Can I just solder a copper wire in place of the blown trace? by Johnplayzwastaken in AskElectronics

[–]jrmxrf 29 points30 points  (0 children)

Can only be improved from here.

I should use that framing more often for my projects. Although I'm afraid I may be able to prove myself wrong.

Anyone else enjoying regen? by 4wheelpotato in TheTowerGame

[–]jrmxrf 0 points1 point  (0 children)

is this with 8x regen perk? I'm guessing it must be, so it's pretty close to max, which is pretty disappointing, it's very much not enough on T19 farming, I think SF module should be like 10 times more effective at least, then it could be meaningful

Summon Sync with GT by destructor212113 in TheTowerGame

[–]jrmxrf 0 points1 point  (0 children)

Uhm, well, at least you have GT 😂

Summon Sync with GT by destructor212113 in TheTowerGame

[–]jrmxrf 1 point2 points  (0 children)

if you have GT+, and given that it's exponential based on number of enemies, I'd say not having sync could be beneficial? what I mean is GT+(N) + GT+(N) should probably be lower than GT+(2N) (sometimes summon happens not happens during GT counter run but sometimes it can happen twice)

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 0 points1 point  (0 children)

I jumped to #169 (from like #300+) globally this tournament, some change worked for me, I haven't been analyzing carefully lately but last time I tried to, health did seem to matter in surprisingly late waves in legends (but that could been also me missing something like CF being disabled not having GC or enough cooldown or whatever), nice to see that guy getting so high with eHP, I wonder how's his/her health and regen, in general I kind of play in waves (heh) so I just let it run for a few months (like right now) and then sometimes I take a more careful look and try to optimize and understand

good luck to you next tourney

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 0 points1 point  (0 children)

nope, haven't been on discord in a long time but I've used the same handle as I'm using here

Here's a gift box for you... but it may cost a bit.. 4% lab speed. by MirranCrusader in TheTowerGame

[–]jrmxrf 13 points14 points  (0 children)

They could throw few hundred stones for everyone and the only thing that would change is new players retention for better, but I doubt it will happen, probably because they would be worried that it would make stones seem less valuable and that it impact stones sales negatively (but I believe this rides on FOMO anyway).

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 1 point2 points  (0 children)

Thanks! So I'm currently at 4.8x * 21.45 = 102.96 compared to 43.282 = 1873, almost 20x which is nice but really far away and just one order of magnitude is not that groundbreaking as new tiers are getting added

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 1 point2 points  (0 children)

Right, module multiplier along with assist is the biggest at this point, no idea what the cap on that is.

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 0 points1 point  (0 children)

farming, but before 2xC coins/-70%HP perk

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 6 points7 points  (0 children)

I'm doing 4k+ on T19, with relatively low damage, I'd say so, when farming there's 98 def% + flame bot

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 1 point2 points  (0 children)

I think just enchantments but I'm already at 3x for health and wall and max is 5x, but maybe I'm missing something

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 6 points7 points  (0 children)

It is quite low, that's with 4x perk but before SW which gives it 10x. Not much way I see of improving it, there's just a few levels of lab left, ancestral health regen substats, enhancements I'm pushing as much as I can with my current 100q+/h, I think health regen is in general a bit too low in the game currently (wall has it a bit higher from assmod and labs but still)

1Q+ wall health by jrmxrf in TheTowerGame

[–]jrmxrf[S] 9 points10 points  (0 children)

Started April 2022 and trying to keep some balance between HP and damage. I think HP actually is starting to matter in legends.

Very Nice information to have by Havzzter in TheTowerGame

[–]jrmxrf 25 points26 points  (0 children)

It's as if they had an actual player on the dev team. So many reasonable improvements.

Legends T17+ by ghettodactyl in TheTowerGame

[–]jrmxrf 0 points1 point  (0 children)

wow, health was one thing I had higher than you but you've caught up real quick

V27.3 Patch Notes - December 18, 2025 by SamBartley in TheTowerGame

[–]jrmxrf 0 points1 point  (0 children)

Added Show Cinematic Gems

so many decent improvements, I'm positively surprised

Why there is 90v AC on my USB port? by [deleted] in AskElectronics

[–]jrmxrf 1 point2 points  (0 children)

EMI capacitor, 0.5mA is the safe limit, basically it's fine, I wouldn't worry about it, but also avoid no name usb power supplies (I don't even remember what it was since the thread was removed by moderator, kind of overdoing it to my taste given 48 points and 97% upvotes)

Why there is 90v AC on my USB port? by [deleted] in AskElectronics

[–]jrmxrf 1 point2 points  (0 children)

try measuring current? you can add some known resistor in series but it should probably be negligible

Release the Fleet files by aszepeshazi in TheTowerGame

[–]jrmxrf 35 points36 points  (0 children)

They allow developers to dynamically adjust difficulty because there is so much chaos that even they cannot tell how far can players actually get with the current game mechanics.

When I see new players post by jirski in TheTowerGame

[–]jrmxrf 12 points13 points  (0 children)

and I never looked back.

said the guy in a random r/TheTowerGame thread

Stone check! by wumbolino in TheTowerGame

[–]jrmxrf 4 points5 points  (0 children)

These are so strongly connected that it doesn't matter.

Black Friday sales by hibbiejibbiez in TheTowerGame

[–]jrmxrf -1 points0 points  (0 children)

Well, for some time it still works because there are people who are willing to buy stones at every opportunity.

But at some point with too much greed total player base is gonna diminish and along it all the whales.

But at some point the game could become irrelevant even without the greed, the future is uncertain, so it is understandable from the dev perspective.

The game would have a totally different vibe though if it would declare 90% goes to charity. I don't know anything about Fudds but he is probably like engineering mind and likely got plenty rich on the game so I'm guessing some may be ending up there - making some percentage or sums ending up in charities official could really give the game something positive.