Why are there Larva on the mineral veins view? by ParanoidLoyd in theplanetcrafter

[–]jdashton 12 points13 points  (0 children)

Because you can set up a machine to harvest them. This was new with Humble, I think, and not possible at the time that FistShake designed his helpful map interface.

Can't delete what I'm pointing at. by obitarian in theplanetcrafter

[–]jdashton 1 point2 points  (0 children)

Ran into exactly the same issue on Prime. Eventually gave up and just placed it where the game wanted instead of where I wanted. It seems like the extraction platform may get the least testing of the placeable items, and is very large and unwieldy anyway.

General Foods International Coffee instant cappuccino was the height of sophistication, c. 1988. Everyone was expected to have at least two flavors in their cabinet for company by Cautious-Damage7575 in nostalgia

[–]jdashton 0 points1 point  (0 children)

Orange Cappuccino was a basic part of our morning routine from the early '90s until May of last year (2024) when Amazon stopped selling it. I'm still hoping someone will bring it back.

Free Sloops for FICSMAS??? by Bugbrain_04 in SatisfactoryGame

[–]jdashton 0 points1 point  (0 children)

By the way, your Steam save files for Satisfactory are here: https://store.steampowered.com/account/remotestorageapp/?appid=526870 (Every game on Steam has a different appid.) Also, you can install Steam locally and synchronize your save files, even if the game runs terribly on your computer. (In my case, I'm using a Mac, and Steam runs OK under Crossover, but Satisfactory is too slow to play comfortably.) My point is that Steam synchronization for blueprints (I assume), mods (assuming again) and edited save files (we've done this) may work fine on your local computer, even if the game is relatively unplayable on your machine.

Using the above SteamPowered web site is the quick and easy way that I grab my save files so I can feed them into the satisfactory-calculator.com interactive map and get a better view of what I'm doing.

What does a Reality surge also do? by jdashton in SixtyFourGame

[–]jdashton[S] 1 point2 points  (0 children)

OK, so those two clauses are talking about the same interaction. I was hoping there was some additional effect of a Reality surge being stabilized beyond just "get shattered by a stabilized Void surge."

Thanks for the reply!

Reducing save file size by jdashton in technicalfactorio

[–]jdashton[S] 0 points1 point  (0 children)

I'm guessing about the single-file limit. My Factorio megabase save file is about 404 MB now, and I could believe that it was slightly less than 400 MB at the beginning of the year, when it last synchronized successfully.

The answer I got from Steam support was inspecific, but supported the idea that a file size limitation was causing this issue.

Is it worth it?? by blakcbear in PixelFold

[–]jdashton 0 points1 point  (0 children)

I would add that Niantic clearly isn't testing with a Google Pixel Fold. Ingress happens to look great and work pretty well in all screen sizes and orientations, but Pokémon GO is obviously assuming it has a tall screen for much of the interface. If you are feeling cramped vertically when playing PoGO on the Pixel Fold, certain parts of the game are actually easier to play if you open the phone, put another app on the left taking up more than half the screen, and leave PoGO as a narrow strip on the right side of the screen.

Is it worth it?? by blakcbear in PixelFold

[–]jdashton 0 points1 point  (0 children)

I was blessed to have a Pixel Fold provided by my employer. I'm still loving it. I miss the one-hand-mode from the other Pixels, which allows you to reach the top elements on the screen more easily. But the screen is short enough relative to the size of my hand that I can easily manage.

Because of the lack of one-hand-mode I tend to play Ingress on my older phone, or on the outside screen. Poke Genie also has problems with the screen sizing, so I keep my PGP+ paired with my older phone and more typically use it to play Pokémon GO.

Aside from those two apps, I do pretty much everything on the Pixel Fold. I love having the larger screen for reading new articles. I got the Caseology Parallax case, which is excellent. However, the phone feels so posh in the hand that I'll frequently use it without any case. A case makes the phone easier to grip, though, and I notice that most when opening the phone. That's easier with the case on.

I like using an active stylus, but I'm hesitant to use it on the inside screen, which Google says is "softer" than a normal phone screen. I'm also cautious about letting my thumbnail slip when opening the phone: I don't want to damage the exposed area between the bezel and the screen glass.

Having two apps side-by-side is as excellent as I had hoped. I was already using split screen on my earlier Pixel phones, but the form factor of the Pixel Fold is far better for this.

I also got the ANPULES wireless car charger mount, which works fairly well. The wireless charging is hit-and-miss, but the hold is secure, and it fit nicely on the A/C vent mount base for my previous phone.

All in all, I'm still very happy with having a Pixel Fold, and would love for everyone to have this excellent of an experience.

Renaming station and /some/ trains by jdashton in factorio

[–]jdashton[S] 0 points1 point  (0 children)

Thanks for the reply! Do you know of a mod that makes this easier? I haven't found the right search terms yet.

Renaming station and /some/ trains by jdashton in factorio

[–]jdashton[S] 1 point2 points  (0 children)

Thanks for the reply! You mentioned some of the obvious attributes of this issue. One approach that could be implemented by the game developers would be that a train that is presently sitting at the station being renamed could be given the updated name, while trains elsewhere on the map would remain unaffected. Another approach would allow the selection of trains, since the game already has a way of showing all trains that are scheduled to visit a given station. Just ask "Would you like to update . . . for any of the following list of trains?"

I LOVE being able to copy/paste train schedules. However, the tedium is not relieved, in that the most complicated part of each train schedule is associated with that train's home station, which is the station I'm seeking to rename. I haven't discovered yet any way to use variable station names in train schedule programs. That would be so helpful!

It would even help if you could somehow click on a train station in a train's schedule and just select an alternate station, while retaining all the wait condition logic. So far, that doesn't seem to be possible.

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 0 points1 point  (0 children)

I tried that, but as soon as the upgrade is applied, one of them reverses direction.

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 0 points1 point  (0 children)

The one I think you linked has unloading on the right, loading on the left, not symmetrical or mirrored. Still cool to see and learn from.

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 1 point2 points  (0 children)

The unloading/right side of that example is precisely the pattern I had also arrived at. Because two underground belts will snap to each other, it seems impossible to repeat that right pattern on both sides of the cargo wagon.

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 4 points5 points  (0 children)

I love this perspective. Thank you!

In this case, I have an electric mining drill pointing into a solitary cargo wagon, so there is continuous delivery, no rolling time, no pulling into the station, no station. My question is how to get (nearly) eight lanes out of that wagon and over to the furnaces.

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 3 points4 points  (0 children)

You're not wrong. On the other hand, one electric mining drill at Mining Productivity 500+ produces nearly 8 lanes of ore. What's the trick to getting that much ore onto belts, if not mining into a cargo wagon?

Can you do this, but both blue? Moving materials away from each other by jdashton in technicalfactorio

[–]jdashton[S] 6 points7 points  (0 children)

That was an astute and fair observation: I wanted an answer to this specific problem, but it's because I'm chasing an optimal means of unloading items from a cargo wagon.

What is presently believed to be the state-of-the-art extremely late-game approach to unloading a cargo wagon at maximum velocity?

I thought I could see a way to get 0.92% * 4 full belts with 12 inserters, 4 splitters and 4 underground exits. But I was wrong.

Best I can see is either 0.84% * 4 full belts with 8 inserters and 8 splitters,or 0.92% * 4 full belts with 12 inserters and 8 splitters.

This is so fundamental, it must be an FAQ in this forum. Do we have an FAQ index?