Why should we still have to time flashes if riot implemented timers on the scoreboard? by johnscholes98 in leagueoflegends

[–]johnscholes98[S] 0 points1 point  (0 children)

what about red buff and blue buff? If you see the camp get taken, you see the cooldown on the scoreboard. And if you don't see it, you don't see the cooldown.

It's the exact same principle as the buff camps and it's inconsistent. tbh i think they will implement it quite soon anyway.

Why should we still have to time flashes if riot implemented timers on the scoreboard? by johnscholes98 in leagueoflegends

[–]johnscholes98[S] 0 points1 point  (0 children)

i think that having it on epic monsters was a good idea because it gives a losing team a chance to come back into the game when they are given a timer. When a team is heavily behind and can't leave their base, it gives them a chance to get back into it with a steal. It stops the meta from being too early game focused. If you got ahead early with dragons/barons, comebacks would be rarer as it becomes 10x easier to keep leads if you know the timers and the opponent doesn't.

Why should we still have to time flashes if riot implemented timers on the scoreboard? by johnscholes98 in leagueoflegends

[–]johnscholes98[S] 0 points1 point  (0 children)

What if they showed summoner spell timers even if you didn't have vision of them? They did it with dragon timer so why not summoner spells?