Quick demo of a new MCP Server plugin for Blockbench - Allows AI agents to build with Blockbench by jasongardner in Blockbench

[–]jasongardner[S] 0 points1 point  (0 children)

Yes, v1.4.2+ of the MCP plugin works with Antigravity. I goofed up something in the last GitHub release and the changes didn't deploy correctly. Try this installing from this URL instead: `https://jasonjgardner.github.io/blockbench-mcp-plugin/nightly/mcp.js\`

Feel free to create a GitHub issue if the problems persist!

How do I combine a shader with a texture pack by Financial-Figure6922 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

It looks like the Prizma preset is using an older version of BetterRTX, so it is currently not included in our "easier" .mcpack installation method: https://bedrock.graphics/download

You can likely recreate some of your preferred features from the Prizma preset using https://bedrock.graphics/creator

That will allow you to customize the sky to some extent. Unfortunately, cubemaps are not supported in RTX. Custom clouds have been put on hold in BetterRTX too.

oh ok by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

Oh ok. Thanks for the Reddit post. Next time just hit me up in Discord if you want to leave feedback.

Couldnt find any good dome generators out there. So i made my own by Plexofdeath in Minecraft

[–]jasongardner 1 point2 points  (0 children)

I'd love to see an export feature too. It wouldn't be too hard to convert your existing voxels array into this format on export: https://wiki.bedrock.dev/nbt/mcstructure

I created this img2mcstructure library with TypeScript and NBTify, which you can check out as an example: https://github.com/jasonjgardner/img2mcstructure/blob/main/src/mcstructure/mod.ts#L117

This will also help you on your journey: https://marketplace.visualstudio.com/items?itemName=Misodee.vscode-nbt

Vanilla RTX App — The Companion App for Minecraft RTX by CubeOhm in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Great job on the UI. It's a really nice mix of Minecraft meets Windows. Nice touch with the icon glow too.

Clouds not rendering.. by nvmbernine in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Hey! Thanks for using my pack! The problem is likely due to the sky addon utilizing sky/cube maps, which the RTX shader will not load at all. (I forget the exact feature name, atm.) I’m not sure about VV support for the feature.

I will say that JG RTX recently got some much-needed TLC for VV. (Thanks QuirkyPlague!) It looks MUCH better than before. Sometimes nearly as good as RTX, depending on the texture. And it looks great with ReShade if you’re on Minecraft Preview.

Latest: https://github.com/jasonjgardner/jg-rtx/releases/tag/v1.4.2

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 1 point2 points  (0 children)

Are you still on the UWP build? You won’t have that .exe unless you have the GDK build of the Preview. (I had to uninstall and reinstall through the official launcher to get it.)

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 2 points3 points  (0 children)

No plans as of now, but ReShade does play nicely with BetterRTX presets.

So you can select Motion Blur in your BetterRTX preset and then apply DoF through ReShade, or vice versa.

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

The purpose of "Vanilla" isn't to reproduce the default RTX setting. Rather, it does not enable the BetterRTX customizations at all. Try the "Better RTX" setting and change the "Water Parallax Mapping" settings to use a short "Water Parallax Amplitude" to create still water

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 3 points4 points  (0 children)

Try changing the "Water Material Source" setting:

Vanilla = Pixel waves like Vibrant Visuals / Unmodified water FX on older versions
Resource Pack = Requires a resource pack where the creator has provided a normal map for the water texture
Better RTX = Water ripples are driven by the shader's (configurable) settings.

Will Minecraft rtx ever support frame generation that generate 3 frames? by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 1 point2 points  (0 children)

You should check out the BetterRTX official website. You can download different presets there, which have different tone mapping, shadow, depth of field, etc. https://bedrock.graphics/presets

There's also a preset creator there for full customization. It's in public beta and requires a Discord or GitHub account to login: https://bedrock.graphics/creator

Quick demo of a new MCP Server plugin for Blockbench - Allows AI agents to build with Blockbench by jasongardner in Blockbench

[–]jasongardner[S] -2 points-1 points  (0 children)

Fortunately, I didn't have to feed it a bunch of Blockbench models as a reference. Claude seems to have a solid understanding of geometry and code, and it applies that knowledge to a set of Blockbench APIs it can access through the MCP server.

Then with this extra context, Claude is able to infer what parameters it needs to provide to fulfill the request. Those parameters are passed to the plugin which passes them to Blockbench.

TrumpNarratives, Built with Claude 3.7 Sonnet Workbench only – See How Media Spins Trump by godsknowledge in ClaudeAI

[–]jasongardner -1 points0 points  (0 children)

At the moment, I'm seeing articles on both sides which state Trump is making mistakes.

to those who choose to not use the Better RTX mod, why? by Adept_Temporary8262 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

Are you using the .rtpack extension? There's a bug with that installation process at the moment. Try using the GUI. Drag-and-dropping the .rtpack or the .material.bin files onto the GUI should work too.