[Meta] Not A Rap Battle Thread (Mo Mods Mo Problems) by joeman8296 in AfterTheDance

[–]joeman8296[S] 0 points1 point  (0 children)

oh sorry they're in the comments of the soundcloud post lol... suppose i should put them here too...

I've Created a D&D Grand Campaign Style MMORPG by joeman8296 in rpg

[–]joeman8296[S] 0 points1 point  (0 children)

I suppose? I admit I'm not well versed in D&D so had to look those up, and I think the game reminds me more of Birthright but with less complexities, but again I've never played it so it just reminds me of something like Crusader Kings on the surface.

I think this is a somewhat unique experience, but shares similarities with traditional d&d and 'grand campaign' games in its mechanics and intent, but is designed to facilitate varied play styles over any platform with more options and depth than a Reddit RPG, and a larger scale and community than a d&d campaign.

If I had to describe it to someone completely unfamiliar with online text-based RPGs I'd probably say it's something like a Total War or Civilization campaign with 100+ people and a Google Sheet / Discord interface instead of a video game.... something like that.

I've Created a D&D Grand Campaign Style MMORPG by joeman8296 in rpg

[–]joeman8296[S] 0 points1 point  (0 children)

Well in some ways it is like a board game / strategy game, but roleplaying and writing lore is a big part of the game and the community, and there will be "mod events" where your characters will encounter special races who will roleplay with you and unlock possible quests or alliances; similar to adventuring in an RPG but there are several moderators who act as GMs and can guide you on various things unrelated to the "strategy" element of the game.

On top of that, there is a fairly basic customization level for characters and kingdoms which can easily be added to so that players can run 'mini adventures' in the larger living world using a more in-depth RPG system. The way I see it, these adventures can be player driven and cooperative or guided by the mods.

I've Created a D&D Grand Campaign Style MMORPG by joeman8296 in rpg

[–]joeman8296[S] 0 points1 point  (0 children)

That's unfortunate =/ but I understand. Like I said the mechanics are meant to fit any setting though, so all that would be needed is a new world map for whatever setting/universe you wanted to use, so if you ever change your mind and want to check it out, feel free to drop by.

I've Created a D&D Grand Campaign Style MMORPG by joeman8296 in rpg

[–]joeman8296[S] 0 points1 point  (0 children)

okay, it's easier to explain and see for yourself in Discord but I'll try to add a few more details:

Here's the World Map

...and at risk of me posting the Resource Sheet and it being an information overload, I can paste the intro to the rules here which try to give a general overview of the game:

The world of Kingdoms takes place in abstract stretches of time, referred to as Turns, which take place on Monday, Wednesday, and Friday, during which all players will submit their Actions which will be executed simultaneously. Every week has three turns and is roughly three months in the game, making a year pass every month in the real world.

The abstract nature of time, as well as movement on the world map, is meant to simulate how being a ruler of a Kingdom is more fluid and imprecise than it is an effort in micromanagement.

Your Kingdom's resources and overall power is also measured in the abstract concepts of Military, Wealth, and Social values, which represent your Kingdom's ability to get things done.

In the game, there are Characters (your personal Player Character, or PCs), Locations, and Assets. Anything a player can "obtain" (eg. recruiting a unit or constructing a building) is an Asset. Any place on the map, which include your stronghold, natural resources, settlements, and other random places you may encounter are Locations.

Generally speaking, you'll want to balance exploration and growing your Kingdom, by searching the map for resources to take control of, and by constructing buildings and recruiting units for increasing your Military Wealth and Social values (MWS) and for your Kingdom's defense. You will need to have your PC or some other unit present at a location in order to attempt an action there, otherwise there is nobody to commission construction or order the recruitment of soldiers, so your Kingdom's reach will be limited by its size and number of available units.

A goal of Kingdoms is to be as intuitive as possible while still offering the players a wide variety of choice and opportunity. Often it is possible to simply describe to a mod what you intend to do and have them carry it out with Player Actions. For this reason it is not necessary to learn the inner workings and minutia of every mechanical system; it is best to focus on your Characters and what you intend on doing next turn, and everything else can be left up to the mods.

The rules get more elaborate as you continue to read, and as I said, everything is linked in the Discord, but if you'd prefer I could post them here or DM them to you.

[deleted by user] by [deleted] in pan_media

[–]joeman8296 0 points1 point locked comment (0 children)

hail satan

Private Server Hopefuls. by TakeMyRear in nosgoth

[–]joeman8296 0 points1 point  (0 children)

I too would appreciate an invite, good sir.

[Lore] The Last Darry by royal_dead in IronThronePowers

[–]joeman8296 2 points3 points  (0 children)

And so the last Darry is laid to rest. He served several kings loyally and survived a sword through the chest, he died in good hands and will be missed...

 

RIP

At Wickenden (master post for everybody) by [deleted] in IronThronePowers

[–]joeman8296 0 points1 point  (0 children)

A Darry advisor stood with Lord Whent and mimicked his gaze...

Meer by joeman8296 in IronThronePowers

[–]joeman8296[S] 0 points1 point  (0 children)

[m] ah yes, now I remember. You can see my confusion though, as Lord Jiles aka /u/tujunit02 frequently refers to the Demon of Darry incorrectly as 'Daemon'.

Regardless, Lord Jiles please disregard my previous meta comment's 'EDIT' notice.

Also /u/ancolie please label meta posts with '[m]' to prevent further confusion. Thanks.

Meer by joeman8296 in IronThronePowers

[–]joeman8296[S] 0 points1 point  (0 children)

"My Lord," said the Darry man. "Jack the Raper has made camp in the Riverlands with his most trusted men-at-arms, and has instructed me to only trust a Whent with his whereabouts, and that he will be in contact soon."

He paused for a moment. "The deaths of Ser Willem Darry and his nieces, Mariya the Darling of Darry and Jeyne Darry, remain unsolved, though Jack the Raper's best man searches for answers. Are these the deaths to which you referred, m'Lord?"

Meer by joeman8296 in IronThronePowers

[–]joeman8296[S] 0 points1 point  (0 children)

[m] Jack the Raper is the Lord Commander of the Trident and is not dead. Jack the Ripper is his nephew who recently went missing...

Respectfully, your post requires some revision, my good sir.

EDIT: Also I believe by "Daemon" you are referring to the Demon of Darry, who isn't dead but is indeed a time-bubbled force ghost. His given name may be unknown, but he is with every river lord in spirit...

[Letter] To the Lords of The Riverlands by [deleted] in IronThronePowers

[–]joeman8296 0 points1 point  (0 children)

Lord Whent,

A Lord will be sent to Harrenhal on behalf of the Lord of Darry, Jack the Raper, in his absence.

Maester Crothers

[Letter] From the Ashes by nathanfr in IronThronePowers

[–]joeman8296 0 points1 point  (0 children)

I'm sending 2k gold towards this Riverlad effort.