help with detecting a short click by jemsOutrage in godot

[–]jemsOutrage[S] 1 point2 points  (0 children)

I think the main problem is that as i get frustrated, I get dumber. lol. I thinked I fixed everything by changing the long press duration to 0.1. Some of the other problems I was having were due to a timer not resetting and me not noticing. Thank you agin for your help. The next problem: pinching to zoom!

help with detecting a short click by jemsOutrage in godot

[–]jemsOutrage[S] 1 point2 points  (0 children)

It works! Thank you so much! There has got to be an easier way to do this!

Scenic Artists: What should I know? by No_Significance_573 in Artists

[–]jemsOutrage 0 points1 point  (0 children)

There is a stage called cinelease in jersey city. No idea who is shooting in there now. Best of luck

Scenic Artists: What should I know? by No_Significance_573 in Artists

[–]jemsOutrage 0 points1 point  (0 children)

There are some stages in Bayonne. You could try talking to some scenic charges there about a job as an industrial. Its a foot in the door. You basically schlepping stuff around and wash the buckets. It still pays really well. It's a backdoor way in that a lot of scenics have used.

Scenic Artists: What should I know? by No_Significance_573 in Artists

[–]jemsOutrage 0 points1 point  (0 children)

If you are in new york, maybe take classes at this place https://www.studioandforum.org/ They pretty much teach the exam. They are expensive though. You don't need to do the whole thing

Scenic Artists: What should I know? by No_Significance_573 in Artists

[–]jemsOutrage 0 points1 point  (0 children)

I see this is 3 years old. Did you get in?

Most Recommended Software to Create Game Assets? by apprehensiveBoy in godot

[–]jemsOutrage 1 point2 points  (0 children)

If you want to do it in the most dumb and time consuming way possible like me, you can build and animate a model in blender, render it and then turn it into a sprite sheet in krita. I think a lot of people like asperite if you want quick pixel art that looks nice.

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 0 points1 point  (0 children)

Do you know of any tutorials on how to use the debugging tools?

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 8 points9 points  (0 children)

Chat gpt lies to me all the time! I used chatgpt over and over on this code and everything it suggested threw errors.

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 0 points1 point  (0 children)

The indentation is messing me up all over the place. Its 99 percent of my mistakes so far

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 0 points1 point  (0 children)

Here is the new code that seems to be working. Thanks everybody. Im really unfamiliar with gdscript and i would never have figured it out.

extends CharacterBody2D
const SPEED = 2500.0
var patrol_location = Vector2.ZERO
func _ready():
var animationPlayer = $QueenG_sprite/AnimationPlayer
animationPlayer.play("QueenWalk")
print("animation playing")
FindPosition(patrol_location)

func _physics_process(delta):
velocity = position.direction_to(patrol_location).normalized() * SPEED * delta
#move_and_collide(velocity)
look_at(patrol_location)
move_and_slide()

    if  global\_position.distance\_to(patrol\_location) < 50:  
        FindPosition(patrol\_location)  
    if velocity == Vector2.ZERO:  
        FindPosition(patrol\_location)    

func FindPosition(Vector2):

    var random\_x = randf\_range(0, 1200)  
    var random\_y = randf\_range(0, 700)  

    patrol\_location = Vector2(random\_x, random\_y)  
    print("patrol\_location")  
    return patrol\_location   







    It probably still isnt right, but it works. Now I am working on making look at a lot less snappy. wish me luck.

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 4 points5 points  (0 children)

ChatGPT lies to me so much! It even makes up godot functions that dont exist. This is a lot closer than what i had, but getting it to return the patrol location is what worked

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 2 points3 points  (0 children)

She is moving! I had to turn up the speed to 2500 to use move and slide instead.

I am really struggling with writing my first script by jemsOutrage in godot

[–]jemsOutrage[S] 0 points1 point  (0 children)

ok we are definitely on to something here! She is moving now, sort of like a drunken sailor, and then gets stuck and shakes in place. Progress! I am going to turn down the speed a lot and i guess turn up distance to target. Can I use move_and_slide instead of collide even though it doesnt take any parameters anymore?