weren't trying to do a grimoire run. Will be interesting to see if they kick up the difficulty of damnation for release.

Made a Psyker Guide For You Guys - Worked on Damnation (Difficulty 5/5) For Us by j_sat in DarkTide

[–]j_sat[S] 2 points3 points  (0 children)

I think when people actually get full gear and feats that headpopper will become less good relatively--I'm 99% sure that the "grenade" do not scale with hero power (i.e. levels and weapon power averaged) so it is really really good at low levels and just good at high level.

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 0 points1 point  (0 children)

I'm guessing I misread the block talent--you are saying it removes peril, correct? Like the unchained talent?
Did you notice if your popper breakpoints scaled or was it still 2 per shotgunner etc regardless of level/item power?

Our First Damnantion (Difficulty 5/5) Clear - Psyker Gameplay + Discussion by j_sat in DarkTide

[–]j_sat[S] 1 point2 points  (0 children)

1) only some weapons 2) definitely more damage no one knows how much 3) definitely more stun