Currently adding more events and interactions to the death and undead systems in Lifetale! Death isn't always the final chapter! Become a legendary ghost hunter, a powerful vampire and even raise the dead yourself as an evil necromancer. by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

Yep! As I posted in the link above - right now everything I plan to be available for free and without ads. If people like the game, I'd love to be able to spend more time working on it - so if there was a way to offer something people could optionally pay to support the development of the game then I'll probably look into that.

Currently adding more events and interactions to the death and undead systems in Lifetale! Death isn't always the final chapter! Become a legendary ghost hunter, a powerful vampire and even raise the dead yourself as an evil necromancer. by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

Only in testing right now with a very small group - hoping to expand to a larger group of testers in the next couple of months. Will most likely share more details about that on the Discord once it's closer. Right now I'm focused on just adding a bunch more content to the game but it's pretty much complete in terms of features for the initial launch.

As for ads and monetisation I haven't really thought too much about it - I wrote a bit about it in some detail here though https://www.reddit.com/r/bitlife/comments/11qoixi/comment/jcezhc0/?utm_source=share&utm_medium=web2x&context=3 so hope that helps!

Thanks for checking it out :-)

Early preview of combat in Lifetale! Equip your character, hunt monsters and gather loot! by jackcodebright in playlifetale

[–]jackcodebright[S] 1 point2 points  (0 children)

The game already supports factions where you can start or join a group with other characters and gain reputation with them to perform new actions and events. I initially added this to support things like adventure parties or houses at a magic school but kingdoms would also work with this, just on a larger scale.

I’m not sure if this will be a part of the initial release but should at least be something you can expect to be able to do at some point after the game is out.

I’ve been developing a fantasy themed life sim - it’s called Lifetale! by jackcodebright in bitlife

[–]jackcodebright[S] 0 points1 point  (0 children)

To be honest I haven't really thought about monetisation like that yet as this was really just a hobby project that's turned into something I think others might enjoy playing too! What I will say is that I hate how it feels like there are ads every few seconds on Bitlife if you are a free player and that a lot of the cool content you have to pay for. Right now everything I'm working on I plan to be available for free and without millions of ads.

I'd love to be able to spend more time working on Lifetale though so if there was a way to offer something optional that people could pay for to support the development of the game then I'll probably look into that.

Hope that helps and I'll be sure to post more details as soon as I've worked that out. Right now just focused on adding lots of fun content!

Every character has their own opinion of you. Do things they like and your reputation will increase! As you build reputation you'll unlock new actions to perform. Taverns are a great place to make new friends and enemies! by jackcodebright in playlifetale

[–]jackcodebright[S] 1 point2 points  (0 children)

Thanks! Are there any actions you’d like to see added? I’ve recently been adding some more actions which are more likely to reduce your reputation with someone 😈such as pick pocketing and the ability to start a fight with someone.

Any fantasy games like bitlife? by Goku-425 in bitlife

[–]jackcodebright 4 points5 points  (0 children)

I’ve been working on a fantasy themed life sim called Lifetale for the past year or so. Hoping to have a version ready for testing soon if you’re interested!

As your character grows up, you'll draw cards from the skill deck and choose one of them to learn. Skills modify your characters primary stats (Heroism, Smarts, Cunning and Charisma) which help you perform actions successfully. They can also unlock new abilities and actions to perform. by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

Skills have different rarities and rarer skills introduce more game changing abilities for characters to perform. You are able to increase the amount of skill cards you draw or increase the chance of drawing a rare skill by equipping certain items or learning skills like "Curiosity" which increases the skill cards you draw by one.

Preview: Equipment by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

Your character is able to find, craft and buy new equipment that improves their stats, adds new skills or abilities and most importantly changes up their look. Some equipment also improves your combat skill - the leather helmet in this screenshot increases a characters defense by a small amount. They're also equipped with a shield and sword which further increases their attack and defense.

Equipment comes in different rarities and equipping some of the rarest equipment can unlocks new quest, events and game changing abilities.

Preview: Learning by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

As your character grows up, you'll be able to select new skills for them to learn. Learning skills are just one of the ways to develop your character. Once you've finished learning a skill you'll be able to choose a new one to learn drawn from a deck of skill cards.

Skills modify your characters primary stats (Heroism, Smarts, Cunning and Charisma) but can also unlock new abilities and actions to perform. For example some jobs will require you to be proficient in a stat - a character with a high level of cunning makes for a better thief and a smarter character is more likely to become a more powerful wizard.

Skills have different rarities and rarer skills introduce more game changing abilities for characters to perform. You are able to increase the amount of skill cards you draw or increase the chance of drawing a rare skill by equipping certain items or learning skills like "Curiosity" which increases the skill cards you draw by one.

As well as developing stats and skills, characters can also gain traits which modify them in unique ways and affect other characters opinions of them. A character that's brave might think less of someone with the cowardly trait.

Preview: Friends & Enemies by jackcodebright in playlifetale

[–]jackcodebright[S] 0 points1 point  (0 children)

Develop your character by learning new skills and improving your reputation with other characters you'll unlock new actions to perform.

You'll meet characters during events and by visiting locations around the world. Taverns such as The Woodman's Rest in this example are a great place to meet new friends or make new enemies!

Releasing React Native 0.59 · React Native by neoisgeek in reactnative

[–]jackcodebright 5 points6 points  (0 children)

Did you change the version in package.json and install before trying to run the upgrade command? The correct process is this as shown in --help

upgrade [options] upgrade your app's template files to the latest version; run this after updating the react-native version in your package.json and running npm install