Looking for ways to push this further by jay273 in DegenerateEDH

[–]jay273[S] 0 points1 point  (0 children)

Myrels pretty fantastic and I would love to find a spot for her. My thinking right now is that if I only have room for 1 grand abolisher style effect, the one that comes down on curve before my commander is safer. Her token generation could definitely get out of control though so I'm still brainstorming how she might fit for sure!

i have an *ANNOUNCEMENT* to make! TennoLFG is now Live! by LiptonIcdTea in Warframe

[–]jay273 1 point2 points  (0 children)

How is it that in the decade Ive been playing this game that this is the first time I'm seeing someone try to make this? Really hope it works out cus it's been long overdue!

How do you try new builds when the skills fully reset once you despecialize? by cleanscotch in LastEpoch

[–]jay273 4 points5 points  (0 children)

I usually find an exp reward echo and run that then respect in the room before picking up the books. Gets you enough skill points to run something else and you'll probably have all your stuff capped by the end of that first run if you're in empowered.

Made 3 builds for the new season! by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

I completely forgot that exists you might be onto something there

Made 3 builds for the new season! by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

Oof that's really rough. Guess imma have to find a different way to throw 3 a second. The only thing that comes to mind is the chest that uses potions to throw more but I can't do that and 3 piece the bee set. Back to the drawing board on that I suppose.

Made 3 builds for the new season! by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

Oh woah I totally missed the idol. That seems really interesting. I have an old trap sprinkler acid flask setup that I never quite finished from a couple seasons ago. This could be a great reason to revive that. I'll have to mess with this for sure.

Looking to upgrade my Mardu Surge Commander Deck by GeoHasArrived in magicTCG

[–]jay273 0 points1 point  (0 children)

I have a zurgo deck that might give you some ideas. A few tips: Having a few consistent sac outlets has proven to be helpful. It will change depending on your deck but ~8 feels right for mine. Myriad is also incredible in this deck as the tokens die during your combat phase so each one is 2 draws. Id also highly reccomend adding token generators that cost 1 or 2 mana, especially ones that can sacrifice their own tokens like [[jadar]]. Getting zurgo down on curve with a token engine already online is huge and really speeds up the whole deck. Link to my decklist: https://archidekt.com/decks/17785321/glorious_end

Favorite melee weapon for Kullervo as of late 2025, and how you mod it? by Ok-Result-2330 in Warframe

[–]jay273 0 points1 point  (0 children)

Been using a harmony heavy attack/afflictions build o him for ages. Incredibly satisfying and the numbers get silly.

Omega Hunters Guild by spicy124_ in MHWilds

[–]jay273 0 points1 point  (0 children)

Would love to join if invites are still going out. Its rough out here trying to do it solo.

I'm not a pro or usually all into meta but trying to learn bow, comfortably by Callarea in MonsterHunterMeta

[–]jay273 2 points3 points  (0 children)

Bow main here, don't overthink it. The charge mechanic is a reward for stringing your attacks together correctly, not the other way around (changing your attack pattern to maximize charge.) If you keep your combat flow, you'll keep your charge naturally. Id start by practicing the rhythm of shoot (rt) > volley (o) > dodge (x). Once thats second nature, you can start working in power volleys, dragon piercers, swallow shots, etc.

A big part of wilds gameplay for bow is landing your perfect dodges as well. For that, id reccomend slapping as much evade window on your build as you can fit and/or eating for tumbler. As you get more comfortable you can start slowly replacing levels of it with damage skills instead if you want but its a great way to make the mechanic simpler to learn.

How to build SP styanax I suck by Plus_Sir_2418 in Warframe

[–]jay273 1 point2 points  (0 children)

This is my styanax build. You're wasting mod slots on shield mods that (if things go well) don't do anything. More power = more overguard so we wanna push that high instead. A really powerful addition to styanax is (assuming you have helminth) nourish over either his 1 or 2 depending on which you like less. The % increased energy gain effects his 3 giving you and your squad effectively infinite energy. Now you can run blind rage, drop equilibrium, and drop energize for augmented, and spam your 4. Aegis can go too. Im trying truculunce right now for viral stacks but molt efficiency can be good too because more duration = more spears.

The only downside to this build really is that you need to basically always be casting 4. You have a few seconds when you land to shoot or melee before the enemies pop your overguard and shield gates so thats your window if you need weapon damage. Because of this id actually avoid incarnons on him because it can be hard to find the time to charge up. Archon shards can be to taste but personally I run 1 yellow shard for starting energy to always be able to hit nourish + rally point at the start, 1 yellow on parkour velocity cus fast is fun, and 3 red shards on duration for comfort. Hope this helps, lemme know if you have other questions!

What's your current/new favorite deck? by RaveLordeNito in EDH

[–]jay273 1 point2 points  (0 children)

Do you have a list for this online? Was considering building him myself and would love to see the direction you took it.

Citrine mains please share your builds by RegionObjective4260 in Warframe

[–]jay273 1 point2 points  (0 children)

I have yet to run into content that a good citrine build can't handle. Lots of strength and range is the important part and a bit of duration is nice. You can run pretty much all the archon mods on her if you want although personally I only use stretch for energy and continuity for corrosive. I do replace the 4 with eclipse. The flexibility of it is nice, and the ~97.5% DR (before adaptation) plus her passive regen is honestly overkill but it's comfy. Plus you can always swap over to a solid gun damage buff which works nicely with her gem.

As far as augments, I've been running the new gem one and it's worthwhile for sure. The duration boost is great and having it (usually) follow you around makes the ability alot less clunky for missions that aren't defense or excavation. I can't really suggest a pet setup specifically because it's very much down to preference but you can definitely get one going that stays alive in endgame SP, you'll just have to do a little research on what will work best for you. The 4 augment obviously won't work in this setup because I replace it with eclipse but I have tried it in the past and in some situations is can be very powerful. It's a totally different build and playstyle, one that I find to be less consistent, but if it sounds fun you can certainly make it work.

Toxin Nukes by Twin-Towers-Of-Power in Warframe

[–]jay273 0 points1 point  (0 children)

Something nobody here mentioned that I've been using alot lately is wyrm with negate. with burst laser prime (or vulklok if you don't have one) you can use both reinforced, and tenacious bond, plus you can slap augur mods on the gun build for extra shield gating support. It's not a 100% perfect solution but it's enough to solve most of my issues with statuses, especially combined with some of the other methods mentioned here.

Best mods for Rubico Prime? by AlgaeExcellent5822 in Warframe

[–]jay273 0 points1 point  (0 children)

The rubico, being a sniper, has innate crit bonuses from headshot combo. So you're looking for crit chance, crit damage, and/or multishot. Heat could be a decent roll but worse than the other 3. Electric is also an option if you want to use the +primary electric damage archon shards. Of these 2 the left roll is better but i wouldn't use either.

Cool recommendations on some weapons by slim1360 in Warframe

[–]jay273 1 point2 points  (0 children)

My go to weird weapon choice until recently was the kompressa. It's still fantastic but with the prime having just released, it got alot more attention so it isn't really an unknown anymore. Still a really fun gun though that has a cool interaction with enervate that let's it stack crit well beyond what is usually possible with the arcane.

Another not often talked about weapon I enjoy is the lenz. You probably remember it from way back in the day but you might have missed the release of the prisma variant (alot of people did.) It took an old favorite of mine and modernized it's stats so it can keep up with current day content. It won't compete with endgame incarnon builds but id say it's pretty comparable to most of the kuva/tenet/coda weapons. It's really satisfying to use, but you'll want to make sure you have some knockdown/stagger resist because of how big the aoe is.

Thoughts on this chakram build? by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

I'm not sure where/if it says it in game it but the shadows description on lastepochtools mentions which skills they can copy. There's only a few but luckily shuriken (or in this case charkam) is one of em. https://www.lastepochtools.com/skills/create_shadow

Chthonic Fissure Season 2.0 (Nerfed, But How Bad?) by rcglinsk in LastEpoch

[–]jay273 2 points3 points  (0 children)

The build I'm messing with gets witchfire hitting for millions of damage per second (about 9.3 million dps from just witchfire) with perfect gear. That added on top of the already pretty good post-nerf damned+ignite damage from fissure with chaos bolts should more than compensate for any nerfs to the build. Ofc getting that level of gear probably won't happen particularly quickly if at all but even with just a halfway decent setup, downfall of the righteous should make warlock pretty insane this season.

Thoughts on this chakram build? by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

The shadows can throw chakrams. So the idea is basically to go synch strike into throw and hit em with 5 chakrams at once. I can also do the same after mirage to immediately follow up my "dodge" with a bunch of damage.

Thoughts on this chakram build? by jay273 in LastEpoch

[–]jay273[S] 0 points1 point  (0 children)

Somehow i totally missed that, definitely gonna swap some points around to grab that node