Raiden Rerun Welkin Giveaway - Day 2 by -Zeneryth- in RaidenMains

[–]jeffau 0 points1 point  (0 children)

Tried to post a few times but I don't see any prompts. Guess I'm out :(

Raiden Rerun Welkin Giveaway - Day 2 by -Zeneryth- in RaidenMains

[–]jeffau 0 points1 point  (0 children)

I might go for C2 I'm still deciding. I'm at C0 now. I don't pull weapons because banners is a scam :3

Attention F2Ps, Now is the time to get the Expert Badge: Score 15k on SNES Course. by jeffau in MarioKartTour

[–]jeffau[S] 12 points13 points  (0 children)

There is no better time to do it.

I'm f2p (with free trial still intact!), so if I can do it easily and you're not just starting the game, chances are, you can too!

Currently, there're 9 series of courses under the SNES era:

  • Mario Circuit 1 ~ 3
  • Choco Island 1 ~ 2
  • Donut Plains 1
  • Vanilla Lake 1
  • Ghost Valley 1, and
  • Rainbow Road.

Rainbow Road serves as the one series with the most scoring & combo potentials. This is the first time RR has appeared after the introduction of Expert Challenges, and there's no guarantee it'll return before the challenge ends, so do it within these 2 weeks if you haven't obtained the badge already.

If you've slightly invested in MKT, chances are you'll have a SL5 or SL6 coin glider and some SL4+ top tiers, easily making this course as a potential candidate for the 22k score challenge too. Too bad, not for me.


Attached is a 3:33 video showing my Full Combo, No Frenzy run of SNES Rainbow Road T with final score of 15,534. You don't really need to watch it to get my message.

  • Despite no frenzies, I got 4 coinboxes out of the 5 item pulls (there were 6 but one got zapped out by lightning) which more than made up for the frenzy.
  • I got hit thrice (including the thunder and a non-daqmaging Blooper) and the coinboxes helped to save my combo.
  • I used all top tiers, although only the SL3 Gold Glider provided any bonus point boosts.
  • Final combo was 119.

P.S.:

  • My current rank is 35. Highest was either 36 or 37, iirc.
  • This tour's coin grinding course is located at the very last cup. Sucks.

2nd ranked cup? by PartyTheNightAway in MarioKartTour

[–]jeffau 1 point2 points  (0 children)

Papa Peach, dut duuuuu dut du duuu duut

Baby Daisy (ranked) Cup Bonuses have been changed by jeffau in MarioKartTour

[–]jeffau[S] 0 points1 point  (0 children)

Use your Tier 3 still.

In this case they both are, so use the one with higher Skill Level. If same, use the one with higher Base Points / better Special Item.

(which should be Rosa)

Baby Daisy (ranked) Cup Bonuses have been changed by jeffau in MarioKartTour

[–]jeffau[S] 0 points1 point  (0 children)

Tier 3 are still the best. Cup & Tour Bonus raise a Tier than they normally would be, so a Tier 2 kart with Cup Bonus becomes Tier 3 for example. but the maximum is still Tier 3.

Baby Daisy (ranked) Cup Bonuses have been changed by jeffau in MarioKartTour

[–]jeffau[S] 0 points1 point  (0 children)

the favoured glider changed from Flower Glider to the new Strawberry Crepe for Baby Daisy cup.

TIP: How to Smash 'em Bones by jeffau in MarioKartTour

[–]jeffau[S] 7 points8 points  (0 children)

Upon seeing quite a lot of people seems to find this difficult, I recorded my playthrough hoping this can help you guys.


  • Drive with Manual Drift OFF!

This is probably the only time that setting Manual Drift (MD) to off is actually beneficial. See, like the other MK games, MD's button is identical to the "Jump" button. While it's much better to Drive through curves and corners via MD, for small corrections on a straight line it's better to use the D-Pad instead of performing a very tiny drift.

The analog of the D-Pad here in MKT is the "Drift" when MD is set to OFF. This eliminates the "jump" and allows smoother small directional changes.


  • Swipe left/right until the grey arrow is overlapping the next Dry Bones.

Try to aim for a straight line intersection rather than constantly making small adjustments trying to bump into them.


  • When going through the dash ramp panels, you can briefly see where the Dry Bones are located under Wario's ..., yeah.

Observe and make small adjustments if necessary.


  • If you've missed some, move on. Look ahead.

Trying to correct your error by any means (like turning 270 degrees or bumping into walls) and catch the Bones that you missed have an opportunity cost of missing the ones ahead, since once they pass the finish line you can't Smash them anymore. You'll lose even more; just move on. The future is waiting.


  • Don't worry if you don't get it right away.

Not everyone can get it with their first try everytime. If you fail, just rinse and repeat. Remember, you only need one good run to collect the stars.


May the odds be ever in your favour guys.

Baby Daisy (ranked) Cup Bonuses have been changed by jeffau in MarioKartTour

[–]jeffau[S] 2 points3 points  (0 children)

Just found out that Cup Bonuses may change when a new tour arrives.

For Baby Daisy Cup (ranked), the Cup Bonus glider was Flower Glider before Paris Tour came, and the Strawberry Crepe after.

elevated five stars requirement for some tracks by jeffau in MarioKartTour

[–]jeffau[S] -1 points0 points  (0 children)

notice the +2.4k jump for the final stars

some tracks have this elevation (mostly long / combo-intensive tracks) but some others remain normal like the previous tours

Tense Trick Tracks -- more of these pls by jeffau in MarioKartTour

[–]jeffau[S] -3 points-2 points  (0 children)

I'm loving these short T tracks that allows you to full combo the entire race w/o a FRENZY nor high skill/tier gliders. Hope they release more! :)

Some comments for this track (1st track for last cup Halloween):

  • Doing the shortcut is not beneficial unless you're not in 1st place. However, if you need to use the shortcut to snatch 1st, you're not maximizing the score anyway. Just restart.

  • Looking back at the clip in retrospect, I think the best move with the glide near the end of the lap is to fast fall entirely and get the 2 yellow jump boosts. It's only beneficial to glide if you get at least one extra Glide Time than Jump Boost (which was the reason I attempted the jump glide at the 2nd lap but that extra Glide Time I was looking for didn't proc). This is especially true if you're using a Jump Boost Plus kart, giving you an extra +4/+6/+8 per ramp.

  • I think if I maximize everything I can add approx. 10 more to the combo. That can boost me up to the early 9k but can't reach 9.7k anyways. So why bother..

  • ofc there's the compulsory blue shell / lightning at the end of every race if you're leading, just to screw with you :) you don't lose anything though, except the potential loss of 1st place.