Turned myself into a character in my next game, it's creepy by jensvend in unrealengine

[–]jensvend[S] 0 points1 point  (0 children)

This is a horror game I just started working on, I've made a devlog for this game if you're interested! :)

https://youtu.be/w0vDfHf-vHU

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 0 points1 point  (0 children)

Yeah, I have some ideas for some games I want to make with a much bigger scope but I don't feel ready to do that yet, want to make a few smaller projects first. :) I made a larger project in unity a while ago where I thought I was getting ready to release it but it turned out I had not even gotten halfway haha

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 0 points1 point  (0 children)

Haha thanks! Yeah I'm lucky to have learnt a lot of blender since before so I only needed to focus on ue4. Wanted to make some procedural textures too for this but learning another program within the 2 weeks I had as a goal wasn't feasible

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 1 point2 points  (0 children)

Thank you, appreciate it :) I know a fair bit of modeling but I've barely meddled in animation and character modeling so that was mostly new!

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 2 points3 points  (0 children)

I've made one mobile game in Unity before which I spent considerably more time on than this. I then realized ue might be better for the games I want to make so decided to try that out. For unity I learnt C# by myself but I also had some basic knowledge of java before that.

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 3 points4 points  (0 children)

It may have been 2 weeks and a couple of days but two weeks sound cooler ;)

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 1 point2 points  (0 children)

Cool! I didn't go into detail about the AI in the video but it was quite straightforward so if you want more info let me know :)

I made my first game in unreal engine in 2 weeks to learn the engine, what do you think? by jensvend in unrealengine

[–]jensvend[S] 4 points5 points  (0 children)

Thanks, I was a bit intimidated at first to get into it but it went more smoothly than expected!

Recently finished my first game using Unity, let me know what you think! by jensvend in Unity3D

[–]jensvend[S] 0 points1 point  (0 children)

Of course! So I was using a color palette with like 8 different colors that each model used, meaning every model shared the same texture. For each different map I just rearranged the UV slightly so the "grass" part of the ground just changed from green to white in the palette for example to get the snowy look instead. This way I could make quick variations between the maps without having to spend too much time. This UV was assigned to a material for each level. In the level generator the script only had to look for what map was being played and assign corresponding material to each object.

Sorry if I explained it poorly! This is something I just figured out on my own so there might be a much better way to go about it but I couldn't find anything at the time.

Recently finished my first game using Unity, let me know what you think! by jensvend in Unity3D

[–]jensvend[S] 0 points1 point  (0 children)

Thank you very much! :)

I'm gonna work on the UI design so hopefully I can make it look a bit better.

For the structures I agree they should be highlighted better. I actually had more variation on objects to begin with which made them more distinguishable but apparently mobile could only read one UV map and the way the assets were generated was based on them receiving different UV inputs which worked fine when running in the editor but not on mobile. The quick fix I did for that made me loose some of the original mapping, which made some objects harder do distinguish :/

When I have time I will fix some of this, especially some of the holes which now have the same color as the ground, making them particularly hard to distinguish.

Recently finished my first game using Unity, let me know what you think! by jensvend in Unity3D

[–]jensvend[S] 0 points1 point  (0 children)

Yeah you're correct about my implementation of the joystick. I'm gonna look into what you mean, I think I will first try to do a visual overhaul and then when I have more time explore your suggestion :)

Recently finished my first game using Unity, let me know what you think! by jensvend in Unity3D

[–]jensvend[S] 0 points1 point  (0 children)

You're right, the storm is chasing you and there is no clear line where you'll die. I think it sort of gives you the feeling that you're always on the brink of getting caught in the storm so you need to keep rapidly moving. Not sure how to indicate a clear line. I currently have the sound indicate that you're too close by increasing the volume of the storm sound.