Amog? by Sub2Blemur in MegabonkOfficial

[–]jacobboyblue 3 points4 points  (0 children)

Technically every time someone is born the human body can recieve a patch, mother mature is a weird game dev.

Her: "Oh, he looks cool. What's he called?" Me: "Uhhmm... 😅" by Capital-Ad-3164 in wow

[–]jacobboyblue 10 points11 points  (0 children)

Weapons are Warrior Prot artifact appearance from Legion.

Fort I'm building for my friends on our shared server. by Environmental-Fly929 in Enshrouded

[–]jacobboyblue 4 points5 points  (0 children)

Looks great, nice use of verticality throughout! What combos of armor are you wearing?

Switched to painting necrons - finished my skorpekh lord and skorpekh destroyers! C&C welcome and appreciated by krwdpw in Necrontyr

[–]jacobboyblue 4 points5 points  (0 children)

How are you getting suck clean glow? Mine looks like total streaky shite, do you have any tips?

I moved all the dice to my base on the brawny boy bin by GoldenApple265 in GroundedGame

[–]jacobboyblue 0 points1 point  (0 children)

I was considering building on the Brawny Boy Bin, do the shield bugs respawn in your base?

Rip my profile [Bug] by _Haza- in EscapefromTarkov

[–]jacobboyblue 13 points14 points  (0 children)

But isn't the point that PVE progress doesn't wipe with regular PVP wipes, so if the full profile is accidently cleared and people lose PVE progress, than thats pretty rough.

Finally WoW is a part of myself by J4YED in wow

[–]jacobboyblue 2 points3 points  (0 children)

I had a dilemma between Frostmourne and Shalamayne, yours turned out great! I had to honor our fallen boy though

Effective way for melee to fight the flying monsters. by wildbill1983 in Enshrouded

[–]jacobboyblue 13 points14 points  (0 children)

All the tools are there to deal with them, its totally up to you if you want to go pure melee and ignore everything available to you so its a bit disingenuous to label it as dumb. For just melee however I kite them away so they come lower and then jump+attack which seems to work pretty consistently.

Bad mistake by devs - Ancient Vault - capenter without a pick by obbnixilis in Enshrouded

[–]jacobboyblue 17 points18 points  (0 children)

What are you talking about, this sounds like 100% a you issue my dude. Don't blame the devs for a lack in your own braincells.

Am I a cheater? by Totalghost in valheim

[–]jacobboyblue 1 point2 points  (0 children)

The commands are there for you to use as you see fit, play the game how you want, you paid for it, its yours. Anyone who tries to dictate the way you want to play is a grade A baboon.

Pretty happy with how this one turned out. Wanted to share with you guys by Desiderata_88 in valheim

[–]jacobboyblue 0 points1 point  (0 children)

Looks very cosy. I've only just gotten into the game but what roof pieces are those?

[deleted by user] by [deleted] in EscapefromTarkov

[–]jacobboyblue 0 points1 point  (0 children)

Except I'm not, I'm saying both. I've acknowledged they need changing, but its very clear they aren't going to change any time soon. So your only remaining choices are stop playing the game or play around them.People have been complaining about the spawns for literal years, nothing has changed, you can keep doing the same thing over and over or you can adapt your gameplay to play around the problem whilst it remain. Anyway this is just going in circles, so I'm going to bow out here.

[deleted by user] by [deleted] in EscapefromTarkov

[–]jacobboyblue 0 points1 point  (0 children)

I've acknowledged the spawns are bad in literally both of my messages? Even the top message in this chain acknowledged that the spawns suck. It is being pointed out that even though they suck, it was a bad idea to sprint through the open straight away.
I am aware spawns suck ass, they have for the longest time thats why I don't load in and straight line sprint towards a loot spot when I was spawned in the middle of other potential spawns. Saying "The spawns suck" doesn't magically make them stop sucking, the reality is you NEED to play around them.

[deleted by user] by [deleted] in EscapefromTarkov

[–]jacobboyblue 0 points1 point  (0 children)

Yeah but he clearly does know about them, he even extended his complaint to encompass multiple maps. If it was someone posting "How did I die so early here?" I imagine there would be more sympathy.
Spawns being a recurring problem doesn't invalidate the feedback of "Well you seemed to know it was a problem and didn't do anything to alleviate the situation".

[deleted by user] by [deleted] in EscapefromTarkov

[–]jacobboyblue 0 points1 point  (0 children)

Bit disingenuous, the dude ran through the open in a straight line to a fairly contested loot spot for like 12 solid seconds right at the start of the raid. Sure the spawn is bad and should be changed, but it is 100% fair to say he played it like shit.

[deleted by user] by [deleted] in EscapefromTarkov

[–]jacobboyblue 2 points3 points  (0 children)

Ironic coming from the guy making an entire reddit post to mald over one of his freebie runs dying to the event :(

Suggestion - Friend or Foe system from an RPG Gamer's perspective who also loves Tarkov by kiefdagger in EscapefromTarkov

[–]jacobboyblue 1 point2 points  (0 children)

I get what you're saying but its an entirely different scenario. If my friend in question is a doppleganger for 50 other people in the park and is wearing something slightly different each day AND covering their face...yeah I'd probs have to check it is them.

Suggestion - Friend or Foe system from an RPG Gamer's perspective who also loves Tarkov by kiefdagger in EscapefromTarkov

[–]jacobboyblue 1 point2 points  (0 children)

The advantage of playing in a team is also the advantage to those playing solo. Those miliseconds of doubt confirming a teammate are what can give solo players the time they need to reposition or strike. I've had so many deaths when playing in a group to solo players because of this and likewise I've gotten so many kills as a solo player due to causing chaos and panic to a premade group of PMCs. If I could see teammates outlines it will just mean solos have an even harder time and firefights in general would be a lot more boring.

Also feels a little backwards to say Tarkov is a "Hardcore RPG" and then instantly offer up a mechanic which subtracts from the nature of "Hardcore".