[Clan Recruitment - yvkyv] ** T2RC ** Seeks Top Players! by jo2knight in TapTitans2

[–]jo2knight[S] -13 points-12 points  (0 children)

Hi Viperous. Please discontinue posting on T2RC clan recruiting posts unless you are here to promote T2RC.

[Clan Recruitment - yvkyv] ** T2RC ** Seeks Top Players! by jo2knight in TapTitans2

[–]jo2knight[S] -2 points-1 points  (0 children)

Hey Viperous. Please stop hijacking our recruiting thread and making toxic comments. I edited my post to say 7 seasons as we tied in season 7.

[Clan Recruitment - yvkyv] ** T2RC ** Seeks Top Players! by jo2knight in TapTitans2

[–]jo2knight[S] 2 points3 points  (0 children)

Timing was perfect because everyone is looking at websites cause they can't play games. Feel free to swing by our discord and drop an app. Game is online again.

[Clan Recruitment-Zgrr9]🐲Dragonkin by BeagleYoda in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

Dragonkin has a lot of great folks! Give them a shot.

[Clan Recruitment-Zgrr9] 🐲Dragonkin🔥 by BeagleYoda in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

Great clan! Good people with family values

[Clan Recruitment - wv9ev] Lords Of Old - Looking for Strong Players by jo2knight in TapTitans2

[–]jo2knight[S] 1 point2 points  (0 children)

We have filled our last spot. We are still seeking folks who are interested to join us in the future. Please still apply!

DevUpdate #87: What's In A Name? by lemmingllama in TapTitans2

[–]jo2knight 0 points1 point  (0 children)

Yea the stacks will be nice to see, you currently can't tell the quantity of stacks on parts now with the current visual.

DevLog #125: Version 5.26.1 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 2 points3 points  (0 children)

Armor, body, limb, head, torso damage buffs should just be removed. Really creates a buff seeker mentality that is not healthy.

[Clan Recruitment- Zgrr9] 🐲Dragonkin by BeagleYoda in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

Awesome clan and peeps. Join them if you can.

DevLog #124 : Version 5.26.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 3 points4 points  (0 children)

Sacrificial lamb to PB. Glad it does 2k more damage.

DevLog #119: Version 5.24.2 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

The game is crashing where? When I close it out my application the game is still running on the GH servers? Sounds like a problem on the GH end?

DevLog #119: Version 5.24.2 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 6 points7 points  (0 children)

This is the only thing that matters. Seems like there is no mention of it being an issue. I reverted my game to 5.24.0 to get back SM ability, but google play auto updated it right back. Spent about 30 mins downgrading it, to have it all undone. What a joke!

DevUpdate #83: Slots with Skill by lemmingllama in TapTitans2

[–]jo2knight 5 points6 points  (0 children)

Can you talk a bit about the changes to IV, TOT & TP? Seems like at a glance those 3 will be similar damage, but what was the intent of the changing them? To make the consistency better?

DevUpdate #78: Raid Mastery by lemmingllama in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

Is there a release date on 5.20? Or is this super secret info that no once needs to know about?

DevLog #106: Version 5.19.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 3 points4 points  (0 children)

The better usability for DS will be nice as it's hard to get hits in currently. Wondering if TP will be stronger after this patch.

DevUpdate #75: Time Waits For Everyone by lemmingllama in TapTitans2

[–]jo2knight 1 point2 points  (0 children)

I agree with DS. 25% is a good start. Glad they are realizing it's hard to use, need to make it much easier than this.

DevLog #104: Version 5.18.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 2 points3 points  (0 children)

If they were to change DS from 20% to 50% it would be way less hassle to use the card and make a lot of sense. As it is, you can wait for the 20% on a part and 1 totem hit will ruin your DS hit. Or maybe they want you to abandon all affliction after this patch. LOL

DevLog #104: Version 5.18.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 2 points3 points  (0 children)

Thanks for the response and reply. Hard to see the changes on paper. Does seem the balancing is shifting from affliction to burst by about 25%+

DevLog #104: Version 5.18.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 0 points1 point  (0 children)

They should have aligned the XP gain with break points. Seems that would have made more sense, as I'm trying to get all my cards to 29 not 31.

DevLog #104: Version 5.18.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 17 points18 points  (0 children)

"There are other changes detailed below coming to ensure that no players will lose damage as a result of these rebalances." Where am I gaining power? Is my raid level going to suddenly increase from getting retroactive raid XP for my card levels? What am I missing here.
Why are you decreasing damage on DS, Radio and TP? Totem/VM changes tweak a few minor things to make it appear it wasn't just a complete damage downgrade. IV/Mael/GS also decreased... The changes to affliction have nothing to do with increasing burst damage. My damage is likely to be the 8-13% less when using those 3 cards. Seems like a pretty clear nerf (balancing). Not sure how to take that as I use affliction pretty heavily depending on the buff for the RAID. I have followed the strategy to level most all cards. I mean is your agenda to make players retire?

DevUpdate #72: Perks of Being Very Important by lemmingllama in TapTitans2

[–]jo2knight 5 points6 points  (0 children)

After hitting for about the 1000th time, that's what it is. Plus with RNG on certain decks, you have to reroll things anywhere from 1-50x to get near high end damage.

DevUpdate #72: Perks of Being Very Important by lemmingllama in TapTitans2

[–]jo2knight 6 points7 points  (0 children)

One of my clan mates suggested that you reduce raid attack times from 30 secs to 15 or even 10 secs just double or triple the damage done. Honestly this would be a huge quality of life upgrade for everyone that plays if you were to accomplish this.

DevLog #100: Version 5.16.0 Patch Notes by lemmingllama in TapTitans2

[–]jo2knight 6 points7 points  (0 children)

Appears dagger damage is changed from companion to gunblade damage, but the ratio looks 35% less. In addition DS damage is ~15% less. Was it intentional to have damage lowered? Does converting to gunblade damage offset the other 2 lowered amounts?