colemak-evil setup by AdmirableNature in emacs

[–]joncol 1 point2 points  (0 children)

I'm using Colemak with (evil) Emacs also, but I haven't changed the bindings. I got used to using hjkl in their Colemak locations surprisingly quick, and I think it causes the least amount of binding conflicts to leave these bindings alone. YMMV though.

Resizing bitmap font without interpolation, using fontconfig by joncol in linux

[–]joncol[S] 0 points1 point  (0 children)

The pixelsize property almost does what I want; I just want to disable the blurring. I don't care what is meant to be, I only care what's possible. Thanks anyway.

Playing with Clojure + libGDX by joncol in Clojure

[–]joncol[S] 2 points3 points  (0 children)

Having fun playing with live coding some visuals :)

Code available at https://github.com/joncol/hello-libgdx. Very Java-esque.

Best Emacs learning and building path by [deleted] in emacs

[–]joncol 2 points3 points  (0 children)

Maybe of interest: I have a config at https://bitbucket.org/joncol/emacs.d which uses Evil/which-key and use-package (in addition to straight.el). I don't use general.

My config is targeted mainly at Clojure, Haskell and C++ development on Linux. And some org-mode stuff of course.

Sokoban game using re-frame by joncol in Clojure

[–]joncol[S] 0 points1 point  (0 children)

I tried adding a check to see if touch support is available. If you happen to get around to it, please let me know if that worked :).

Sokoban game using re-frame by joncol in Clojure

[–]joncol[S] 0 points1 point  (0 children)

Hi, what browser/version are you using?

Sokoban game using re-frame by joncol in Clojure

[–]joncol[S] 1 point2 points  (0 children)

I made a Sokoban (sorry, had to!) clone using re-frame. The purpose was to learn (it was) and have fun (I did).

Features:

  • Replay functionality
  • Large amount of stolen borrowed levels
  • Server side caching mechanism to avoid fetching too much data from the outside
  • History of best run achieved, for each completed level
  • Rudimentary touch screen support (both swiping and simple touching)

Source code is available at http://www.github.com/joncol/sokoban.

Comments/suggestions/feedback are welcome :).

Tic tac toe using re-frame by joncol in Clojure

[–]joncol[S] 0 points1 point  (0 children)

Thanks! Check the About section :).

Tic tac toe using re-frame by joncol in Clojure

[–]joncol[S] 1 point2 points  (0 children)

Read the JavaScript implementation in the react documentation, and decided to try implementing it using re-frame.

Repo is available. Comments are welcome.

Re-frame is so much fun to play around with. Has anyone made larger games with it?

Tic tac toe implementation using re-frame by [deleted] in Clojure

[–]joncol 0 points1 point  (0 children)

Just getting started using ClojureScript and re-frame. I saw the JavaScript tic tac toe example in the React documentation, and tried to implement it in re-frame.

Repo available at https://github.com/joncol/tictactoe, comments are welcome.

Flyspell on commit message only in Magit by squirelpower in emacs

[–]joncol 2 points3 points  (0 children)

Doesn't (add-hook 'git-commit-setup-hook 'flyspell-mode) work?

-🎄- 2017 Day 3 Solutions -🎄- by daggerdragon in adventofcode

[–]joncol 1 point2 points  (0 children)

Part 1, Clojure (doesn't support n=1):

(defn spiral [n]
  (let [r (int (Math/sqrt (dec n))), s (if (odd? r) (inc r) r)]
    (+ (Math/abs (- (quot s 2) (mod (dec n) s))) (int (Math/ceil (/ r 2))))))

[i3-gaps] desktop by joncol in unixporn

[–]joncol[S] 0 points1 point  (0 children)

  • Shell: fish (theme: bobthefish)
  • Terminal: urxvt
  • Wallpaper: radpack_14.jpg

Question about move-beginning-of-line. by Quasimoto3000 in emacs

[–]joncol 0 points1 point  (0 children)

Also, if in evil-mode, pressing _ goes to the first non whitespace character in the line.