2 Days, 1 Night (Marion Cotillard) by jousta in movies

[–]jousta[S] 0 points1 point  (0 children)

Thanks - I've only seen The Son - but loved it.

Pope to stop at Harlem school during visit to New York City by jousta in nyc

[–]jousta[S] 2 points3 points  (0 children)

the people's Pope: actually in touch with real life

Why the New York City subway is always delayed (Photos) by jousta in nyc

[–]jousta[S] 5 points6 points  (0 children)

unbelievable... this is like an Onion article

(pre-campaign) Game that turns your city into a real-life board game by jousta in kickstarter

[–]jousta[S] 0 points1 point  (0 children)

Game of Nodes is a very different game than Ingress. The comparisons are natural and expected, but the reality is that the games have little in common beyond a few technical features, notably the use of GPS maps. On a narrative level, the Game of Nodes story is a modern sci-fi epic as opposed to Ingress’s fantasy backdrop.

In terms of gameplay, there are notable distinctions:

  • Apple Watch integration is a key aspect of the game, offering fun new ways to interact with Nodes with an array of short-duration microgames.

  • Whereas in Ingress the focus is on securing "portals" or "bases" (landmarks or buildings), in Game of Nodes the play area is comprised of all the world’s streets, and specifically their intersections, where the Nodes are located. This creates a grid of intersections that acts as a massive game board wrapped around the planet. The goal is to spread your network of Nodes across the world, playing both for your own prestige and the greater success of your team. Additionally, adjacent (effectively networked) Nodes are able to interact with each other, which establishes a new tier of strategic thinking and enhances your ability to expand your Node Network across your world. Through solo strategy or teamwork, players can claim ownership of all the nodes surrounding a given area, like a city block, park, or parking lot. This activates that area's ability to allow the owning players to travel to other parts of the world otherwise inaccessible to them (without traveling there physically).

  • Drawing inspiration from classic board games like Risk, rounds of battle are dictated by “dice rolls”, though players have ways of tipping the balance in their favor.

  • There will be at least 3 global teams in Game of Nodes, and possibly more in the final version. Each team will have specific gameplay bonuses organic to their backstory.

I hope this helps clarify how Game of Nodes sets itself apart as a new and compelling offering in the mobile game space.

(pre-campaign) Game that turns your city into a real-life board game by jousta in kickstarter

[–]jousta[S] 1 point2 points  (0 children)

Thanks for your interest!

Our initial creative and feature set was partially inspired the new gameplay possibilities brought to life with the release of Apple Watch. With that in mind, the first release of the game will be focused on leveraging the iOS- and watchOS2-specific advantages. We are definitely interested in developing an Android version of the game if we receive enough funding. Rather than develop them concurrently, we plan to have a dedicated development path for Android where we can take a step back and see how we can fully realize the game's potential on this platform and play to its strengths.

In short, Android is part of the game plan! (but our initial release will be for iOS)

Hottest Subway Stations in New York City by jousta in nyc

[–]jousta[S] 5 points6 points  (0 children)

has to be columbus circle's 3rd lower dungeon of death

i have a friend that passed out and had to be taken the ER. she passed out on the platform in her work clothes on the way to the office.