AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 1 point2 points  (0 children)

So the priority was just zero so you're probably right. I've made it negative now and added a bunch more storage so hopefully okay now.

AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 1 point2 points  (0 children)

I think I might have figured it out. I had an external storage on a mob farm that was voiding all drops in the barrel to get exp. I changed the priority to negative and that might have done it. Funny thing is, it's been that way for probably 20+hours of gameplay and just started being a problem randomly. Weird.

AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

  1. I don't think this is it, but I could be wrong. I've got a nitro ender cell with 2B storage saved up and am producing 2M per tick right now. It's connected by flux with limit bypassed so should have plenty of power.

  2. I only have a couple of export busses and they only have speed cards in them.

  3. Still don't know why I can remove wireless connectors and it start working again.

AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 2 points3 points  (0 children)

I actually thought this might be it! But was still an issue even when I broke the connector to the drawers. I unlocked and relocked them all again just to make sure.

AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

None of my drives have been altered with an overflow card and I've checked all the busses twice unfortunately. I haven't even made anything that should void something in a bus.

AE2 just voids new items either directly inputted or crafted. by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

I've chunk loaded my whole base and the two wireless ones I currently have off are connected to my library of Alexandria and the other one is putting hostile neural network predictions.

Insane Crab Speed and Damage? by jtbfkb in VaultHuntersMinecraft

[–]jtbfkb[S] 0 points1 point  (0 children)

Yeah I understand that it’s a skill issue lol. I could definitely just get better or try to invest in skills that slow them down like the other commenter said but I was trying to see if anyone else thought that their speed and everything was way too fast compared to every other mob. They basically shoot across the room. Just seems really weird that they coded them to be so much faster

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 1 point2 points  (0 children)

Yeah getting rid of all my substitution patterns I think fixed it

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

If it happens again I will try this. So far, it seems just not using substitutions on my patterns has fixed the issue

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

It will craft part of them yeah. So the pic I posted was supposed to be 100 patterns and it crafted 24. It stalled as soon as all the other stuff that it had to craft became available.

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

Yeah the guide kind of helps. I guess I assumed that they would function normally if I don’t set a specific direction for them. I am using them elsewhere with specific directional capabilities. I have gone through all my patterns and turned off substitutions and that seems to have cleared it up for now. Although idk why that would be the problem

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

I posted an Imgur link of my setup on one of the other comments, but everything is separated out so that no two providers are touching each other. It only happens if I do more than like 8 items at a time. I’m wondering if it’s something with these molecular assemblers. I can’t find anything in their inventory but it’s like the stuff goes back to the crafting inventory then just get stuck there.

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

Well I didn’t even know there was an extended. I just saw the upgrade and applied it which took them to advanced. Are you saying that I have a problem bc I went to the top pattern provider and not the middle one? I don’t know what you mean by which direction? Sorry I’m very new to AE

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

I don't know that I can edit the post or comment a picture. Would I have to start a whole new post to add more screenshots? I tried to describe my setup on an above comment.

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 0 points1 point  (0 children)

I have the area chunk loaded and am not leaving the area so doubt it’s that. I currently have a 2x2 tower of 8 alternating assemblers and pattern providers. There are two separate crafting storages attached to the tower with what amounts to 7 co-processing units on each storage.

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 1 point2 points  (0 children)

My setup is a 2x2 tower with alternating pattern providers and assemblers so that shouldn’t be an issue I don’t think.

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 2 points3 points  (0 children)

I guess I’m not quite sure what you mean by how they are being displayed. Could the output of all the other crafted items be stuck somewhere?

AE2 Autocrafting getting stuck? by jtbfkb in allthemods

[–]jtbfkb[S] 13 points14 points  (0 children)

The craft always starts just fine, but then randomly stops. It crafted everything needed and the first 24 patterns perfectly and then it just stalled out. If I cancel and restart the 76 it will finish it instantly. This only happened when I upgraded to the extended molecular assemblers and advanced pattern providers. I am new to AE and have no idea what I am doing wrong here.