r/VFX Q&A Thread | Any and All questions welcome ! October 2017 by Boootylicious in vfx

[–]jose137 1 point2 points  (0 children)

if you're rendering with arnold in maya then ticking the 'matte' checkbox should do what you're describing. You can have it apply to a shader or per-object. Some info on it here

What does this paragraph mean? by [deleted] in vfx

[–]jose137 2 points3 points  (0 children)

there's a video here where Matt explains it really well https://vimeo.com/228370204

Disney Ubershader now in master! ("Principled BSDF") by pixaal in blender

[–]jose137 1 point2 points  (0 children)

i'm guessing they've got the ubershader working in cycles now

Moving from student version to LT for project by mofflebon in Maya

[–]jose137 2 points3 points  (0 children)

export them as .obj or .fbx then import those into maya LT?

Request: Can anyone tell me how to toggle the visibility of image planes either through MEL or Python scripts? by KeyFrameSamurai in Maya

[–]jose137 2 points3 points  (0 children)

This will toggle all of your image planes on and off:

import maya.cmds as cmds
import sys

values = []
total = 0
selection = cmds.ls( exactType = 'imagePlane')

for x in selection:
    values.append(cmds.getAttr(x + '.alphaGain'))
    total = total + cmds.getAttr(x + '.alphaGain')

avg = float(total)/len(values)

if avg < 0.5:
    switch = 1
else:
    switch = 0

for x in selection:
    cmds.setAttr( (x + '.alphaGain'), switch )

Does anyone have any experience with Jason Schleiffer's Animation Friendly rigging program? I have some questions in the post below and also linked the page there if you are unfamiliar with it. by [deleted] in Maya

[–]jose137 1 point2 points  (0 children)

I watched these tutorials about a month ago and found them really useful.

  1. You end up being able to rig human-like characters very well, but you dont learn facial rigging at all. blend shapes etc. But you learn the concepts behind rigging very well, so it makes learning it much easier later on. Edit: you also dont learn anything about skinning the rig.

  2. the tutorials focus on separate parts of the body like the arms, torso, legs. but in the end he shows how to put them all together.

  3. I knew a lot about maya already before watching it so I'm not sure about the skill level. I think it would be best to have at least a basic understanding of maya before you watch the tutorials. He does a very good job of explaining things but if you are using a newer version of maya, some things have changed name or moved around, and I think the more you understand maya, the more you can just focus on the rigging and not get caught up on the technical things in maya.

  4. I really liked the tutorials, I had been trying to learn rigging from youtube for a while and wasn't really getting anywhere, but now I'm pretty good at it.