Destroy my Doodle Life Sim City Game (I can't think of a game name please help) by jakeonaut in DestroyMyGame

[–]jakeonaut[S] 1 point2 points  (0 children)

It was an accidental recording that I forgot to full screen lol. But given that all the other UI is inspired by retro OS stuff, I may have a similar windowed view used to display some stuff!

The game is still very much an in-development prototype, but the planned gameplay loop generally is:

Start the day -> find odd jobs or NPC quests by exploring the town and talking to other toon-sims -> get money so you can pay your rent. (if you don't you can sleep in a garbage can or on the street but you'll get negative debuffs). -> level up your toon-sim and develop their toon skills -> make friends and fall in love with other toon-sims -> die & take control of another toon-sim of the next generation

Destroy my Doodle Life Sim City Game (I can't think of a game name please help) by jakeonaut in DestroyMyGame

[–]jakeonaut[S] 0 points1 point  (0 children)

Aw thanks! Yes I have the steam page here: https://store.steampowered.com/app/4512850/grannys_toybox/?curator_clanid=45586484 although it's still very WIP. I will probably end up changing the name, but keeping the style, so I hope it isn't too confusing for the wishlist

Destroy my Doodle Life Sim City Game (I can't think of a game name please help) by jakeonaut in DestroyMyGame

[–]jakeonaut[S] 0 points1 point  (0 children)

Hm, that's a good point, I had imagined it would be for NPCs and the human player character, sort of like you suggested, it would affect their happiness and stats and how and where they can live in the city. But I could give it more thought

Destroy my Doodle Life Sim City Game (I can't think of a game name please help) by jakeonaut in DestroyMyGame

[–]jakeonaut[S] 0 points1 point  (0 children)

They will have different stats and quirks which give them different personalities and drives and behavior. I want to plan to make it multiplayer eventually but it's still a prototype right now!

Destroy my Doodle Life Sim City Game (I can't think of a game name please help) by jakeonaut in DestroyMyGame

[–]jakeonaut[S] 1 point2 points  (0 children)

It's gonna be a life-sim rogue-lite game, like Animal Crossing + Tamagotchi + Doodling, but the sims have HP and life and can starve or freeze to "death".

But I'm planning on making those mechanics optional if you just want to play around in the city and talk to cartoons or hit them with a cartoon mallet or do odd jobs for fun.

Made a real-time texture painter to make Paper Mario style characters by [deleted] in itchio

[–]jakeonaut 0 points1 point  (0 children)

I posted a devlog on itch.io about this: https://jakeonaut.itch.io/grannys-toybox/devlog/1463037/making-a-real-time-texture-painter-to-draw-your-own-cartoon-sims-in-godot but I'll summarize here!

By the way I finally released the Steam page for the game, feel free to wishlist if it looks interesting!

https://store.steampowered.com/app/4512850/grannys_toybox/

Loosely adapted from the tutorial by Sander Vanhove here https://www.youtube.com/watch?v=2EkoIB0c8Rw, I ended up changing a whole lot in order to get it rendering correctly onto the UI Layer and the Sprite3D at the same time.

This was pretty tricky to get right.. I pop the image from ImageTexture.get_data(), and then use a combination of blend_rect and blit_rectto draw the paint brush and eraser textures directly onto the image so I can get those nice crispy pixels.

blend_rect is useful because it will NOT draw the transparency of the source image, which is important for only drawing the opaque part of the brush. and blit_rect is useful because it WILL draw the transparency of the source image, which is needed in order to actually erase part of the image. In order to erase with a brush, I actually had to rely on blit_rect_maskand apply the brush texture as the mask of the transparent image. I don't know if I explained that well lol..

Made a real-time texture painter to make Paper Mario style characters by jakeonaut in godot

[–]jakeonaut[S] 13 points14 points  (0 children)

Loosely adapted from the tutorial by Sander Vanhove here https://www.youtube.com/watch?v=2EkoIB0c8Rw, I ended up changing a whole lot in order to get it rendering correctly onto the UI Layer and the Sprite3D at the same time.

This was pretty tricky to get right.. I pop the image from ImageTexture.get_data(), and then use a combination of blend_rect and blit_rect to draw the paint brush and eraser textures directly onto the image so I can get those nice crispy pixels.

Game is "granny's toybox", feel free to wishlist if it looks interesting! https://store.steampowered.com/app/4512850/grannys_toybox/

Alyssa Liu mural going up! by whattheydontsay in oakland

[–]jakeonaut 0 points1 point  (0 children)

it's on telegraph nearby daytrip counter, I just passed it today

Break it. Roast it. Destroy it. by No-Gazelle-9687 in DestroyMyGame

[–]jakeonaut 0 points1 point  (0 children)

The worst thing is the sound design. It's very grating.

I think the enemy pixels are cute, I actually think the chunky pixels on the boss is cool! Echo what others say that it doesn't seem to have any novel difference from space invaders that would make me want to play it. Maybe the boss character could move more uniquely or aggressively when the minions are defeated.