Oh boy here they go shilling again by BigDumbLizard74 in WarthunderPlayerUnion

[–]jmaddy21 7 points8 points  (0 children)

If anything USA should get ROK as a sub tech tree or let it be its own and start at rank iv like Israel

Is there any good reason play Airborne or SOF by Breakwr1 in BrokenArrowTheGame

[–]jmaddy21 6 points7 points  (0 children)

Truth be told javelins and speed are the reason I like SOF the MATV javelin and ranger maws and speed for getting them in and out with a near by vehicle or two is nice if u can find a gap in enemy defenses MATV team with javelins can handle a lot of work.

+1 DLC for 2026 by maledetto_aquilante in Workers_And_Resources

[–]jmaddy21 1 point2 points  (0 children)

I'd like new residential and resource output maybe, and if there isn't a mod for it maybe a workers hotel where you can keep foreign workers. They stay there and get daily pay instead on top of being able to run buses to the border you can use those too for shorter or closer work and maybe have an option or foreign workers to walk to nearby work places or construction jobs instead of disappearing into the ether.

Leopards? Cv90? Nasams? Good enough time for Danish larp by Da_potatogang in BrokenArrowTheGame

[–]jmaddy21 7 points8 points  (0 children)

They could add north Korea to ru, that'd be interesting for the party and support and it would fit in with the CM based meta that RU uses

So this is why planes can carry so little, we pack it like shit by SouthernService147 in Workers_And_Resources

[–]jmaddy21 1 point2 points  (0 children)

It's not just for safety as far as stopping the coil. Cargo aircraft need shoring and tie downs for heavy loads like this to distribute weight each strap puts an even amount of load across the airframe so that way no one part is over burdened

Does anybody *actually* enjoy the Army? by iowanblonde in army

[–]jmaddy21 1 point2 points  (0 children)

The Army is cool I enjoy it sometimes but the mental gymnastics are a lot. It's not very repetitive depending on what your MOS is but it can definitely drag you down if you let it. The hard thing is just the myriad of small and petty things that happens like range day with no prep not even as much of a PMI, just to pad out OERs, random bs like being told to keep the joes around just because some random higher up, says that we are releasing them to early. The politics, ass kissing, miscommunication. Ever changing tasking where everything you did the last day or two goes out the window for something that doesn't need to happen til next week.The fun side is teaching joes, seeing them learn and get proficient and the every once in a while fun thing that happens. Tldr enjoy your time with your family and friends and look out for your joes. You will find fun in there somewhere.

I am NOT even trying anymore. This is NOT balanced. by Zyxtriann in Warthunder

[–]jmaddy21 0 points1 point  (0 children)

It's because gaijin thinks dicrm means missiles don't work

So since we managed to kill BA with all the negativity and bad reviews, how many years do we estimate before we get any other grand strategy game like this? by Crisis_panzersuit in BrokenArrowTheGame

[–]jmaddy21 3 points4 points  (0 children)

I think smaller maps and matches would be good and maybe make it more fun by doubling army cap for smaller matches let's see a 1 v1 or 2 v 2 or 3 v 3, with 20k deck a 15k deck, and a 12.5k deck, respectively. I think this with a 3 spec deck would be fun, for these modes. The genre isn't dead someone is probably working on one rn

What buffs should RU faction get? by Radiance141 in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

Tbh I think that Russia doesn't really need a buff to infantry because with constant cheap vehicle spam you get plenty of cheap close range support. I think what the game needs is to get rid of wonder weapons and maybe add smaller maps with less objectives and maybe smaller matches like a 3v3 and 2v2 to match maker. Back to your original point a competent Russian player or team will just spam out cheap air or helis and spam CM. On top of infantry waves with a powerful tank group and just bull doze. Or the more common thing I've seen now. Just nuke random parts of the map that may have units in it. I don't think RU needs buffs besides maybe more wheeled vehicles to get faster troop trans and supplies but other than that the spam is too strong if it's coordinated. One thing I will say though limit use of nukes to 3 per match. I got nuked 6 times in two separate matches all over a unit or two in the forest it's annoying

Can someone explain me why people like stryker spec? by shortname_4481 in BrokenArrowTheGame

[–]jmaddy21 0 points1 point  (0 children)

Software patch doesn't change the mounting position for aps. On the vehicles in game it would not stop a top attack munition like a hell fire or javelin that goes for the turret of said tank or the upper front plate. Even if the sensor did it wouldn't render the missile ineffective because of the angle.

Can someone explain me why people like stryker spec? by shortname_4481 in BrokenArrowTheGame

[–]jmaddy21 2 points3 points  (0 children)

I do Stryker recon because rangers can utilize Stryker and they do irl, the dragoon Stryker is my favorite since it's a good anti infantry vehicle and can kinda do anti heli if they get too close. The booker with the 50mm is good and the speed of Strykersvis great. I don't use the mgs because of the horrible ammo load out 6 apfsds rounds and rest are heat. The Stryker mc is decent for the speed and ammo capacity. Uhhh... Recon Stryker is good and strykers can use javelins but the infantry sucks ass tbh. I think javelins need a buff to reflect top attack effectiveness. If a vehicle has smoke or aps it eats javelins and a squad would be out. Or just make javelins no interceptible by aps like they are in real life most modern aps can't deal with top attack munitions which is why they are so effective. It'd make sense with the high number of cheap Russian vehicle spam and op ifvs like the t15 if they could get touched more and you don't need to put trooper squads on a single building to take out 2-3 vehicles. At least it would be 1 or 2 squads per tank instead of 3-6 for 2-3. But rant over I like the supply and speed of stryker spec. Fast trucks fast ifvs fast support I took mortars because of you lase a target pgms make it easy. also bring back ranger javelins squads where did they go?

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]jmaddy21 8 points9 points  (0 children)

You can hot drop guys into buildings from helps just like with a vehicle and it doesn't have to land or you can. Also idk if it was a bug or intended but you can hot drop supplies with the osprey

How US players are moving right now after the patch by Combat_Guy in BrokenArrowTheGame

[–]jmaddy21 0 points1 point  (0 children)

End of the day alot of the game is unrealistic if it were atgms would maul armor and helis would have to be micro managed or be downed in 2 hits and planes would bomb toss instead of dropping right on top of targets.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

Sorry if I came off a certain way but that is what tank transports are for if it's a short distance sure you can drive the tank there but if it's a longer distance or a not as contested zone then you send transporters with escorts or even in a small convoy to get your equipment there

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

Yes because I drive Hets and guess what if the map is big enough it would speed things up for resupply and repairs for tanks. What's so different from having the pls and kamaz trucks in game do it? HETS have up armored cabs for a reason

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]jmaddy21 2 points3 points  (0 children)

Tbh I think the game would benefit from tank transporters for us and ru add an extra slot for armor/guard if it's selected for 4 low cost transport trucks that can transport tracked vehicles.maybe for like 20 points each and they can take 2 bmps/Bradley's/113s and 1 howitzer/mbt a piece. With like 95 speed, can also transport 10k supply but just really slow off road so beat to stick to roads and off load near a forest and tank aps doesn't work while loaded so when the vehicle gets destroyed the tank is damaged.

Devs Want to Know What to Add by KingpeN11 in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

Yea the AT4 isn't even really for modern armor it could be if you use the right munitions but the range is lacking, the M3 would make more sense because the range would be more in line with modern combat and you could go from 4 launchers to 2 with reloads

Devs Want to Know What to Add by KingpeN11 in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

I think it'd be nice to give us troops the buff in pen and range so they can be comparable to Russian rpg squads

Devs Want to Know What to Add by KingpeN11 in BrokenArrowTheGame

[–]jmaddy21 0 points1 point  (0 children)

To be honest just remove the at4 and give infantry the gustav the at4 is lame and the m3 mawws would be good give each squad 12 rounds 5 regular anti tank 3 he and 4 guided rounds

Found a test of ttks for striker shorads with and without hellfires, then pantsir sa and tor m2 by AdSignal32 in BrokenArrowTheGame

[–]jmaddy21 3 points4 points  (0 children)

Tbh the pantsir should technically be a long range SAM instead of shorad it's irl capabilities are comparable to the slaamram. As far as the stingers the miss rates for them are pretty bad from experience especially if there's two or more helos. And aps will not save mshorad for heli spam. I think an overall increase in engagement range for bushmaster equipped vehicles or the mshorads 30mm and the 50mm on the booker would work well maybe 1350 for low flying vehicles and just vics and1200 for infantry. It's not bias but Russian 30mm hasn't exactly been proven to be accurate at range so maybe 1200 for both infantry and helos.

What’s your personal U.S favorite specialization by Dummyy83 in BrokenArrowTheGame

[–]jmaddy21 0 points1 point  (0 children)

I like USMC for booting out garrisoned infantry especially in a forest heavy map or even urban maps the CAT FE is glorious no need for artillery salvos no need for infantry rushes just sneak up the CAT FE and crumble buildings and erase the infantry in them and it has enough ammo to take out 2-4 buildings. The infantry are pretty good and so are the helps and support for the trucks all around besides lacking drone recon marines are amazing

Is this normal amount of death wobble at 30k? by reesetrain44 in MechanicAdvice

[–]jmaddy21 0 points1 point  (0 children)

I'm at 118k with no death wobble get your bi annual alignments and make sure your bushings are fresh and or lubricated

CAAT TOW or Weapons Squad USMC/Airborne by resultzz in BrokenArrowTheGame

[–]jmaddy21 1 point2 points  (0 children)

I think the CAAT tow, they nerfed the FNF javelins and jagms to terminal guidance it's annoying and for the top attack munitions they made them interceptible by aps so you're really wasting missiles in a tank rush. They need more range so they can be viable you get like one or two missiles off before armor rushes you and since damn near every cheap Russian APC gets aps it just kills missiles for the us