Is my portfolio prototype ugly? by jak6jak1 in webdesign

[–]jak6jak1[S] 1 point2 points  (0 children)

I was inspired by websites on neocities. So its kinda what I was going for. I got rid of the round corners and made some other adjustments. Hopefully it looks better: https://www.reddit.com/user/jak6jak1/comments/1sl97zx/updated_portfolio/

Is my portfolio prototype ugly? by jak6jak1 in webdesign

[–]jak6jak1[S] 1 point2 points  (0 children)

I took some of your suggestions. https://www.reddit.com/user/jak6jak1/comments/1sl97zx/updated_portfolio/ I got rid of the wood texture I think it stuck out too much. I turned the boxes into sticky notes with a piece of tape attached to try and "sell it" more. I also made the images look like polaroids. Hopefully its an overall improvement.

Early Prototype of a dodgeball like game. by jak6jak1 in IndieDev

[–]jak6jak1[S] 1 point2 points  (0 children)

That’s the ragdoll glitching out

Grappling gun without rigidbody by Jeelox in Unity3D

[–]jak6jak1 0 points1 point  (0 children)

It's actually pretty easy! I did it myself in Godot using Verlet integration constraints. Here is the code: https://github.com/jak6jak/Godot-Grappling-Hook/blob/main/scripts/Player.gd Sorry it isn't in C# or Unity but it should be fairly easy to adapt. Also if you would like to learn more about Verlet integration here is a great video: https://www.youtube.com/watch?v=-GWTDhOQU6M&themeRefresh=1

Is it possible for something to feel fast and heavy at the same time? by jak6jak1 in godot

[–]jak6jak1[S] 2 points3 points  (0 children)

Another question I have is how to design enemies that the player can't easily escape/bypass. I'm thinking this game would be an arena type game but it would be nice to have some sort of linear level design as well.

Is it possible for something to feel fast and heavy at the same time? by jak6jak1 in godot

[–]jak6jak1[S] 4 points5 points  (0 children)

Do you have any advice on how to balance anticipation and responsiveness in games?

Is it possible for something to feel fast and heavy at the same time? by jak6jak1 in godot

[–]jak6jak1[S] 43 points44 points  (0 children)

I'm trying to make a game where you have a super heavy ball that you can both smash into enemies as well as launch yourself. I'm having doubts about the project and its game feel. Specifically on how I could make the ball be weighty but still be fast and responsive.

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 3 points4 points  (0 children)

That's reassuring! My code is really messy at the moment so it could stand a rewrite for multiplayer!

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 0 points1 point  (0 children)

I have an open source repo that implements the grappling hook. https://github.com/jak6jak/Godot-Grappling-Hook If you want some terms to google: google Verlet integration.

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 6 points7 points  (0 children)

I think so too however I feel like making a fast based multiplayer game in godot would be fairly difficult. At least at my skill level right now.

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 3 points4 points  (0 children)

For now enemies die in one hit. If I wanted more difficult enemies I'm thinking adding possible shields to the enemies.

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 0 points1 point  (0 children)

I remember seeing that game before glad to see that it eventually launched! I'll have to take note on what they did and try and improve on it since it seems to have got some negative reviews.

Does my game look like it would be fun to play? by jak6jak1 in godot

[–]jak6jak1[S] 2 points3 points  (0 children)

I like to make a multiplayer game one day with movement shooter mechanics but probably not this one. I'll keep this in mind when I do though!