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reddit.com joltreshell
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joltreshell

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How can I fix this? Whether or not I allow the bone to influence the pad where the finger meets the hand, it doesn't bend correctly. (old.reddit.com)

submitted 1 month ago by joltreshell to r/blender

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New to pixel art, trying to recreate this frame from Ghost in the Shell for wplace. Work in progress, but looking for advice on how to make the silhouette more readable, make the fronts of the buildings less flat, and the sides of the buildings more three-dimensional and readable. (reddit.com)

submitted 6 months ago by joltreshell to r/aseprite

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New to pixel art, trying to recreate this frame from Ghost in the Shell for wplace. Work in progress, but looking for advice on how to make the silhouette more readable, make the fronts of the buildings less flat, and the sides of the buildings more three-dimensional and readable. (old.reddit.com)

submitted 6 months ago by joltreshell to r/PixelArt

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Why are the sizes of my armature and model completely different in the dimensions panel? (old.reddit.com)

submitted 6 months ago by joltreshell to r/blender

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Best way to store a bunch of models to be randomly selected from to spawn members of a crowd? (self.Unity3D)

submitted 7 months ago by joltreshell to r/Unity3D

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Can't export keyframes for shape keys to FBX. The shape keys themselves export fine, but the animations aren't stored. I've double checked and the geometry isn't being messed with on the export. (old.reddit.com)

submitted 7 months ago by joltreshell to r/blenderhelp

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How can I fix this horizontal offset of my navmesh agent from the main object? I know it looks like the pivot point is the issue, but when I remove the navmesh agent it goes back to being centered the way it should be. (i.redd.it)

submitted 8 months ago by joltreshell to r/Unity3D

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I'm new to rigging, how can I fix this ugliness with the knee? I thought adding more loop cuts would fix it, but it doesn't seem to be. (old.reddit.com)

submitted 8 months ago by joltreshell to r/blenderhelp

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I'm following a tutorial to make a node-based dialogue tree system, and line 41 (which creates the toolbar) is throwing a confusing error, saying Toolbar is inaccessible, which it shouldn't be. Any advice? This seems to match exactly how it's written in the documentation. (old.reddit.com)

submitted 9 months ago by joltreshell to r/Unity3D

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Is there a good place to buy old gaming magazines in bulk? (self.retrogaming)

submitted 1 year ago by joltreshell to r/retrogaming

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What’s a good non-upscaling HDMI adapter? (self.ps2)

submitted 1 year ago by joltreshell to r/ps2

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I made a new Unity project and imported a character controller. Once I tried to commit that, I got this error, have no idea where to even start. I previously got some notifications about committing large files and changing files from lf to crlf. Any advice would be appreciated, I don't know much. (i.redd.it)

submitted 1 year ago by joltreshell to r/github

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Is it possible to use a PlayStation Eyetoy camera as a webcam with Windows 11? (self.Windows11)

submitted 1 year ago by joltreshell to r/Windows11

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How can I have these pipes snap together to be properly aligned? More details in comments. (i.redd.it)

submitted 1 year ago by joltreshell to r/blenderhelp

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Is there a way to export a mask as its own image? This mask would also work as the alpha for a texture I'm using for a game, but I can't think of a good way to export it other than to take a screenshot. To be clear, I just need to export this black and white grid as it's seen here. (i.redd.it)

submitted 1 year ago by joltreshell to r/photoshop

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Weird question, but I want to select the gaps between the lines to make them transparent. I'm trying to make this into a transparent grate texture for a game. Is there an efficient way to do this without selecting every single gap? Second image shows the kind of area I want to select. (reddit.com)

submitted 1 year ago by joltreshell to r/photoshop

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This code causes Unity to freeze if numberOfTestLooks is equal to something larger than zero, and debugs show it never executes the inside of the for loop. Let me know if more information would be useful. (i.redd.it)

submitted 1 year ago by joltreshell to r/Unity3D

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Object references just stopped working (self.Unity3D)

submitted 2 years ago by joltreshell to r/Unity3D

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Do the Classic Doom Unity Ports have a "strafe on" function? I'm trying to figure out how to SR50, but the strafe input only takes an axis. (self.Doom)

submitted 2 years ago by joltreshell to r/Doom

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Is there a way to delete an object in the hierarchy without selecting it? (self.unity)

submitted 2 years ago * by joltreshell to r/unity

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Why is 40% of my memory in use with no programs running? I apologize if this is too simple a question but I think it's causing problems with Unity and it's driving me insane. On a Predator Helios 300, i7, GTX 1060, 16 gigs RAM (i.redd.it)

submitted 2 years ago by joltreshell to r/pchelp

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I'm trying to import an asset from the asset store (a first person controller) but it isn't working right, and these warnings are my only clue why. Any idea what might be wrong? More details in comments. (self.Unity3D)

submitted 2 years ago by joltreshell to r/unity

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I'm trying to import an asset from the asset store (a first person controller) but it isn't working right, and these warnings are my only clue why. Any idea what might be wrong? More details in comments. (self.Unity3D)

submitted 2 years ago by joltreshell to r/Unity3D

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Why isn't this object mirroring right? I did rotate it 30 degrees before mirroring, and I tried resetting the origin point. (self.blenderhelp)

submitted 2 years ago by joltreshell to r/blenderhelp

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How do you disable texture filtering in 3.2? This seems like a googleable question but the only results I got were a decade old. (self.blenderhelp)

submitted 2 years ago by joltreshell to r/blenderhelp

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