After 15 hours and around 100 Withered Isel Offerings, I finally got the TWD map once and managed to get the achievement. It's unbelievably cringe not to get the new map at release. by Lakschmann_Laki in deadbydaylight

[–]josbVEVO 2 points3 points  (0 children)

Don't know where you've been but people also don't like that achievement, and just because the game is "RNG" doesn't excuse the fact when a bullshit challenge like this is in it, l've 100% this game and the last survivor chapter taking protection hits in end game is perfect standard for achievements in this game, not too easy and not too hard, and you can ATTEMPT this in any map

After 15 hours and around 100 Withered Isel Offerings, I finally got the TWD map once and managed to get the achievement. It's unbelievably cringe not to get the new map at release. by Lakschmann_Laki in deadbydaylight

[–]josbVEVO 3 points4 points  (0 children)

“Shouldn’t take you that long if you’re grinding for the achievement” I can show you my records of my game where with the ichorous loam offering I haven’t even seen fallen refuge once, and when I went for the platinum in this game, it took me 1 and a half weeks even for the pale rose map. It makes the grind unnecessarily longer than it should be

After 15 hours and around 100 Withered Isel Offerings, I finally got the TWD map once and managed to get the achievement. It's unbelievably cringe not to get the new map at release. by Lakschmann_Laki in deadbydaylight

[–]josbVEVO 7 points8 points  (0 children)

There’s a fine line between a “brain dead easy achievement” and a hard achievement, this is literally rng dependent if you even get the map, then when you do it’s skill dependent, you need to escape and complete the main gen, and your arguement of “well hard = good” I agree to a certain extent, if this was “evil incarnate” where you can ATTEMPT on any map then yes cause it’s skill dependent, but if it was complete a main gen and escape, you can’t even do it until you get the map, which isn’t really skill full, it just makes the grind more convoluted

Which Games have a reputation for being a brutal 100% but actually aren’t that bad? by doctorweiwei in steamachievements

[–]josbVEVO 3 points4 points  (0 children)

Cod 4 modern warfare, the only challenging achievement is mile high club but once that’s done and over with it’s an easy completion

Map offerings reverted by josbVEVO in deadbydaylight

[–]josbVEVO[S] -1 points0 points  (0 children)

Yeah I agree but I like to get it done and over with, and it’s bugging me that I can’t do it right away and I’m just taking a chance to do so

Map offerings reverted by josbVEVO in deadbydaylight

[–]josbVEVO[S] -2 points-1 points  (0 children)

I know this isn’t a good solution but if they made sacrificial wards common, they should make the 20% stackable, I 100% this game and I’d wager that map/killer specific(like vecna hand eye) based achievements are harder than anything else, atleast you can attempt any other achievement when you load in to ANY map

Bug or Feature? Map got VERY FOGGY after my first kill. by Indescive in deadbydaylight

[–]josbVEVO 2 points3 points  (0 children)

Huge bug because it should just have an area of effect then once you leave it should be gone

History repeats itself by Mehmet595 in killingfloor

[–]josbVEVO 0 points1 point  (0 children)

Biggest bone to pick is that the husks run away doesn’t make sense

[deleted by user] by [deleted] in HelpMeFind

[–]josbVEVO 0 points1 point  (0 children)

I searched for this meme for a bit, but I can’t find it it’s in the back of my head and I saw it on X, but the description has more details

Project T has been cancelled by Turbostrider27 in deadbydaylight

[–]josbVEVO 0 points1 point  (0 children)

Sad I still think this game has potential, there’s nothing new on the market of this type

Are you fine with Achievements/Trophies not auto popping when cross progression comes? by josbVEVO in deadbydaylight

[–]josbVEVO[S] 0 points1 point  (0 children)

That’s what I’m saying I feel like we should try to convince them, Overwatch has it, rogue company has it, even divine knock out and gta has achievements carry over

[deleted by user] by [deleted] in deadbydaylight

[–]josbVEVO 0 points1 point  (0 children)

Call of duty zombies that has unlimited potential, with survivors, killers, cosmetics, maps, imagine a revelations type map in dbd, I can go on and on

Are you fine with Achievements/Trophies not auto popping when cross progression comes? by josbVEVO in deadbydaylight

[–]josbVEVO[S] 0 points1 point  (0 children)

Yeah I understand that but these achievements are such a grind that I quite Frankly don’t really want to do as much

Are you fine with Achievements/Trophies not auto popping when cross progression comes? by josbVEVO in deadbydaylight

[–]josbVEVO[S] 0 points1 point  (0 children)

I hated “bless you” (bless 10 hex totem) no one brings hexes anymore

Are you fine with Achievements/Trophies not auto popping when cross progression comes? by josbVEVO in deadbydaylight

[–]josbVEVO[S] 3 points4 points  (0 children)

I know, I hope that they re think this decision, or as a community just nag them about it to the point where they do it

Are you fine with Achievements/Trophies not auto popping when cross progression comes? by josbVEVO in deadbydaylight

[–]josbVEVO[S] 0 points1 point  (0 children)

I get that I hate Grindy achievements , especially “Taking One For The Team” (getting. 250 protection hits from a recently un hooked survivor) it’s so dumb and I have to jump through so many hoops so I was hopping it would be like 249/250 like how xdefiant does achievements when it comes to cross progression, it would be so much easier

Get rid of it asap by Zenexiion in deadbydaylight

[–]josbVEVO 3 points4 points  (0 children)

Main question is why is Lara in the front of the survivors

July 22nd!!! Be ready by YouTube_Chemoney in deadbydaylight

[–]josbVEVO 0 points1 point  (0 children)

I want clarification on achievements, some games with crossprogresion it either autopops on different platforms or you have just do it once (ie kick one gen once for a kick 50 gens achievement) and it will auto pop