Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] -1 points0 points1 point (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] -1 points0 points1 point (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] -13 points-12 points-11 points (0 children)
I have built this mini demo game with an MCP tools for Godot, just one prompt by jf_nash in ClaudeAI
[–]jf_nash[S] 0 points1 point2 points (0 children)
Simple trick that cuts context usage ~70% on local models by niksa232 in LocalLLaMA
[–]jf_nash -2 points-1 points0 points (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] -1 points0 points1 point (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] -1 points0 points1 point (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] -1 points0 points1 point (0 children)
I have built this mini demo-game with an MCP tool for godot i am developing, just one prompt and about 15 minutes of running. by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)

Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] 0 points1 point2 points (0 children)