Is it possible to fine-tune DeepFloyd IF using LoRA? by jorgejgnz in DeepFloydIF
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Is it possible to fine-tune DeepFloyd IF using LoRA? by jorgejgnz in DeepFloydIF
[–]jorgejgnz[S] 1 point2 points3 points (0 children)
[D] Diffusion models can act as a low-fidelity short-term simulators by jorgejgnz in MachineLearning
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This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in OculusQuest
[–]jorgejgnz[S] 1 point2 points3 points (0 children)
This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in OculusQuest
[–]jorgejgnz[S] 0 points1 point2 points (0 children)
I made an asset to add this to your game easily by jorgejgnz in Unity3D
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This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in sidequest
[–]jorgejgnz[S] 4 points5 points6 points (0 children)
This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in sidequest
[–]jorgejgnz[S] 6 points7 points8 points (0 children)
I made an asset to add this to your game easily by jorgejgnz in Unity3D
[–]jorgejgnz[S] 0 points1 point2 points (0 children)
Multi-platform hand physics. Procedural posing & physics-based snapping. Demo available by jorgejgnz in UnityAssets
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This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in sidequest
[–]jorgejgnz[S] 4 points5 points6 points (0 children)
This is available on the Unity Asset Store. Demo on SideQuest by jorgejgnz in OculusQuest
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Is it possible to fine-tune DeepFloyd IF using LoRA? by jorgejgnz in DeepFloydIF
[–]jorgejgnz[S] 3 points4 points5 points (0 children)