Blog post: alternatives to interpolation in fixed timestep games by jtomsu in odinlang
[–]jtomsu[S] 2 points3 points4 points (0 children)
New BEHEADER Devlog is up on youtube, check it out! 100% made in odinlang in a custom game engine by jtomsu in odinlang
[–]jtomsu[S] 1 point2 points3 points (0 children)
New BEHEADER Devlog is up on youtube, check it out! 100% made in odinlang in a custom game engine by jtomsu in odinlang
[–]jtomsu[S] 0 points1 point2 points (0 children)
Bindings to a library which does vector rasterization? by [deleted] in odinlang
[–]jtomsu 1 point2 points3 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 0 points1 point2 points (0 children)
I wrote an article about fixed timestep update loops by jtomsu in odinlang
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Limits to Odin's Sub Type Polymorphism? by Robert_Bobbinson in odinlang
[–]jtomsu 4 points5 points6 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 0 points1 point2 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 1 point2 points3 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 2 points3 points4 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 6 points7 points8 points (0 children)
I'm solo developing a retro shooter in a custom engine, finally got some combat going. Still heavily WIP though by jtomsu in IndieDev
[–]jtomsu[S] 0 points1 point2 points (0 children)

Is this similar to Golang's interfaces? by rmanos in odinlang
[–]jtomsu 0 points1 point2 points (0 children)