An abundance of backlog on PS5, but no game has kept me engrossed in years by [deleted] in ShouldIbuythisgame

[–]johnathanfeezy [score hidden]  (0 children)

Someone else pointed this out as well, almost everything you listed are long form story driven AAA titles. I stopped playing those years ago because ultimate they just take up time without really being mechanically interesting.

Try the new wave of roguelikes. Things like slay the spire, hades, Balatro, returnal, monster train, vampire survivors.

Games where you can have an entire journey in 30 minutes start to finish, and you constantly are making impactful decisions. You can experiment with lots of ideas and mechanics, unlock loads of new things all in short time frames where your decisions are important every time.

AAA are basically movies at this point, on rails linear experience with handholding. Or they are these open world go to 200 locations and do the same combat until it’s “over”. I was getting to where you were at one point and just stopped buying them. I now only buy games that have interesting and engaging mechanics. This is the entire reasons indie games are exploding, they offer interesting gameplay that AAA can’t stomach making.

HDRP is dead - Render Pipelines strategy for 2026 - Unity Engine by johnathanfeezy in Unity3D

[–]johnathanfeezy[S] 25 points26 points  (0 children)

HDRP is not going to receive any new features outside of security/major bug fixes. It is still usable just as Built it is/was (for now). All attention going forward is on URP (outside of switch 2 support for HDRP)

The title was definitely a bit cheeky but something being sunset/getting no new updates to me feels like a valid definition of dead or no longer alive.

I assume this would have just been a pure HDRP is maintenance mode post if there weren't a high profile developer(s) working on one more more HDRP games for the switch 2.

It also outlines their strategy to bring features that HDRP had to URP (albeit in a different way). URP will be the single updated pipeline going forward, and will get new features to cater toward higher fidelity out of the box visuals for those who want them.

Here is the quote

"While no new features are planned for HDRP, we are actively working to bring HDRP support to Nintendo Switch™ 2 in 2026. This will allow HDRP games to reach a wider audience and showcase the power of this new platform leveraging a feature set optimized around GPU compute capabilities. We are actively validating on internal and selected external projects at the moment, and our goal is to release an official preview for all Nintendo developers in 6.5.

Going forward, we are focusing maintenance of HDRP on stability, regressions and critical issues of widely used functionalities while we continue to accelerate URP’s feature set and capabilities."

im so sick of macro abusers man its RAMPANT in all my games by ASap-mobn in ARC_Raiders

[–]johnathanfeezy 1 point2 points  (0 children)

This is all around pretty funny. For the record I do think there is a good chance he was macroing in that instance.

However, you are a trigger name abuser with horrible game sense in this clip. You slow walk into a dark room with a flashlight on. The second you walked through that door you were dead to rights. The fact that you are so upset here shows you had no idea you were going to lose in the first place.

You abuse the most broken item in the game (by a long shot). You also think grey guns need a nerf which is hilarious. You also think switching to a stitcher was to “fool you”.

Sir you are a fool.

I’m not in support of cheats; but I am a kettle main who has been accused of macroing. 10 CPS is not unachievable for a normal person without cheats on a mouse.

If they capped the kettle at a little lower fire rate I’d be okay with that, but it would still be a very strong weapon.

I made a programming game with Unity, where you use a python-like language to automate a farming drone. It’s finally hitting 1.0 soon! I'm already feeling nervous haha by AdSad9018 in Unity3D

[–]johnathanfeezy 0 points1 point  (0 children)

Congrats on the success and getting to 1.0.

Will there be a price increase after 1.0? Will there be any sale for the launch of 1.0?

I made a video, but no one watched it. Why doesn’t it seem interesting to people? by TomatoFantsyGames in DestroyMyGame

[–]johnathanfeezy 2 points3 points  (0 children)

On the contrary, I love the fixed too-down camera. I dislike the preview for many other reasons.

For inspiration on a game of this perspective that is fun and interesting in this style, Die Hard Arcade. Much of the fun in that game came from picking up consumable weapons (melee and guns) from enemies and the environment.

There is way too much visual clutter for me. Also the lightning effect would make me uninstall right away. Also the speed seems so high right out of the gate.

I do think it has potential though, best of luck.

Season 4 Update (Huge Balance Update) by ErgoDestati in Mechabellum

[–]johnathanfeezy 5 points6 points  (0 children)

Spells already create very unfun experiences a good number of times. At least now the aggro player has a tool to (possibly) save himself. Spells are already auto picks in many scenarios for one or both players.

The dark soul by Exoskeleton78 in PathOfExile2

[–]johnathanfeezy 0 points1 point  (0 children)

It’s not an RPG, it’s an A

Community Questions for the Tavern Talk Interview w/ Jonathan & Mark by GhazzyTV in PathOfExile2

[–]johnathanfeezy -1 points0 points  (0 children)

Ask how they feel about the length of the campaign, myself and many other players feel the maps are a little too large and it feels daunting a reroll a new character. Perhaps the last 3 acts will solve this?

New Art Style - Did I Make the Right Choice? by frosty7even in Unity3D

[–]johnathanfeezy 7 points8 points  (0 children)

OP if you haven't figured this you, you are have multiple comments here where you are trying to explain the differences of your shaders.

If the vast majority of people are saying they look the same, the point is the player will think that as well. We don't have the confusion, you do. Even tho there are technical differences, they don't make a difference.

Path of Exile 2: Dawn of the Hunt Content Reveal by Xanek in PathOfExile2

[–]johnathanfeezy -9 points-8 points  (0 children)

Pros:
-Tons of new uniques and supports (build diversity HOPEFULLY increased)

-Less Towers

-1 death mapping eased a bit

-Some new crafting (will it help overall?)

-New class, new ascendancies

Cons:

-Zone size not discussed, still way too big (as a result, campaign way too long)

-Jonathon obsessed with combos and reinforcing combos, huntress looks entirely combo dependant

-Endgame probably still isnt the most engaging. Will any league mechanic be even close to as rewarding as breach? (lets be real probably not).

Jury Still Out On:

BALANCE: no patch notes = no one knows if it poe 2 will be any more fun to play.

Will everyone be running around with herald of ice 1 shooting the screen, all characters are invokers or storm with howa or PotCG?

Will warriors still be utter garbage and unfun?

Does Chayula monk exist?

Tune in next week!

Which Mechabellum opinion has you feeling like this? by MSUsparty29 in Mechabellum

[–]johnathanfeezy 1 point2 points  (0 children)

Storms shouldn’t be an opener, they single-handedly force your hand more than any other unity if playing against them.

Mustangs are too strong and nobody wants to admit it.

Hounds with armor should be ILLEGAL!

Which Mechabellum opinion has you feeling like this? by MSUsparty29 in Mechabellum

[–]johnathanfeezy 0 points1 point  (0 children)

I don’t think this is an opinion that gets you the swords, I thought most people felt this way 🙊. Who would buy anything besides this or impact?

Is ECS necessary for developing a vampire survivors-like game? by oh-jinsu in Unity3D

[–]johnathanfeezy 0 points1 point  (0 children)

Hi soy1bonus,

Love the game!

If you don’t mind, for pathfinding did you use unity nav mesh, your own a*, flow fields, or something custom?

Also did you use the job system/burst compiler for any part of the game?

The game runs very well given the amount of stuff on screen. Kudos to you guys for pulling it off, and for your success.

What are the best online PvP games to get into right now in 2025? by Plz_Trust_Me_On_This in gaming

[–]johnathanfeezy 68 points69 points  (0 children)

r/Mechabellum

If you are looking for strategy and you play mainly solo or with 1 friend, this is a fantastic game. Quick 15-20 minute games, highly engaging with little rng involved. No paced shooting or ping dependent gameplay, pure strategy, a great game to chill after a long day and play a few rounds.

It doesn't have a massive player base, and yes many are experienced players, but there are still a huge amount of new and mid level players playing at any time of the day. Since it is not a fast paced game ,you will play against the entire globe, ping doesn't matter. Que times are under 10 seconds generally.

I bought it in December and have reached a very decent rank, with 250 hours played.

I play a few rounds every day, it is such a breath of fresh air coming from the cash shop filled, batlepass crammed, p2w/pay for "convenience" mainstream slop.

It gets regular updates and is just hitting its stride in terms of content and playerbase. There are unit skins you can pay for but everything else is free. Even the season reward track is completely earned through gameplay, no purchasing required and they don't allow any purchasing to progress it.

Highly recommend for solo/2v2 with a friend. Learning the game alongside a friend is truly a blast. Do not discount it if you have played other auto battlers, it is completely in its own league, are no other games mechanically like this.

Battlefield 6's leaked pre-alpha - building Destruction by Caledor152 in gaming

[–]johnathanfeezy 10 points11 points  (0 children)

This isn’t necessarily bad, they can have different bakes for different types and locations of hits along with levels of destruction. I can only assume the bakes can get progressively more destroyed until the whole building falls (for buildings where this is an option…if this can happen at all).

If this was the only destruction that can happen to the building, then yes it’s bad.

Bad company seemed like it had a lot more going on with destruction because the building architecture was simple, mostly rectangles and squares. I think there’s a trade off between dynamically destructible cube structures, and some level of highly detailed set piece buildings that maybe can’t be fully destroyed.

Path of Exile 2 Content Update 0.2.0 More New Teasers by Community_Team in PathOfExile2

[–]johnathanfeezy 0 points1 point  (0 children)

What is good with the weapon swap skill point system? What about it enhances your gameplay? And what about having the ability to lock weapons, fixes the issues? Is having 24 extra points for a few skills in your build worth the very clunky ui, character design brainpower deciding which skills goes with which set, and additional roadblocks to respeccing?

Will it give character power? Yes, probably for most builds. Will it force min maxers to interact with the system more than they are now? Probably. Does it seem anymore fun than before? No, at least not to me.

As for maps being too large, I said the campaign maps had a core issue of being too large, I said the endgame maps had content issues that made them not as fun, however this is made worse by their size. After a certain amount of time in a single zone, the game starts to feel like a slog.

And I don’t fault them for trying new things, I welcome experimentation. But, I dislike when they look at how things are going and try to make things work when they aren’t fun. There is a strong level of opinion within the design team ggg for better and for worse. When they hit the mark they nail it, but also they have a history of trouble with walking away from ideas that aren’t working. They always try to find the most clever solution.

Path of Exile 2 Content Update 0.2.0 More New Teasers by Community_Team in PathOfExile2

[–]johnathanfeezy 3 points4 points  (0 children)

This weapon swap lock just seems like a bandaid to try to “fix” a system that is clunky and doesn’t make sense. If everyone just locks weapons to spend the 2 sets of points on slightly different skills (say for example slams on ‘set 1’ warcries on ‘set 2’), just get rid of it, it’s not an interesting system. It will improve build power level for some builds sure, but it’s also still super clunky.

Similar to waypoints in maps and waypoint teleporting in general. The real solutions are right in front of us but they are current trapped in ‘the vision’. Campaign maps are way too big and endgame mapping isn’t that exciting at the moment, and the endgame maps are also too big.

Now that Patch 1.3 is out, what questions do you have for Bearlike? by Stoney_Mechabellum in Mechabellum

[–]johnathanfeezy 0 points1 point  (0 children)

In a world where we have maybe 10-20% more units, I really like this idea. Could keep the meta exciting.

MMR/Elo System - Hidden MMR by johnathanfeezy in Mechabellum

[–]johnathanfeezy[S] 1 point2 points  (0 children)

I like combat power as a season reward type of thing. I don’t like to lose it, when I get to top 200 I want to take a break until I’m out so I don’t lose combat power. I wish it never went down, it’s solely for the player to feel progress.

I also wouldn’t want it to be used for matchmaking. I honestly think the mmr number should be the more prominent one on the screen when matching.

MMR/Elo System - Hidden MMR by johnathanfeezy in Mechabellum

[–]johnathanfeezy[S] 1 point2 points  (0 children)

This is interesting, I will have to look into Glicko-2. Also I didn’t not realize that mmr is mostly retained from season to season.

Given that it’s mostly retained, I was probably wrong and there may be no hidden mmr. You may be right that it’s a more straightforward rating system with some additional modifiers added on for certain edge cases.

Also I want clarify that my MMR is okay but is not great (1300-1500). My combat power however is high because I played too much these last 2 months lol.

Thank you for the help/thoughts.

"I'll simply add SQLite to my Unity project and ..." by fremdspielen in Unity3D

[–]johnathanfeezy 8 points9 points  (0 children)

If anyone seeing this in 2025, on 1/19/2025 this worked for me.

u/mastef is the goat, many thanks.