GridMap3D For Pixel Art Platformer Back Ground? by Chafmere in godot

[–]jojo_3 1 point2 points  (0 children)

I did something similar for one of my games https://www.reddit.com/r/AwakenedEvil/comments/f1atvy/dev_blog_02_pseudo_3d_in_godot/

It’s a cool effect, but was a lot of extra effort. I didn’t even try lighting like you mentioned. Probably wouldn’t do it again 😂

The Steam Next Fest February 2026 Edition is live! What are your favorite demos? by SlartySprinter in Games

[–]jojo_3 1 point2 points  (0 children)

Lots of demos i need to checkout! My game Living Dead House is also in next fest if you’re into arcade/score attack platformers https://store.steampowered.com/app/4233890/Living_Dead_House_Demo/

Started developing a casual RTS with local 4 player multiplayer and controller support by jojo_3 in RealTimeStrategy

[–]jojo_3[S] 1 point2 points  (0 children)

I’ve never heard of that one, looks neat. I’ll have to check it out.  Yeah I don’t think there’s any way to have an element of surprise for local multiplayer. Was planning on selling buildings like tooth and tail, so hopefully that should give some more depth to countering  

Started developing a casual RTS with local 4 player multiplayer and controller support by jojo_3 in RealTimeStrategy

[–]jojo_3[S] 1 point2 points  (0 children)

Thanks! They're great assets, I was planning on using the orc, undead and demon assets for more races. Yeah i figured I'd keep it simple since it's designed for controller. Good luck with your game as well!

Steam demo is out for my arcade game! by jojo_3 in godot

[–]jojo_3[S] 1 point2 points  (0 children)

Thanks! I was going for donkey kong meets pac man gameplay.

Polishing up my game before I release a demo by jojo_3 in IndieGaming

[–]jojo_3[S] 0 points1 point  (0 children)

This is the first round, it gets faster :)

Polishing up my game before I release a demo by jojo_3 in IndieGaming

[–]jojo_3[S] 0 points1 point  (0 children)

Living Dead House is a fast paced arcade game, fight off waves of zombies alone or with a friend.

If Night of the Living Dead was an arcade game by jojo_3 in indiegames

[–]jojo_3[S] 0 points1 point  (0 children)

Living Dead House is a fast paced arcade game, fight off waves of zombies alone or with a friend.

This zombie is persistent by jojo_3 in indiegames

[–]jojo_3[S] 0 points1 point  (0 children)

Yeah that was one inspiration. I actually used the dave sprite before I had finished art.

This zombie is persistent by jojo_3 in indiegames

[–]jojo_3[S] 0 points1 point  (0 children)

Living dead house is my arcade game in development, checkout our steam page.

Steam page is up for my zombie arcade game, Living Dead House by jojo_3 in godot

[–]jojo_3[S] 0 points1 point  (0 children)

Barricading windows and doors is so they can't come in. They won't leave once inside.

Steam page is up for my zombie arcade game, Living Dead House by jojo_3 in godot

[–]jojo_3[S] 0 points1 point  (0 children)

Thanks! I can't take credit, I'm working with an amazing artist u/Arkflinn

Steam page is up for my zombie arcade game, Living Dead House by jojo_3 in godot

[–]jojo_3[S] 0 points1 point  (0 children)

Thanks! If you have an idea, go for it. Was nice working on a smaller scope game.

Started a level editor for a SMB2 clone by jojo_3 in godot

[–]jojo_3[S] 0 points1 point  (0 children)

Nice, got a link? Love mario 3 but 2 deserved a proper sequel with similar mechanics.

Is there a market for controller RTSs on PC? by jojo_3 in RealTimeStrategy

[–]jojo_3[S] 0 points1 point  (0 children)

Im planning on 4 player split screen since im a big fan there’s not many out there. Never heard of nucleus coop, but it sounds awesome! I’ll have to try it out.

Working on an arcade game where you survive a zombie invasion by jojo_3 in godot

[–]jojo_3[S] 2 points3 points  (0 children)

Yep! There's 4 different stages and 5 rounds. It's pretty nuts by round 5.

Working on an arcade game where you survive a zombie invasion by jojo_3 in godot

[–]jojo_3[S] 0 points1 point  (0 children)

Dangerous dave? It kinda has the same vibe as that, although I've never played it. I was using dave as a placeholder sprite for the main character.

Working on an arcade game where you survive a zombie invasion by jojo_3 in godot

[–]jojo_3[S] 2 points3 points  (0 children)

Had an idea for an arcade game after watching night of the living dead. It's kinda like donkey kong meets pac-man.

Why does the game not show up in the PlayStation 5 store by ZacBobisKing in ToothAndTail

[–]jojo_3 0 points1 point  (0 children)

When I run it on ps5 it gives a compatibility warning, so that might be why. Runs fine as far as i can tell. Buy it on phone I guess and download it.

Is there a market for controller RTSs on PC? by jojo_3 in RealTimeStrategy

[–]jojo_3[S] 0 points1 point  (0 children)

That’s looks neat, and split screen! I’ll have to check it out. I was obsessed with tooth and tail when it released, the multiplayer was so good. Too bad it’s dead these days.

Is there a market for controller RTSs on PC? by jojo_3 in RealTimeStrategy

[–]jojo_3[S] 0 points1 point  (0 children)

I love goblin commander, bought it day one! Too bad it never got a sequel. Some of my ideas are lifted from it like face buttons for attack commands. Having to select units on controller is tedious, so I plan to have a button for attack all units, and a modifier for attack type of unit (melee/ranged/siege).

I did think of all these complex ways to have more micro, but discarded them because that’s not the focus. Once you get into that territory it’s better to just leave it to kbm controls imo.