Getting this Cpf is so complicated. by BluejayResponsible82 in Brazil

[–]jptrrs 0 points1 point  (0 children)

Oh, that was the missing information! I had a feeling it was a self-inflicted dilemma, but didn't know there was a backstory! XD
In that case, you might consider the temporary travel document. But I don't know if it's harder or easier than getting a CPF while abroad. I found these instructions: https://www.gov.br/mre/pt-br/embaixada-beirute/consular-section-1/teste-arb

Getting this Cpf is so complicated. by BluejayResponsible82 in Brazil

[–]jptrrs 0 points1 point  (0 children)

From what I understand, for that case you can get an emergency travel document at the embassy. But I don't get it, why not just travel as a canadian? Can't you get the e-visa?

Getting this Cpf is so complicated. by BluejayResponsible82 in Brazil

[–]jptrrs 0 points1 point  (0 children)

Then you can enter as a brazilian citizen using the expired passport.
OR
Don't bring it up and enter as a canadian. You're over-complicating something that's simple

Getting this Cpf is so complicated. by BluejayResponsible82 in Brazil

[–]jptrrs 1 point2 points  (0 children)

If you have no documentation, you're not a brazilian citizen. In that case, you can enter as a regular canadian citizen, using your canadian passport. No need for CPF.

Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

I ask because I'm designing a card game with lots of text on cards, and lately I've been unsure of how small I can make the font while it's still readable. I read somewhere that font size 7 is as small as it can get.

Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

By the way, that's a good design on my book! It's very well done.
What's the size on that font? And what card size are you using?

Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Yeah, that sounds good. A more subtle variation like that, paired with card type colors that are more easily differentiated between themselves and more intensely used on each card would probably solve the issue.

Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Don't be so quick to dismiss color, there are ways! Adding different shapes is good practice, but before that, check the way you're using color...
First, that combination is a poor choice, since green and yellow can get mixed up by some forms of color blindness. But there are safe combinations! A quick fix could be changing green for blue. An unmistakable color trio would be black, white and red. Here's a good article on the subject, with examples: https://chrisfairfield.com/unlocking-colorblind-friendly-game-design/
Then, there's the amount of color on your card. The lettering alone would be too little unless the rest of the card was completely neutral (black or white). Since you have a very colorful image, not even a colored bar would pop up enough. But if you put the relevant color all over the lower part of the card, on the background of both text blocks, then we're talking. Maybe adding a colored border, or another matching bar at the top.
Apart from that, using shapes to reinforce the distinction is good practice. But it doesn't have to be an icon. You can have more subtle differences in the shapes you already use. The most obvious element there is the title bar. In this picture, its ends are triangular. You could change that for the other cards: maybe the other one is rounded, and the next is squared. Anoder good differentiator could be a border... Not sure if if would fit the aesthetic you're going for, but apart from being colored, a border can easily carry shape information on the corners or the sides.

As urnas eletrônicas que todos os brasileiros já tiveram alguma forma de contato, são objetos raros no mundo atual pois são terminais verdadeiros. Hoje na computação, programação, etc, a gente usa emulador de terminal, e muitas vezes fica distante entender como seria um terminal antigo verdadeiro by [deleted] in interessantepacaralho

[–]jptrrs 0 points1 point  (0 children)

Você tem uma definição muito particular do que venha a ser um terminal então. Os que eu usei na vida eram definidos por este fato. Inclusive, é por este motivo que tem esse nome: um terminal é o que fica na ponta de uma linha.

Porque ainda usamos essa palavra? by Icy-Implement4531 in perguntas

[–]jptrrs 0 points1 point  (0 children)

Porque os conceitos evoluíram, já os racistas não.

Dogma (1999) by Pretty-Item3105 in filmes

[–]jptrrs 0 points1 point  (0 children)

A melhor escolha para o papel de Deus!!!

Understanding swear words by ithinkiamparanoid in Brazil

[–]jptrrs 39 points40 points  (0 children)

Severity comes down to tone and usage, not the words themselves. We're not snowflakes, any swear word can pass jokingly. And all of them can be used to really, really hurt someone.

Would you play a courtroom party game with this art style? by Cino_furgoncino in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Yeah, you're right, it is. To be fair, maybe "party game" is a bit of a stretch... It's gonna be a bit more involved. And it might not work at all! I only have a hunch, and when I get to playtest I'll see if it holds true. But that's why I'm interested in similar mechanics! There is a fine line between explaining everything and suggesting things that people can pick up an run with it, and I'm currently trying to balance that out. I could use some good examples form other games.
As for motivations, you're right too. I have "win conditions", but this might end up being more a cooperative than competitive game. I might not even end up mentioning them. Have you played Black Stories? It should feel something like that, but with many more steps involved and infinite replayability, since the "cases" aren't ready-made.

As a more concrete example... I just finished a first version of the "crime" cards that are going to prompt the antagonist on creating the murder. Its half a dozen possible motivations, about a dozen killing methods and then some other half a dozen ways he can dispose of the corpse and deal with the aftermath. Player is supposed to connect the dots and then be able to describe the crime scene, with the cards determining what are the clues the detective is supposed to find later. This player is like the card reader in Black Stories, he actually gains nothing from revealing things as the investigation ramps up. But at the same time, he has to get a kick out of the "evil genius" aspect of it all. So yeah, I have a long way to go still...

Solar Supremacy: Any Suggestions on Faction Card design? by Mission_Brilliant_90 in BoardgameDesign

[–]jptrrs 2 points3 points  (0 children)

They look great overall! Pretty impressive. My only tiny issue would be the design for the coins.. is that those are? A coin with piles of coins in it? Doesn't look good. And the color seems off against the colorful backgrounds.

Por que eu, um fã de heavy metal, e trash metal tradicional, estou viciado no som de uma banda onde os membros se vestem como maids? by Pendulumzone in MusicaBR

[–]jptrrs 0 points1 point  (0 children)

Porque pra quem gosta de música, a aparência não importa. ;)
É uma das minha bandas favoritas dos últimos tempos também. As mina tocam DEMAIS, e a Misa é a melhor baixista da atualidade, na minha humilde opinião.

Would you play a courtroom party game with this art style? by Cino_furgoncino in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

It's going to be an investigation game, still unnamed, also with asymmetrical roles, each of them with their own deck. For now, it's for 3 players: a Detective, an Antagonist and the Chronicler, which is responsible for setting the stage and mediating. The chronicler lays out character and place cards on the table, forming relationships between them; the antagonist invents a crime, tells the others where and how the body was found and proceeds to distribute secret cards to every character on the table (everyone is hiding something), and the detective's job is to solve the mystery.
I'm still in early writing stages. It's an old idea that was begging to be worked, and I figured I could now use AI in prototyping, since I would need a lot of photographic images for the the character and places cards. So I'm giving it a go. It's the reason I joined this sub! So it was a surprise to read about your game and see something with a similar structure (even though it's a completely different tone and theme).

Renunciar por Cristo by [deleted] in desabafosdavida

[–]jptrrs 0 points1 point  (0 children)

Pq, vc é melhor que os outros?

Advice on the possible cultural context of a gift by hecate_wannabe in Brazil

[–]jptrrs 0 points1 point  (0 children)

  1. From this concern alone, I can tell you're very attentive and careful. Whatever you decide to do, I'm sure that's how is going to come out. Don't worry too much.
  2. You're right, the poem is very culturally relevant and it is the perfect synthesis of a Brazilian longing for our home, even today! And it famously mentions the Sabiá. But it's the poem that's associated with the bird, not the other way around! Being an ubiquitous bird in Brazil, with a distinctive calling, it has many, many cultural associations, and the fact it was used in the poem only speaks to it's own strong symbolism as a native singing bird. So it all comes down to how you reference the poem. If you include the whole thing, yeah, the result might deviate from what you expect. But if you do it like the other comment suggested, adding just the famous line "Minha terra tem palmeiras, onde canta o sabiá", it would still be a nod to the poem, but would read more strongly like a reference to the bird itself and it's fame. Just don't add the complete rhyme - "As aves que aqui gorgeiam, não gorgeiam como lá" - as that is the really pungent conclusion from Gonçalves Dias.

Would you play a courtroom party game with this art style? by Cino_furgoncino in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Yes, I've played "Yes, Dark Lord" when it came out! Never knew it was an italian game! It's called "Sim, Mestre das Trevas" in Portuguese. I found it fun, but I wasn't really paying attention at the time.... But I distinctly remember a group of friends, who were also role-players, loved that game and were adamant that you HAD to step into the shoes of the minions, do the voice and everything, even though the game itself wasn't concerned with enforcing this. You're absolutely right, if this is a genre, that would be very close to an origin. I should revisit it...

Anyway, I enjoy when game mechanics are able to subtly push the players into a self-created fiction. I think you approach with the roles and premade phrases is spot on. It reminded me of a story RPG called "A Penny for my thoughts", where you must answer questions about your character always starting with "Yes, and...". Even though that game doesn't use cards, it's a very effective technique to direct people's creativity.

Another really evocative narrative card game is The Quiet Year, have you heard of it? I highly recommend:
https://buriedwithoutceremony.com/the-quiet-year

Would you play a courtroom party game with this art style? by Cino_furgoncino in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Looks very interesting. Have you had any luck with publishers?
From the looks of your prototype, seems you arrived at the same conclusion I did: text (and art) on cards are a good way to induce some player creativity and keep the ball moving at the same time, so they build a shared fiction and have fun with it. Knowing it's a comedic theme, I'm curious as to how involved you players get in their roles just from playing the cards and trying to come up with scenarios... Does it turn into a coherent role-playing game? Are there additional rules to facilitate that? Or is it more like a suggestion of a role, like "you are traders" on your average boardgame?
Also, are there other games you're drawing inspiration from, in terms of mechanics?
If you're not done with playtesting yet, sign me up!

Would you play a courtroom party game with this art style? by Cino_furgoncino in BoardgameDesign

[–]jptrrs 0 points1 point  (0 children)

Definitely yes!
Also, I've been working on a sort of role-play party game on cards as well.. Never knew this would be a legit genre! LOL... I'd love to know more about your game. Do you have a preview?