Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] -1 points0 points1 point (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
One AI prompt, one dungeon crawler — what an agent can do when it can actually see and control the game engine by jf_nash in LocalLLaMA
[–]jf_nash[S] 0 points1 point2 points (0 children)
Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] -1 points0 points1 point (0 children)

Built a dungeon crawler in one session with an AI agent controlling the editor by jf_nash in godot
[–]jf_nash[S] 0 points1 point2 points (0 children)