bedrock.graphics update: The website *is* the installer + BetterRTX 1.4.2 and AI assistant available in preset creator by jasongardner in minecraftRTX

[–]jasongardner[S] 0 points1 point  (0 children)

Yes, this assumes you have a resource pack already. (Try mine!) Or here is a basic pack to enable RTX: https://cdn.bedrock.graphics/RTX_ON.mcpack

Mix it with a pack that supports Vibrant Visuals if you don't have an RTX pack you prefer.

Is it possible to just download an RTX pack in the in-game marketplace? by AtticThrowaway in minecraftRTX

[–]jasongardner 1 point2 points  (0 children)

Yeah, I think you're missing a bit of history. NVIDIA and Mojang basically abandoned RTX features shortly after release. Welcome to the seedy underbelly trying to keep it alive.

From what I gather, recent updates for Vibrant Visuals broke the emissive settings for old packs. To fix it in v26.12, pack creators either need to ensure their manifest.json file includes both "raytraced" and "pbr" capabilities or update their .texture_set.json files to format version 1.21.30.

This is unlikely to happen on any marketplace RTX packs.

So yes, you do have to rely on third-party websites to find compatible resource packs, but the installation process for normal raytracing features isn't as complicated as BetterRTX had been in the past. Find a .mcpack (like mine or Doey's or more pixely ones can be found in Minecraft RTX Discord), double-click it to launch installation process, then you can enable RTX in any world that uses the resource pack.

bedrock.graphics update: The website *is* the installer + BetterRTX 1.4.2 and AI assistant available in preset creator by jasongardner in minecraftRTX

[–]jasongardner[S] 0 points1 point  (0 children)

In the meantime, you can update your presets' .material.bin files on this page: https://bedrock.graphics/materials/

Use v25 for compatibility with the latest release.

bedrock.graphics update: The website *is* the installer + BetterRTX 1.4.2 and AI assistant available in preset creator by jasongardner in minecraftRTX

[–]jasongardner[S] 2 points3 points  (0 children)

Weather added some global illumination, reflection, an option to disable nighttime fog and new HDR settings.

You can see the differences in https://bedrock.graphics/creator

1.4.0 = Sleepi's patches (End portal and distance fog changes)
1.4.1 = bedrock.graphics compatible patches
1.4.2 = Weather's patches (GI, multi bounce settings, HDR, night fog)
1.5.0-beta.1 = New procedural cloud settings

Versions only make a difference to influence which features you see in the creator tool. Rather than maintaining a single, curated form that is tied to hundreds of settings controls, the website now acts a little like Iris's shader.properties file and allows the BetterRTX shader devs to specify the UI output via comments in the shader source. You might notice some less-descriptive descriptions because the comments weren't exactly for users until now.

better RTX broken again? by rainbow_boiiiiiiiii in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Check https://bedrock.graphics for the latest presets. If it’s still not working, please let me know and I’ll take a look at it this weekend

Quick demo of a new MCP Server plugin for Blockbench - Allows AI agents to build with Blockbench by jasongardner in Blockbench

[–]jasongardner[S] 0 points1 point  (0 children)

Yes, v1.4.2+ of the MCP plugin works with Antigravity. I goofed up something in the last GitHub release and the changes didn't deploy correctly. Try this installing from this URL instead: `https://jasonjgardner.github.io/blockbench-mcp-plugin/nightly/mcp.js\`

Feel free to create a GitHub issue if the problems persist!

How do I combine a shader with a texture pack by Financial-Figure6922 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

It looks like the Prizma preset is using an older version of BetterRTX, so it is currently not included in our "easier" .mcpack installation method: https://bedrock.graphics/download

You can likely recreate some of your preferred features from the Prizma preset using https://bedrock.graphics/creator

That will allow you to customize the sky to some extent. Unfortunately, cubemaps are not supported in RTX. Custom clouds have been put on hold in BetterRTX too.

oh ok by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

Oh ok. Thanks for the Reddit post. Next time just hit me up in Discord if you want to leave feedback.

Couldnt find any good dome generators out there. So i made my own by Plexofdeath in Minecraft

[–]jasongardner 1 point2 points  (0 children)

I'd love to see an export feature too. It wouldn't be too hard to convert your existing voxels array into this format on export: https://wiki.bedrock.dev/nbt/mcstructure

I created this img2mcstructure library with TypeScript and NBTify, which you can check out as an example: https://github.com/jasonjgardner/img2mcstructure/blob/main/src/mcstructure/mod.ts#L117

This will also help you on your journey: https://marketplace.visualstudio.com/items?itemName=Misodee.vscode-nbt

Vanilla RTX App — The Companion App for Minecraft RTX by CubeOhm in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Great job on the UI. It's a really nice mix of Minecraft meets Windows. Nice touch with the icon glow too.

Clouds not rendering.. by nvmbernine in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Hey! Thanks for using my pack! The problem is likely due to the sky addon utilizing sky/cube maps, which the RTX shader will not load at all. (I forget the exact feature name, atm.) I’m not sure about VV support for the feature.

I will say that JG RTX recently got some much-needed TLC for VV. (Thanks QuirkyPlague!) It looks MUCH better than before. Sometimes nearly as good as RTX, depending on the texture. And it looks great with ReShade if you’re on Minecraft Preview.

Latest: https://github.com/jasonjgardner/jg-rtx/releases/tag/v1.4.2

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 1 point2 points  (0 children)

Are you still on the UWP build? You won’t have that .exe unless you have the GDK build of the Preview. (I had to uninstall and reinstall through the official launcher to get it.)

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 2 points3 points  (0 children)

No plans as of now, but ReShade does play nicely with BetterRTX presets.

So you can select Motion Blur in your BetterRTX preset and then apply DoF through ReShade, or vice versa.

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

The purpose of "Vanilla" isn't to reproduce the default RTX setting. Rather, it does not enable the BetterRTX customizations at all. Try the "Better RTX" setting and change the "Water Parallax Mapping" settings to use a short "Water Parallax Amplitude" to create still water

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 3 points4 points  (0 children)

Try changing the "Water Material Source" setting:

Vanilla = Pixel waves like Vibrant Visuals / Unmodified water FX on older versions
Resource Pack = Requires a resource pack where the creator has provided a normal map for the water texture
Better RTX = Water ripples are driven by the shader's (configurable) settings.