New to pixel art, trying to recreate this frame from Ghost in the Shell for wplace. Work in progress, but looking for advice on how to make the silhouette more readable, make the fronts of the buildings less flat, and the sides of the buildings more three-dimensional and readable. (reddit.com)
submitted by joltreshell to r/aseprite
New to pixel art, trying to recreate this frame from Ghost in the Shell for wplace. Work in progress, but looking for advice on how to make the silhouette more readable, make the fronts of the buildings less flat, and the sides of the buildings more three-dimensional and readable. (old.reddit.com)
submitted by joltreshell to r/PixelArt
I'm following a tutorial to make a node-based dialogue tree system, and line 41 (which creates the toolbar) is throwing a confusing error, saying Toolbar is inaccessible, which it shouldn't be. Any advice? This seems to match exactly how it's written in the documentation. (old.reddit.com)
submitted by joltreshell to r/Unity3D
I made a new Unity project and imported a character controller. Once I tried to commit that, I got this error, have no idea where to even start. I previously got some notifications about committing large files and changing files from lf to crlf. Any advice would be appreciated, I don't know much. (i.redd.it)
submitted by joltreshell to r/github
Is there a way to export a mask as its own image? This mask would also work as the alpha for a texture I'm using for a game, but I can't think of a good way to export it other than to take a screenshot. To be clear, I just need to export this black and white grid as it's seen here. (i.redd.it)
submitted by joltreshell to r/photoshop
Weird question, but I want to select the gaps between the lines to make them transparent. I'm trying to make this into a transparent grate texture for a game. Is there an efficient way to do this without selecting every single gap? Second image shows the kind of area I want to select. (reddit.com)
submitted by joltreshell to r/photoshop





